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Espansioni > DR3 • Rivelazione Oscura 3 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24
DR3-IT201 • STATUA GUARDIANA
ROCCIA • EFFETTO / ROCK • EFFECT
TERRA / EARTH • ATK 800 • DEF 1400 • Lv. 4 • Comune / Common • Cod. 75209824
Puoi mettere questa carta coperta in Posizione di Difesa una volta per turno durante la tua Main Phase. Quando questa carta viene Evocata tramite Evocazione per Scoperta con successo, fai ritornare 1 mostro sul Terreno del tuo avversario in mano al proprietario.Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è ad Ignizione. Il secondo effetto è Innescato e designa un Bersaglio.
DR3-IT202 • VERME MEDUSA
TERRA / EARTH • ATK 500 • DEF 600 • Lv. 2 • Comune / Common • Cod. 02694423
Puoi mettere questa carta coperta in Posizione di Difesa una volta per turno durante la tua Main Phase. Quando questa carta viene Evocata tramite Evocazione per Scoperta con successo, distruggi 1 mostro sul Terreno del tuo avversario.Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
DR3-IT203 • SOPRAVVISSUTO D.D.
GUERRIERO • EFFETTO / WARRIOR • EFFECT
OSCURITA' / DARK • ATK 1800 • DEF 200 • Lv. 4 • Rara / Rare • Cod. 48092532
Se questa carta scoperta sul tuo Terreno viene rimossa dal gioco, questa carta viene Evocata tramite Evocazione Speciale sul Terreno del proprietario durante la End Phase.When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato e si attiva in End Phase. Se questo effetto viene negato con "Ira Divina", questa carta resterà Rimossa dal Gioco. Questo effetto non si attiverà se in End Phase non hai Zone mostro libere, se questa carta non si trova più nell'Area di carte Rimosse dal Gioco oppure se questo mostro non si trovava sul Terreno del Proprietario quando è stato Rimosso dal Gioco. Se questo mostro viene Rimosso in End Phase, verrà evocato nella successiva End Phase. Questo effetto si attiva solo 1 volta durante la stessa End Phase. Se scegli questo mostro per effetto di “Buco Dimensionale”, quando viene evocato col proprio effetto, quello di “Buco Dimensionale” terminerà, liberando la Zona mostro occupata. Se questo mostro viene Rimosso dal Gioco con "Teletrasportatore", alla fine del Turno puoi scegliere se farlo tornare sul Terreno tramite il proprio effetto o quello di "Teletrasportatore". Questo effetto non si attiva se questo mostro viene rimosso con "Nobiluomo dello Scambio". Questo effetto non viene negato da "Ha Des Sovrano Oscuro".OFFICIAL RULING - LAST UPDATE MARCH 16, 2008The effect of "D.D. Survivor" activates during the End Phase if "D.D. Survivor" is currently removed from play. It does NOT activate at the moment he is removed from play. You can chain to this effect.The effect of "D.D. Survivor" can only be activated once per turn.If your "D.D. Survivor" is on your opponent’s side of the field when it is removed from play its effect will not be activated. This is because it is in your Removed Zone, but was not on "your side of the field" when it was removed from play.If "Macro Cosmos" is active on the field and a face-down "D.D. Survivor" on your side of the field is destroyed by battle, its effect will not activate. "D.D. Survivor" needs to be face-up when it is selected as an attack target in order for its effect to activate. (Similar to "Poison Draw Frog".)You can activate "Divine Wrath" against the effect of "D.D. Survivor" when it activates during the End Phase. In this case, "D.D. Survivor" is not actually Special Summoned. "D.D. Survivor" remains removed from play (its effect doesn’t activate again).If "Skill Drain" is active when "D.D. Survivor" is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.If you have no open Monster Card Zones during your End Phase, and "D.D. Survivor" is currently removed from play, he is not Special Summoned.If "D.D. Survivor" is removed from play, then placed in the Graveyard with "Miracle Dig", he is not Special Summoned.If "D.D. Survivor" is removed from play with "Dimensionhole", and "D.D. Survivor" is Special Summoned by its effect, the effect of "Dimensionhole" ends (freeing up the "occupied" Monster Card Zone) even though the effect of "Dimensionhole" did not return "D.D. Survivor" to the field.If "D.D. Survivor" or "D.D. Scout Plane" is removed from play with "Interdimensional Matter Transporter", you can choose whether it is Special Summoned (with its effect) or returned to the field (with "Interdimensional Matter Transporter").If "D.D. Survivor's" effect is activated in the End Phase, and it is removed from play again (by "Bottomless Trap Hole", or "Torrential Tribute" while "Dimensional Fissure" is in play, etc.), its effect will activate during the next turn's End Phase.RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 23, 2007•: Field was full: "D.D. Survivor" will remain removed from play. Its effect will not activate during following End Phases.•Macro Cosmos: If "Macro Cosmos" is active on the field and a face-down "D.D. Survivor" on your side of the field is destroyed by battle, its effect will not activate. "D. D. Survivor" needs to be face-up when it is selected as an attack target in order for its effect to activate. (Similar to "Poison Draw Frog".)•Royal Oppression: You can activate "Royal Oppression” against the special summon effect of “D.D. Survivor” when it activates during the End Phase. In this case, “D.D. Survivor” is not actually Special Summoned. “D.D. Survivor” remains removed from play (its effect doesn’t activate again).OFFICIAL RULING - CROSS REFERENCE•CYBER BLADER: When the opponent has exactly 3 monsters, “Cyber Blader”’s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of “Sangan” or “D.D. Survivor”.•RETURN FROM THE DIFFERENT DIMENSION: If “D.D. Survivor” or “D.D. Scout Plane” is Special Summoned by “Return from the Different Dimension”, when it is removed from play during the End Phase it will be Special Summoned back to the field during the same End Phase.
DR3-IT204 • IL GUARDIANO MEDIO SCUDO
TERRA / EARTH • ATK 100 • DEF 1800 • Lv. 4 • Rara / Rare • Cod. 75487237
Puoi mettere questa carta coperta in Posizione di Difesa una volta per turno durante la tua Main Phase. Annulla l'attivazione di una Carta Magia che designi solo questo mostro coperto come bersaglio. Quindi, scopri questa carta in Posizione di Difesa.Once per turn, you can flip this card into face-down Defense Position. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è ad Ignizione. Il secondo effetto è Innescato.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The first effect of "Mid-Shield Gardna" is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate "Divine Wrath" against these effects.
DR3-IT205 • NINJA BIANCO
LUCE / LIGHT • ATK 1500 • DEF 800 • Lv. 4 • Comune / Common • Cod. 01571945
SCOPRI: Distruggi 1 mostro in Posizione di Difesa sul Terreno.FLIP: Destroy 1 Defense Position monster.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Se il mostro scelto cambia posizione in catena, questo effetto scompare.
DR3-IT206 • AUSSA L'AMMALIATRICE DELLA TERRA
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
TERRA / EARTH • ATK 500 • DEF 1500 • Lv. 3 • Comune / Common • Cod. 37970940
SCOPRI: Prendi il controllo di 1 mostro TERRA sul Terreno dell'avversario, fino a quando questa carta rimane scoperta sul Terreno.FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Se questa carta cambia Controllore o il mostro scelto viene Coperto o Rimosso dal Terreno in catena, questo effetto scompare. Se il mostro di cui hai il controllo cambia Attributo, ne perderai il Controllo.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If your opponent chains "Enemy Controller" to the activation of the Flip Effect of a "Charmer", and takes control of the "Charmer", the Flip Effect disappears.If you take control of the opponent’s monster with a "Charmer" and the opponent takes control back with "Change of Heart", control still reverts to you after the effect of "Change of Heart" expires (even though it wasn’t your monster originally).If your opponent takes control of your monster with "Snatch Steal", and you activate the Flip Effect of a "Charmer" to take it back, you keep control while the "Charmer" is face-up on the field.If "Book of Moon" is chained to the Flip Effect of a "Charmer" to flip the target monster face-down, the effect of the "Charmer" disappears.If a "Charmer" is removed from play with "Interdimensional Matter Transporter", its effect is not re-applied when it’s back on the field.If "DNA Transplant" changes a monster’s Attribute so that it can be taken by a "Charmer", and then "DNA Transplant" is destroyed so that the monster’s Attribute no longer corresponds to the effect of the "Charmer", the controller of the "Charmer" loses control of the monster.If the turn player controls a "Charmer" and a monster controlled by its effect, and activates "Assault on GHQ" and targets the controlled monster, and the opponent chains an effect to destroy the "Charmer", the controlled monster returns to the opponent’s control, but is still destroyed by the effect of "Assault on GHQ".
DR3-IT207 • ERIA L'AMMALIATRICE DELL'ACQUA
ACQUA / WATER • ATK 500 • DEF 1500 • Lv. 3 • Comune / Common • Cod. 74364659
SCOPRI: Prendi il controllo di 1 mostro ACQUA sul Terreno dell'avversario, fino a quando questa carta rimane scoperta sul Terreno.FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
DR3-IT208 • HIITA L'AMMALIATRICE DEL FUOCO
FUOCO / FIRE • ATK 500 • DEF 1500 • Lv. 3 • Comune / Common • Cod. 00759393
SCOPRI: Prendi il controllo di 1 mostro FUOCO sul Terreno dell'avversario, fino a quando questa carta rimane scoperta sul Terreno.FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
DR3-IT209 • WYNN L'AMMALIATRICE DEL VENTO
VENTO / WIND • ATK 500 • DEF 1500 • Lv. 3 • Comune / Common • Cod. 37744402
SCOPRI: Prendi il controllo di 1 mostro VENTO sul Terreno dell'avversario, fino a quando questa carta rimane scoperta sul Terreno.FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
DR3-IT210 • UOMO BATTERIA AA
TUONO • EFFETTO / THUNDER • EFFECT
LUCE / LIGHT • ATK 0 • DEF 0 • Lv. 3 • Comune / Common • Cod. 63142001
Se tutti gli "Uomo Batteria AA" sul tuo Terreno sono in Posizione d'Attacco, aumenta l'ATK di questa carta di 1000 punti per ogni "Uomo Batteria AA" sul tuo Terreno. Se tutti gli "Uomo Batteria AA" sul tuo Terreno sono in Posizione di Difesa, aumenta il DEF di questa carta di 1000 punti per ogni "Uomo Batteria AA" sul tuo Terreno.If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Entrambi gli effetti sono Continui. L'ATK e il DEF vanno ricalcolati quando necessario.RULING FROM JUDGES FORUM - LAST UPDATE JULY 27, 2008•: When the "Batteryman AA" is successfully Summoned, its Continuous Effects are applied automatically. After the Continuous Effect is applied, effects that respond to the successful Summon can be activated.OFFICIAL RULING - CROSS REFERENCE•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: If you Tribute Summon this card by Tributing a “Batteryman” monster, this card’s Trigger Effect can be chained to. After the Trigger Effect resolves, “Voltech Dragon” then has the appropriate effect applied to it. So if you Tributed “Batteryman D”, the opponent may activate “Trap Hole” as a chain to the effect of “Voltech Dragon” and destroy “Voltech Dragon” before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give “Voltech Dragon” immunity, you can destroy it before it becomes immune.)
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