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Deck > SD10 • Rivolta delle Macchine 1 - 2 - 3 - 4
SD10-IT021 • FABBRICA-INGRANAGGIO ANTICO
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 30435145
Seleziona 1 mostro "Ingranaggio Antico" nella tua mano (mostra il mostro all'avversario). Rimuovi dal gioco carte "Ingranaggio Antico" dal tuo Cimitero il cui Livello totale equivalga al doppio di quello della carta scelta. Non devi offrire alcun Tributo quando Evochi tramite Evocazione Normale la carta selezionata in questo turno.Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro scelto va mostrato in Risoluzione. Non puoi scegliere un mostro di Livello 4 o inferiore, nè un mostro ad Evocazione Specifica o Evocazione Unica. Non sei obbligato ad evocare il mostro scelto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You reveal your chosen "Ancient Gear" monster when the effect of "Ancient Gear Factory" resolves. Not when it is activated.You can activate "Ancient Gear Factory" and then decide not to Summon the revealed monster.You cannot select a monster for "Ancient Gear Factory" that you could not Tribute Summon, such as Level 4 and lower monsters.
SD10-IT022 • TRIVELLA-INGRANAGGIO ANTICO
SPELL SPEED 1 • Comune / Common • Cod. 67829249
Puoi attivare questa carta solo scartando 1 carta dalla tua mano mentre un mostro "Ingranaggio Antico" è scoperto sul tuo Terreno. Seleziona 1 Carta Magia dal tuo Deck e Posizionala sul tuo Terreno. Non puoi attivare quella Carta Magia in questo turno.Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" monster is on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. La carta va scelta dal Deck e mostrata in Risoluzione. Puoi scegliere una carta Magia Terreno e posizionarla nella Zona Magia Terreno. Non puoi attivare la carta scelta, non puoi usarla come Costo di Attivazione per altri effetti, nè per evocare mostri come "Anteatereantigant". Se la carta scelta torna nella tua Mano dopo averla posizionata, potrai attivarla nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You must show your chosen card to your opponent to verify that it is a Spell Card.You can select a Field Spell Card but you must Set it in your Field Card Zone."You cannot use that Spell Card this turn" means that you cannot activate it, and you cannot use it to pay a cost for Summoning "Anteatereatingant" or for the effect of a card like "Emergency Provisions" or "Elemental Hero Tempest".If you get a Spell Card with "Ancient Gear Drill" and then return it to your hand with "Giant Trunade", restrictions no longer apply so you can use it as normal.OFFICIAL RULING - CROSS REFERENCE•OJAMAGIC: If you select “Ojamagic” for the effect of “Ancient Gear Drill”, and it is destroyed that same turn, you cannot activate “Ojamagic’s” effect.
SD10-IT023 • CASTELLO-INGRANAGGIO ANTICO
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 92001300
Ogni mostro "Ingranaggio Antico" scoperto guadagna 300 ATK. Ogni volta che uno o più mostri vengono Evocati tramite Evocazione Normale o Posizionati, metti 1 Segnalino su questa carta. Se Evochi tramite Tributo un mostro "Ingranaggio Antico", puoi sostituire questa carta ai Tributi, se il numero di Segnalini è uguale o maggiore del numero dei Tributi richiesti.Each face-up "Ancient Gear" monster gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007I Segnalini vanno piazzati per ogni Evocazione o Posizionamento Normale. Non è possibile usare questo effetto ed offrire anche un Tributo per evocare un mostro di Livello superiore a 6.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007For "Ancient Gear Castle", "Set" means to Set from the hand. It does not include using "Book of Moon" or "Guardian Sphinx" to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with "Cyber Jar" or "The Shallow Grave".
SD10-IT024 • TIFONE SPAZIALE MISTICO
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 05318639
Distruggi 1 Carta Magia o Trappola sul Terreno.Destroy 1 Spell or Trap Card on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. E' possibile attivare la carta scelta in catena, se appropriata. Se distruggi una carta Continua, l'effetto verrà Fermato. Puoi attivare questa carta in catena a "Ordine Imperiale", distruggendolo. Questa carta non nega l'effetto della carta distrutta. Se attivi questa carta in catena a "Richiamo del Posseduto" o "Sepoltura Prematura", nessun mostro verrà evocato. Una carta equipaggiamento distrutta in catena, non è considerata Equipaggiata. Non puoi scegliere questa stessa carta come Bersaglio.OFFICIAL RULING - CROSS REFERENCE•7: If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.•A CAT OF ILL OMEN: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.•A RIVAL APPEARS!: For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)•AN OWL OF LUCK: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.•ANCIENT CITY - RAINBOW RUINS: If this card’s first effect, “This card cannot be destroyed by a card effect.” is active, this card can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.•ANCIENT CITY - RAINBOW RUINS: This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal Beast" monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.•ARCHLORD ZERATO: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").•BAD REACTION TO SIMOCHI: If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.•BAIT DOLL: If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.•BIG BANG SHOT: The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).•BLAST WITH CHAIN: If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.•BUTTERFLY DAGGER - ELMA: Missing the Timing: Because the effect of “Butterfly Dagger - Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.•BUTTERFLY DAGGER - ELMA: When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.•COCOON OF EVOLUTION: If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.•CURSE OF DARKNESS: Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.•ECTOPLASMER: You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.•FIELD BARRIER: You cannot activate a card with an effect like “Mystical Space Typhoon,” targeting a Field Spell Card while this card is in play.•FIEND'S HAND MIRROR: Since "Mystical Space Typhoon" cannot destroy itself, when you chain "Fiend's Hand Mirror" to your opponent's "Mystical Space Typhoon", you cannot re-direct the "Mystical Space Typhoon" to target itself. But you can re-direct it to target and destroy "Fiend's Hand Mirror".•FIEND'S HAND MIRROR: When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead.•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".•FUSION SWORD MURASAME BLADE: If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.•GEARFRIED THE SWORDMASTER: The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate.•GIANT KOZAKY: If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller.•GRAVEKEEPER'S ASSAILANT: If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.•GUARDIANS: If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.•IMPERIAL ORDER: When "Imperial Order" is activated, "Mystical Space Typhoon" can be chained to destroy it.•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").•LIGHT OF JUDGMENT: If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.•MACRO COSMOS: If “Mystical Space Typhoon” is chained to “Macro Cosmos’s” activation to destroy it, then you will not Special Summon “Helios - The Primordial Sun”. Because “Macro Cosmos” is a Continuous Trap Card, it needs to remain on the field to resolve.•MAZERA DEVILLE: If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").•MIRAGE OF NIGHTMARE: You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)•PANDEMONIUM WATCHBEAR: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.•PITCH-BLACK POWER STONE: If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.•RELINQUISHED: You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.•ROYAL OPPRESSION: If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.•ROYAL TRIBUTE: If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.•SECRET BARREL: If you activate "Secret Barrel" and your opponent activates something as a chain, the chained card is included in the number (so if your opponent's only card on the field or in his hand is "Mystical Space Typhoon", and he chains "Mystical Space Typhoon" to "Secret Barrel", he still takes 200 damage).•SHOOTING STAR BOW - CEAL: If a monster equipped with "Shooting Star Bow - Ceal" declares a direct attack, and "Shooting Star Bow - Ceal" is removed from the monster during the Battle Step with "Mystical Space Typhoon" or "Tailor of the Fickle", the monster is no longer capable of attacking directly and a replay occurs.•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.•SMOKE GRENADE OF THE THIEF: If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.•SPELL RECLAMATION: If "Spell Reclamation" is chained to a Spell Card's activation, and "Mystical Space Typhoon", etc. is chained to "Spell Reclamation" targeting the same Spell Card, that Spell Card will not return to its owner's hand because it is destroyed before "Spell Reclamation" resolves.•SWORDS OF CONCEALING LIGHT: Because “Swords of Concealing Light” is a Continuous Spell Card (unlike “Swords of Revealing Light”), if “Mystical Space Typhoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).•THE AGENT OF JUDGMENT - SATURN: If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.•THE AGENT OF WISDOM - MERCURY: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.•TOWER OF BABEL: If "Mystical Space Typhoon" targets "Tower of Babel" with 3 Spell Counters, "Tower of Babel" is destroyed when "Mystical Space Typhoon" resolves, and never gets the 4th Spell Counter, so neither player takes damage.•TWIN SWORDS OF FLASHING LIGHT - TRYCE: When you declare the second attack of a monster equipped with "Twin Swords of Flashing Light - Tryce", and the "Twin Swords of Flashing Light - Tryce" is destroyed during the Battle Step with "Mystical Space Typhoon", the monster is no longer capable of performing the second attack, and a replay occurs.•ULTIMATE OFFERING: If you activate "Ultimate Offering’s" effect to Summon, and your opponent chains "Mystical Space Typhoon" to destroy "Ultimate Offering", the Summon does not resolve because "Ultimate Offering" is a Continuous Trap Card and is no longer on the field.•VAMPIRE LORD: When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.•WAVE-MOTION CANNON: Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
SD10-IT025 • RIMOZIONE DI LIMITE
SPELL SPEED 2 • Comune / Common • Cod. 23171610
Raddoppia l'ATK di tutti i mostri di Tipo Macchina scoperti sul tuo Terreno, fino alla fine del turno. Durante la End Phase, tutti i mostri influenzati da questa carta vengono distrutti.Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta nel Damage Step. Questo effetto è cumulabile. I mostri di Tipo Macchina evocati successivamente non sono soggetti a questo effetto. Questo effetto crea un nuovo ATK includendo eventuali modifiche attive nel momento in cui si Risolve e questo valore rimane tale anche se quelle modifiche venissero poi rimosse. L'ATK ottenuto con questa carta, può essere successivamente modificato. Se un mostro soggetto a questo effetto viene equipaggiato con "Megamorph", si applica solo l'effetto di "Megamorph". Se un mostro, soggetto a questo effetto venisse Coperto, Rimosso dal Terreno o cambiato in equipaggiamento, non verrà distrutto in End Phase. "Piattaforma di Supporto per Mezzi Pesanti" verrà distrutto da questo effetto al posto del mostro equipaggiato. Un mostro che cambia di Tipo oppure è equipaggiato con "Parassita Metallico Lunatite" verrà ugualmente distrutto da questo effetto. Se il mostro soggetto a questo effetto non venisse distrutto, il suo ATK tornerà normale a partire dal Turno successivo.OFFICIAL RULING - LAST UPDATE JUNE 23, 2008The total ATK of the monster is doubled, including any ATK increases/decreases from other effects.When a monster's ATK is doubled with "Limiter Removal" and another "Limiter Removal" is activated, the ATK created by the first "Limiter Removal" is doubled by the second "Limiter Removal".Machine-Type monsters Summoned after "Limiter Removal" resolves are unaffected and are not destroyed during the End Phase.If an affected monster is flipped face-down or becomes an Equip Card, it is not destroyed in the End Phase.If a Machine-Type monster's ATK is doubled with "Limiter Removal" and afterwards its Monster Type is changed, it is still destroyed in the End Phase.RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 15, 2008•Gradius' Option / Victory Viper XX03: The ATK of "Gradius' Option" is always equal to the ATK of the "Gradius". If "Gradius'" ATK is doubled by "Limiter Removal", "Gradius' Option's" ATK will change to match the ATK of the "Gradius". The "Option Token" will also change its ATK to match the doubled ATK of the "Victory Viper XX03". The "Gradius' Option" and "Option Token" are affected by "Limiter Removal", so they will be destroyed in the End Phase, but their ATK's must still match the associated monster.•Prime Material Dragon: You can't activate "Prime Material Dragon's" effect when "Limiter Removal" is activated or when it destroys the affected monsters in the End Phase.OFFICIAL RULING - CROSS REFERENCE•BOOK OF MOON: If you use "Book of Moon" on a monster that had its ATK doubled with "Limiter Removal", the monster is not destroyed at the end of the turn.•CURSE OF AGING: The effect of "Curse of Aging" is not applied to face-down monsters. It is only applied to the face-up monsters on the field when "Curse of Aging" resolves. It is not applied to monsters Summoned after "Curse of Aging" resolves, either. (Similar to "Limiter Removal"). This means that even if face-down monsters are flipped face-up in the same turn, their ATK or DEF are not changed by the effect of "Curse of Aging", even if they were on the field (face-down) when "Curse of Aging" resolved.•CYBER SHADOW GARDNA: If you use “Limiter Removal” on your “Cyber Shadow Gardna”, both effects (destroy it because of “Limiter Removal”, and change it back into a Trap Card by its own effect) happen during the End Phase in the order of the controller’s preference.•EMBODIMENT OF APOPHIS: If you change “Embodiment of Apophis” to Machine-Type and use “Limiter Removal”, then “Jinzo” is Summoned later that turn and “Embodiment of Apophis” switches back to a Trap Card, “Embodiment of Apophis” is not destroyed in the End Phase by “Limiter Removal”.•HEAVY MECH SUPPORT PLATFORM: If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal") and "X-Head Cannon's" ATK will no longer be doubled.•INTERDIMENSIONAL MATTER TRANSPORTER: When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with "Interdimensional Matter Transporter", it is not destroyed that turn because the effect of "Karate Man"/"Limiter Removal" is reset.•MAGE POWER: If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.•METALLIZING PARASITE - LUNATITE: If you equip "Metallizing Parasite - Lunatite" to a monster that has been affected by "Limiter Removal", the monster is still destroyed during the End Phase by "Limiter Removal"'s effect.•MY BODY AS A SHIELD: My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".•SHRINK: If "Shrink" affects a monster whose ATK is doubled by "Limiter Removal", that monster's ATK will become half of its original (printed) ATK.•WEAPON CHANGE: If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use "Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is 800/4400.•Y-DRAGON HEAD: If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.•Z-METAL TANK: If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.
SD10-IT026 • TEMPESTA POTENTE
SPELL SPEED 1 • Comune / Common • Cod. 19613556
Distruggi tutte le Carte Magia e Trappola sul Terreno.Destroy all Spell and Trap Cards on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si applica a tutte le Carte presenti nella Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate.OFFICIAL RULING - CROSS REFERENCE•A DEAL WITH DARK RULER: You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").•BIG BANG SHOT: If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.•CURSE OF ROYAL: You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".•DIFFERENT DIMENSION CAPSULE: If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.•EMERGENCY PROVISIONS: If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).•FAKE TRAP: If your opponent activates ""Heavy Storm"" and your chain ""Fake Trap"", your Trap Cards are protected but your Spell Cards are still destroyed."•FIELD BARRIER: Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed.•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").•MORALE BOOST: If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.•TIMIDITY: While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-down Spell and Trap Cards are not destroyed but face-up cards will be.
SD10-IT027 • CONTROLLA-AVVERSARIO
SPELL SPEED 2 • Comune / Common • Cod. 98045062
Scegli e attiva 1 dei seguenti effetti:•Cambia la posizione di 1 mostro scoperto sul Terreno del tuo avversario.•Offri 1 mostro come Tributo. Scegli 1 mostro scoperto sul Terreno del tuo avversario. Prendi il controllo della carta scelta fino alla fine del turno.Select and activate 1 of these effects:•Change the battle position of 1 face-up monster on your opponent's side of the field.•Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Entrambi gli effetti designano un Bersaglio. Se il mostro scelto con uno di questi effetti viene Coperto, Rimosso o Distrutto in catena, questo effetto scompare. Se il mostro scelto con uno di questi effetti è "Spirito Mietitore", verrà distrutto in Risoluzione. Offrire un Tributo è il Costo di Attivazione per il secondo effetto. Se attivi questo effetto in catena all'effetto Innescato o ad Ignizione di un mostro avversario, anche se prendi il controllo del mostro sarà comunque il tuo avversario ad ottenere quell'effetto. Se Copri il mostro che controlli, tornerà ugualmente sul Terreno avversario in End Phase. Se Rimuovi dal Gioco temporaneamente il mostro che controlli, quando tornerà in gioco andrà sul tuo Terreno e poi passerà subito su quello avversario.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate "Enemy Controller"'s first effect even if you have no monster on your side of the field.If you activate either of "Enemy Controller"'s effects, and your opponent chains "Book of Moon" to flip the target monster face-down, its targeting conditions are no longer correct when "Enemy Controller" resolves and "Enemy Controller"'s effect disappears.The monster you Tribute for "Enemy Controller" is a cost.When the Ignition Effect of "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End" is activated, and you chain "Enemy Controller" to take control of the "Cannon Soldier"/"Chaos Emperor Dragon - Envoy of the End", even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End"'s effect, and you chain "Enemy Controller", you still take the damage from "Cannon Soldier"/"Chaos Emperor Dragon - Envoy of the End".If "Dark Magician of Chaos" is Summoned, and you chain "Enemy Controller" to the activation of his effect, even if you take control of "Dark Magician of Chaos", you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard.When "Spirit of the Pharaoh" is Special Summoned, and "Enemy Controller" is chained to the effect, the player who Special Summoned "Spirit of the Pharaoh" gets the effect because he activated the effect.If you take control of your opponent's monster with "Enemy Controller", and then the monster is flipped face-down with "Book of Moon", control of the monster is still returned to the opponent (the original controller) during the End Phase.If you take control of your opponent's monster with "Enemy Controller", and then the monster is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to play it comes to the side of the field of the player who used "Enemy Controller", but then immediately moves back to the original Controller.If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller" to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.OFFICIAL RULING - CROSS REFERENCE•AUSSA THE EARTH CHARMER: If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.•B.E.S. CRYSTAL CORE: If you target the opponent’s monster with the effect of “B.E.S. Crystal Core”, and an effect is chained that causes it to no longer be on your opponent’s side of the field (such as “Remove Brainwashing” or “Enemy Controller”), the effect of “B.E.S. Crystal Core” is not applied.•EDGE HAMMER: If an effect like "Enemy Controller" is chained to "Edge Hammer" and control of the targeted monster switches, it will not be destroyed by "Edge Hammer".•ERIA THE WATER CHARMER: If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.•GLADIATOR BEAST: If a "Gladiator Beast" monster attacks and its attack is stopped with a card effect ("Gravity Bind", "Spellbinding Circle", "Enemy Controller", etc.) or is negated during the Battle Step, the "Gladiator Beast" monster cannot activate its effect at the end of the Battle Phase.•GUARD PENALTY: “Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you will not draw a card.•HIITA THE FIRE CHARMER: If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.•SPIRIT OF THE PHARAOH: If you activate "Spirit of the Pharaoh"'s effect and "Enemy Controller" is chained, and control of "Spirit of the Pharaoh" switches, the effect is still controlled by the activator of "Spirit of the Pharoah"'s effect.•SWORDS OF CONCEALING LIGHT: While “Swords of Concealing Light” is active, monsters can still have their battle positions changed with card effects like “Enemy Controller” and “Bite Shoes”.•TRAGEDY: You can activate "Tragedy" after an Attack Position monster is changed to Defense Position by a card effect, such as "Enemy Controller" or "Stumbling".•TREEBORN FROG: If you Special Summon “Treeborn Frog” during your Standby Phase, then it’s sent to the Graveyard during that same Standby Phase (like if it’s Tributed for “Enemy Controller”), you can Special Summon “Treeborn Frog” again that same Standby Phase.•WYNN THE WIND CHARMER: If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
SD10-IT028 • CAMBIO-ARMA
SPELL SPEED 1 • Comune / Common • Cod. 10035717
Una volta durante ogni tua Standby Phase, puoi pagare 700 Life Points per attivare l'effetto di questa carta. Scambia ATK e DEF di 1 mostro di Tipo Guerriero o Macchina sul tuo Terreno, fino alla fine del prossimo turno del tuo avversario. Quando questa carta viene distrutta, l'effetto è annullato.Once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta ed usarne l'effetto nella stessa catena. Si considerano i valori attuali del mostro. Se scegli "Freed il Generale senza Avversari", questa carta è distrutta. Il mostro scelto rimane soggetto a questo effetto anche se cambia di Tipo. Se modifichi i valori invertiti, al termine dell'effetto dovrai riapplicare le modifiche ai valori originali del mostro. Se questa carta lascia il Terreno (con effetti come "Ritorno Totale"), potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Weapon Change" applies to the current ATK & DEF."Weapon Change"'s effect targets 1 monster. You select the monster when you activate "Weapon Change"'s effect.If you use "Weapon Change"'s effect on "Freed the Matchless General", "Weapon Change" is destroyed.Even if the selected monster's Type is changed by "DNA Surgery", the monster receives the effect of "Weapon Change".If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.If you switch a monster's ATK/DEF with "Weapon Change", and then apply a new modifier, apply it to the switched ATK/DEF. Then, after "Weapon Change"'s effect ceases, re-apply the modifier to the reverted ATK/DEF once again.If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use "Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is 800/4400.
SD10-IT029 • DUPLICAZIONE DI MACCHINE
SPELL SPEED 1 • Comune / Common • Cod. 63995093
Scegli 1 mostro di Tipo Macchina con un ATK di 500 o meno sul tuo Terreno per attivare questa carta. Puoi Evocare tramite Evocazione Speciale fino a 2 carte con lo stesso nome del mostro scelto dal tuo Deck.Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Si considera l'ATK Attuale del mostro scelto. Sono inclusi i mostri cambiati nel Tipo descritto. Se il mostro scelto viene Distrutto, Coperto o Rimosso in catena, questo effetto si Risolve ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with "DNA Surgery", you can use "Machine Duplication" to Special Summon up to 2 copies of it from your Deck.The Machine-Type monster is chosen at activation of this card, so if the opponent chains "Ring of Destruction" to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned.OFFICIAL RULING - CROSS REFERENCE•METAL REFLECT SLIME: If "Metal Reflect Slime" becomes a Machine-Type Monster with "DNA Surgery", you can select it with "Machine Duplication" but you will not be able to Special Summon any cards because "Metal Reflect Slime" is a Trap Card while in your Deck.•PROTO-CYBER DRAGON: You can use “Machine Duplication” with a “Proto-Cyber Dragon” whose ATK has been reduced to 500 or less to Special Summon up to 2 “Cyber Dragons” from your Deck.
SD10-IT030 • GIARA DELL'AVARIZIA
SPELL SPEED 1 • Comune / Common • Cod. 67169062
Scegli 5 Carte Mostro dal tuo Cimitero, quindi aggiungile al tuo Deck e mischialo. Dopodichè, pesca 2 carte dal tuo Deck. Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa 5 Bersagli. Non puoi attivare questa carta se non hai almeno 5 mostri nel Cimitero. Se uno dei mostri scelti lascia il Cimitero in catena, questo effetto scompare. Se scegli un mostro Fusione o Synchro tornerà nell'Extra Deck. Se attivi "Magia in Serie" in catena, puoi scegliere gli stessi mostri ma poi questo effetto scomparirà perchè quei mostri saranno già stati mandati nel Deck. I mostri scartati per attivare "Magia in Serie" possono essere Bersaglio di "Magia in Serie" per copiare questo effetto. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008"Pot of Avarice" targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard.If any of the 5 monsters targeted by "Pot of Avarice" are removed from the Graveyard before its effect resolves, for example by "Disappear" or "Call of the Haunted", then the entire effect of "Pot of Avarice" disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.You can target Fusion Monsters and/or Synchro Monsters in your Graveyard for “Pot of Avarice” and they will be returned to your Extra Deck.You can chain "Serial Spell" to "Pot of Avarice". You select 5 targets for "Pot of Avarice", and then when you chain "Serial Spell" you must select 5 targets. You can select the same monsters, but if you do this then "Serial Spell" will resolve first and shuffle some monsters back into the Deck, and then when the original "Pot of Avarice" tries to resolves, there aren’t enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of "Serial Spell" can be selected as targets for the "Serial Spell" copy of "Pot of Avarice".OFFICIAL RULING - CROSS REFERENCE•TRANSMIGRATION BREAK: You cannot activate "Pot of Avarice" while "Transmigration Break" is active.
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