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CP02-IT011 DIMENSIONE MAGICA

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Rara / Rare • Cod. 28553439


Attiva solo mentre c'è un mostro scoperto di Tipo Incantatore sul tuo Terreno. Offri come Tributo 1 mostro ed Evoca tramite Evocazione Speciale 1 mostro di Tipo Incantatore dalla tua mano. Quindi puoi distruggere 1 mostro sul Terreno.


Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Per attivare questa carta devi controllare un mostro Incantatore Scoperto ed avere un Incantatore in Mano che non richieda una Evocazione Specifica o Unica. Il Tributo e l'eventuale mostro da distruggere vanno determinati in Risoluzione. Se il mostro Incantatore viene Coperto o Rimosso in catena, questo effetto si Risolverà ugualmente. Non puoi offrire in Tributo un mostro immune alle carte Magia. L'ultimo effetto è Facoltativo. Non è possibile attivare "Il mio Corpo Come Scudo" in catena, perchè la distruzione è incerta. Se evochi "Mago Nero del Chaos" e scegli di distruggere un mostro, l'effetto di "Mago Nero del Chaos" perderà il Timing (e viceversa). Se attivi l'ultimo effetto, non sarà più possibile attivare carte come "Tributo Torrenziale". Se evochi "Mago Nero del Chaos" e non attivi l'ultimo effetto, potrai scegliere questa stessa carta dal Cimitero per effetto del mostro. Se evochi un mostro di Tipo Incantatore ed il tuo avversario attiva "Buco Trappola Senza Fine", attivando questa carta in catena il mostro che evocherai dalla Mano non verrà distrutto da "Buco Trappola Senza Fine".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Tributing a monster for "Magical Dimension" is not a cost; it’s part of the effect and happens when the effect resolves. If the effect of "Magical Dimension" is negated then you do not Tribute a monster.
You don’t have to destroy a monster when using "Magical Dimension"; it’s optional. If you do choose to destroy a monster, then it’s resolved at the same time as the rest of "Magical Dimension’s" effect.
Because you select which monster to destroy when "Magical Dimension" resolves, (not when it’s activated) "Magical Dimension" does not target.
You cannot activate "Magical Dimension" unless you have a Spellcaster-Type monster in your hand that can be Special Summoned with its effect.
If your opponent activates "Magical Dimension" and chooses not to destroy a monster on the field, then you can activate "Torrential Tribute" or "Bottomless Trap Hole" to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing.
You only need a Spellcaster-Type monster on the field when you activate "Magical Dimension", not when it resolves. If your opponent chains an effect to destroy your Spellcasters, or flip them face-down, "Magical Dimension" still resolves as normal. Also note that you can Tribute your only Spellcaster for "Magical Dimension’s" effect and the rest of "Magical Dimension" will still resolve properly.
You cannot Tribute a monster for "Magical Dimension" that is "unaffected by Spell Cards" since Tributing is part of the effect of "Magical Dimension" (not a cost). If the only monster on your side of the field is "Gemini Elf" while "Non-Spellcasting Area" is active, then you could not activate "Magical Dimension".
If you Special Summon "Dark Magician of Chaos" with "Magical Dimension", then decide to destroy 1 monster on the field, then you will NOT get the effect of "Dark Magician of Chaos" because it misses the timing. If you choose not to destroy a monster, however, then his effect will activate. (See rulings for "Dark Magician of Chaos").
You can Tribute a monster that was targeted by "Soul Exchange" for "Magical Dimension".
You cannot chain "My Body as a Shield" to "Magical Dimension", since destroying a monster on the field is optional.
If you Summon a monster like "Skilled Dark Magician" and the opponent activates "Bottomless Trap Hole", you can chain "Magical Dimension" to Tribute "Skilled Dark Magician" and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by "Bottomless Trap Hole".
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008
•Stardust Dragon: "Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Magical Dimension". The player doesn't decide if it will destroy any cards with its effect until the effect resolves. Destroying 1 monster is optional.
OFFICIAL RULING - CROSS REFERENCE
•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.
•PRIME MATERIAL DRAGON: You cannot chain “Prime Material Dragon's” effect to “Magical Dimension”, since destroying a monster on the field is optional.


CP02-IT012 AMORE FELICE

FATA / FAIRY

LUCE / LIGHT • ATK 800 • DEF 500 • Lv. 2 • Comune / Common • Cod. 99030164


Tutti i nemici rimangono estasiati quando vengono investiti dalla luce emessa dalla fronte di questo minuscolo cherubino.


Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.



CP02-IT013 CORSA AVVENTATA

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 70046172


Il mostro scoperto bersaglio guadagna 700 ATK fino alla fine del turno.


Target face-up monster gains 700 ATK until the end of this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta designa un Bersaglio. Puoi attivare questa carta nel Damage Step. Non puoi scegliere un mostro Coperto.
RULING FROM JUDGES FORUM - LAST UPDATE SEPTEMBER 1, 2008
•Shrink: "Shrink" is applied first, because it halves the original ATK to create a new ATK, then the other ATK modifiers are applied/re-applied.
OFFICIAL RULING - CROSS REFERENCE
•8-CLAWS SCORPION: The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.
•ARCANA FORCE I - THE MAGICIAN: If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I - The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.
•BLAST MAGICIAN: If "Rush Recklessly" is chained to the effect of "Blast Magician", and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of "Blast Magician" disappears. You cannot remove additional Spell Counters to increase the effect.
•CYBER LASER DRAGON: The ATK or DEF of the targeted monster must be greater than (or equal to) the ATK of “Cyber Laser Dragon” when the effect resolves in order for it to be destroyed. Example: You target “Jinzo” with this card’s effect. The opponent chains “Rush Recklessly” to raise “Cyber Laser Dragon’s” ATK to 3100. “Jinzo” is not destroyed.
•CYBER TUTU: If “Cyber Tutu” uses her effect to attack directly, you can activate “Rush Recklessly” during the DAMAGE STEP, and even if it raises her ATK higher than the ATK of an opponent’s monster a replay will not occur. But if you activate “Rush Recklessly” during the BATTLE STEP, a replay will occur.
•DARK SCORPION COMBINATION: When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).
•ELEMENTAL HERO MARINER: If your only face-down card is “Rush Recklessly”, you can attack directly, and then during the DAMAGE STEP, activate “Rush Recklessly” and the direct attack will continue. This is because Replays do not usually occur during the Damage Step.
•FREED THE BRAVE WANDERER: If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase "Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is not destroyed.
•GOGGLE GOLEM: If "Goggle Golem" gains ATK from "Rush Recklessly", etc. and then is Normal Summoned again, the ATK increase is recalculated after applying its new original ATK.
•HEART OF CLEAR WATER: If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush Recklessly", etc., this card is destroyed.
•IMPERIAL ORDER: "Imperial Order" cannot be activated in the Damage Step, so you cannot activate it to negate "Rush Recklessly", etc. in the Damage Step.
•OBNOXIOUS CELTIC GUARD: Obnoxious Celtic Guard’s effect looks at the ATK during Damage Calculation. So if he’s WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step, "Obnoxious Celtic Guardian" is not destroyed.
•SECRET PASS TO THE TREASURES: If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as "Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".
•SPIRIT REAPER: If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER damage calculation.
• TWIN-SHIELD DEFENDER: If "Rush Recklessly" is activated after "Twin-Shield Defender's" effect resolves, the ATK gained from "Rush Recklessly" is not halved.
• UNSTABLE EVOLUTION: If the equipped monster gains 700 ATK with "Rush Recklessly" and afterwards "Unstable Evolution" is removed from the field or negated, etc., the monster's original ATK returns to normal and "Rush Recklessly" is reapplied.


CP02-IT014 CESSATE IL FUOCO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 36468556


Scopri tutti i mostri coperti in Posizione di Difesa sul Terreno. Gli Effetti Scoperta non vengono attivati. Infliggi 500 danni al tuo avversario per ogni Mostro con Effetto sul Terreno.


Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.


RULING - ULTIMO AGGIORNAMENTO 30 MAGGIO 2008
Non puoi attivare questa carta se l'unico mostro su tutto il Terreno è Scoperto e senza effetto, oppure se l'unico mostro su tutto il Terreno è Coperto in Posizione di Attacco. I Segna-Mostri, i mostri come "Embodiment of Apophis", e i mostri trasformati in equipaggiamento si considerano mostri senza effetto. Un mostro Coperto in Posizione di Attacco non verrà Scoperto. Anche se Scopri "Jinzo" o "Wombato Des", questo effetto si risolverà correttamente. Non è possibile attivare "Pistola Dietro la Porta" in catena se non c'è almeno 1 mostro ad effetto Scoperto su tutto il Terreno. Questo effetto si Risolve normalmente anche se tutti mostri sul Terreno sono Scoperti. Gli effetti di mostri come "Tsukuyomi", non verranno Negati. Sono esclusi dal conteggio dei danni.
OFFICIAL RULING - LAST UPDATE MAY 30, 2008
"Ceasefire" can be activated if there is at least 1 face-down Defense Position monster and/or at least 1 face-up Effect Monster.
Monsters flipped by "Ceasefire" are not Flip Summoned, so the effect of "Mysterious Puppeteer" does not activate.
If you chain "Ceasefire" to the Flip Effect of a monster, the Flip Effect is not negated.
If "Jinzo" is flipped by "Ceasefire", the damage from "Ceasefire's" effect is still inflicted.
Monster Tokens and monsters being treated as Equip Cards are not counted as Effect Monsters.
OFFICIAL RULING - CROSS REFERENCE
•8-CLAWS SCORPION: The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
•BATTERYMAN MICRO-CELL: If "Batteryman Micro-Cell" is flipped face-up with "Ceasefire", etc., you will still draw 1 card when it is destroyed in battle and sent to the Graveyard.
•BLINDLY LOYAL GOBLIN: If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
•BYSER SHOCK: A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand.
•D.D. TRAP HOLE: “Set”, as an adjective (as in the second sentence of “D.D. Trap Hole”), means a face-down monster. So if “Ceasefire” is chained to “D.D. Trap Hole”, the effect of “D.D. Trap Hole” disappears because the opponent’s monster is no longer Set.
•EMBODIMENT OF APOPHIS: “Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for “Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters. You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.
•FORCED CEASEFIRE: You can activate the effect of a Continuous Trap Card that is already face-up on the field during the turn that “Forced Ceasefire” is active.
•FORCED CEASEFIRE: This effect applies to both players.
•GORA TURTLE OF ILLUSION: When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated.
•GRANMARG THE ROCK MONARCH: As with most targeting effects that have specific conditions, if the targeted card is flipped face-up in a chain (for example, if it is a monster and “Ceasefire” is activated, or if it is a Trap Card and is chained to the effect of “Granmarg the Rock Monarch”), then the effect of “Granmarg the Rock Monarch” disappears.
•LAST TURN: Suppose that “Ceasefire” is activated (Chain Link 1), and “Last Turn” is chained to it (Chain Link 2). In this case, “Last Turn” resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of “Ceasefire” (Chain Link 1). After “Ceasefire” resolves, the turn player Special Summons a monster for “Last Turn”, then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of “Last Turn” works: the only thing that happens when “Last Turn” resolves is to select 1 monster and send all other cards to the Graveyard.
•LEGACY HUNTER: The monster that "Legacy Hunter" attacks must be face-down at the start of the Damage Step for "Legacy Hunter's" effect to activate. So if "Legacy Hunter" attacks a face-down Defense Position monster and your opponent activates "Ceasefire" to flip the monster face-up, "Legacy Hunter’s" effect is NOT applied. Also, if "Legacy Hunter" attacks a face-up monster and "Book of Moon" flips it face-down, "Legacy Hunter's" effect DOES apply.
•MARSHMALLON GLASSES: While you control a face-down “Marshmallon” and a face-up “Marshmallon Glasses”, if your opponent declares an attack against a monster other than “Marshmallon” and you activate “Ceasefire”, your opponent’s monster will still attack its original intended target because the attack has already been declared.
•MYSTIC SWORDSMAN LV6: If "Mystic Swordsman LV6" attacks a face-down monster, its effect activates at the beginning of the Damage Step, before the monster is flipped face-up. If "Ceasefire" was activated during the Battle Step to flip the monster face-up, then the effect of "Mystic Swordsman LV6" is not activated.
•NINJA GRANDMASTER SASUKE: If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.
•PANDEMONIUM WATCHBEAR: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.
•SASUKE SAMURAI: If "Sasuke Samurai" attacks a face-down monster, and "Ceasefire" is activated during the Battle Step to flip it face-up, "Sasuke Samurai" does not destroy it with its effect and damage calculation is applied normally. The monster must be face-down at the beginning of the Damage Step in order for "Sasuke Samurai" to activate its effect.
•THE SPELL ABSORBING LIFE: The "Spell Absorbing Life" is like "Ceasefire" except it gives you Life Points instead of damaging your opponent.


CP02-IT015 DRAGO DEL TUONO

TUONO • EFFETTO / THUNDER • EFFECT

LUCE / LIGHT • ATK 1600 • DEF 1500 • Lv. 5 • Comune / Common • Cod. 31786629


Durante la tua Main Phase, scartando questa carta, aggiungi fino a 2 "Drago del Tuono" dal tuo Deck alla tua mano.


During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.


RULING - ULTIMO AGGIORNAMENTO 30 MAGGIO 2008
Non puoi attivare questo effetto se non hai altri "Drago del Tuono" nel Deck. Non puoi attivare questo effetto se questa carta viene scartata per altri effetti. Se questo mostro viene dichiarato da "Proibizione", non potrai attivare questo effetto. Questo effetto non viene negato da "Epuratore della Luce".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can discard "Thunder Dragon" to activate its effect even if it would not go to your Graveyard. For example, when "Banisher of the Light" is face-up on the field.
If you have your opponent's "Thunder Dragon" in your hand because of "Exchange", you can discard it to activate its effect and search your Deck for up to 2 "Thunder Dragons".
You cannot discard "Thunder Dragon" to activate its effect if you do not have any "Thunder Dragon" in your Deck.
OFFICIAL RULING - CROSS REFERENCE
•BANISHER OF THE LIGHT: Kuriboh and "Thunder Dragon" can be discarded from your hand and activated while "Banisher of the Light" is on the field.
•GRAVEKEEPER'S WATCHER: You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".
•PROHIBITION: If "Thunder Dragon", "Honest", or "Kuriboh" is declared with "Prohibition", it can be discarded with "Card Destruction" but it cannot be discarded to activate its effect.


CP02-IT016 BEHEMOTH BIFRONTE

DRAGO • EFFETTO / DRAGON • EFFECT

VENTO / WIND • ATK 1500 • DEF 1200 • Lv. 3 • Comune / Common • Cod. 43586926


Se questa carta sul Terreno è distrutta e mandata al Cimitero, Evocala tramite Evocazione Speciale durante l'End Phase di questo turno con 1000 ATK e 1000 DEF. Puoi utilizzare questo effetto solo una volta per Duello.


If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato. Questo effetto non si attiva se questo mostro raggiunge il Cimitero senza essere distrutto. Questo effetto si attiva se questo mostro viene distrutto mentre è considerato Magia Equipaggiato. Questo effetto non si attiverà più nello stesso Duello neanche se in End Phase non hai Zone Mostro libere e questo mostro non venisse evocato, oppure se viene successivamente Coperto o Rimosso da effetti temporanei (in questo caso i valori torneranno Originali).
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The effect of this card is only activated when it is "destroyed". It will not activate if Tributed, discarded, or sent to the Graveyard.
When "Twin-Headed Behemoth" is Special Summoned by its own effect you can activate "Card of Safe Return" and draw 1 card.
When "Twin-Headed Behemoth" is Special Summoned by its own effect and is equipped with "Megamorph" it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved)
The opponent cannot activate "Bottomless Trap Hole" when "Twin-Headed Behemoth" is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning.
The condition that this card’s effect can only be used once per Duel cannot be reset. So if it is Special Summoned by its own effect and later removed from play, flipped face-down, returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you STILL cannot use its effect a second time.
If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.
If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its condition is not reset.
If equipped to "Relinquished" and destroyed, you can use the effect of this card and it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)
If this card is controlled by your opponent and is destroyed, it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)
If "Twin-Headed Behemoth" would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of "Scapegoat" prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel.
You may still Special Summon "Twin-Headed Behemoth" with the effect of "Monster Reborn", etc. after its effect has been used once.
If you activate "Monster Reborn" to Special Summon "Twin-Headed Behemoth" in the turn it was destroyed, its effect has not yet been used, and it will activate the next time it is destroyed.
OFFICIAL RULING - CROSS REFERENCE
•DARK RULER HA DES: Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.
•DARK RULER HA DES: If "Sinister Serpent", "Twin-Headed Behemoth", or "Marie the Fallen One" is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move "Sinister Serpent" to their hand, Special Summon "Twin-Headed Behemoth", and they will NOT gain Life Points by the effect of "Marie the Fallen One". This negation continues even if "Dark Ruler Ha Des" is later removed from the field.
•FIBER JAR: If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again.
•LAST TURN: If the turn player Special Summons “Twin-Headed Behemoth” and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of “Twin-Headed Behemoth” and Special Summon it to the field before the victory check of “Last Turn”.
•LIGHT AND DARKNESS DRAGON: If “Light and Darkness Dragon” negates the activation of “Twin-Headed Behemoth’s” effect, the effect of “Twin-Headed Behemoth” will not activate again during the Duel.
•NECROVALLEY: Necrovalley will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".
•SKILL DRAIN: If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned.


CP02-IT017 LIBRO DI TAIYOU

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 38699854


Metti 1 mostro coperto sul Terreno scoperto in Posizione di Attacco.


Flip 1 face-down monster on the field into face-up Attack Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.
When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip Effect will activate.
OFFICIAL RULING - CROSS REFERENCE
•ARMOR EXE: If you Summon "Armor Exe", flip it face-down with "Book of Moon", and flip it face-up with "Book of Taiyou", it CAN attack because its non-attack effect was reset and because flipping it face-up with "Book of Taiyou" was NOT a Flip Summon.
•BIG-TUSKED MAMMOTH: Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked Mammoth” and can attack that turn.
•BOOK OF TAIYOU: Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.
•BOOK OF TAIYOU: When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip Effect will activate.
•PROTECTOR OF THE SANCTUARY: If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).
•RIVALRY OF WARLORDS: While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.
•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with "Monster Reborn", or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.
•ULTIMATE INSECT LV1: You cannot activate the effect of "Ultimate Insect LV1" the same turn it is flipped face-up, including by "Book of Taiyou", etc.


CP02-IT018 TERRAFORMARE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 73628505


Aggiungi 1 Carta Magia Terreno dal tuo Deck alla tua mano.


Add 1 Field Spell Card from your Deck to your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
La carta va scelta e mostrata in Risoluzione.


CP02-IT019 COLPO BIG-BANG

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 61127349


Il mostro equipaggiato con questa carta guadagna 400 ATK. Durante una battaglia tra questa carta attaccante ed un mostro in Posizione di Difesa il cui DEF è minore dell'attacco di questa carta, infliggi la differenza come danno combattimento al tuo avversario. Quando questa carta è rimossa dal Terreno, rimuovi il mostro equipaggiato dal gioco.


The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il danno inflitto si considera da Battaglia. Questo effetto non è cumulabile. Se il mostro attaccato è in Posizione di Difesa è sempre il tuo avversario ad ottenere il danno inflitto dal mostro equipaggiato, a prescindere dal suo Controllore. E' possibile ridurre i danni a 0 con effetti come "Kuriboh" o "Waboku". L'ultimo effetto non va in catena e si attiva solo se questa carta è Distrutta o Rimossa direttamente, da effetti come "Tifone Spaziale Mistico" o "Rifornimenti di Emergenza". Se il mostro scelto viene Distrutto, Coperto o Rimosso, questo effetto non si attiverà. Se mandi questa carta al Cimitero per effetto di "Guardiano Ceal", il mostro verrà Rimosso dal Gioco, ma il suo effetto si risolverà normalmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When the monster equipped with "Big Bang Shot" is destroyed, and "Big Bang Shot" is destroyed as a result of this, the equipped monster is not removed from play.
The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
If a monster equipped with "Big Bang Shot" is flipped face-down, it is no longer a target of "Big Bang Shot" so "Big Bang Shot" is sent to the Graveyard and the monster is not removed from play.
When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster is removed from play at the same time.
When equipped to "Guardian Ceal", if you send "Big Bang Shot" to the Graveyard as a cost for "Guardian Ceal"'s effect, "Guardian Ceal" is removed from play but "Guardian Ceal"'s effect still resolves.
If a monster is equipped with "Big Bang Shot" and "Fiber Jar" is activated, both "Big Bang Shot" and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though "Big Bang Shot" was removed from the field.
If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from "Big Bang Shot". So a "Don Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when attacking a face-down monster with low DEF.
If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.
OFFICIAL RULING - CROSS REFERENCE
•GUARDIAN CEAL: When you send "Big Bang Shot" to the Graveyard for "Guardian Ceal"'s effect, your opponent can chain to this effect, and then "Guardian Ceal" is removed from play.


CP02-IT020 AGNELLI DISPERSI

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 60764581


Se attivi questa carta, non puoi Evocare tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale durante questo turno. Evoca tramite Evocazione Speciale 2 "Segna-Agnello" (Tipo Bestia/TERRA/Livello 1/ATK 0/DEF 0) in posizione di Difesa.


If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se non hai 2 Zone mostro libere o se hai già effettuato qualunque Evocazione nello stesso Turno. Se le Zone mostro libere diventano insufficienti oppure evochi un mostro in catena, questo effetto scompare. Dopo aver Risolto questo effetto non ti sono permesse altre evocazioni nè attivazioni di carte ed effetti che permettono evocazioni, ma puoi effettuare un Posizionamento Normale. Se l'attivazione di questa carta è negata, potrai effettuare le evocazioni come di norma. Se viene forzata l'evocazione di mostri dopo la Risoluzione di questa carta (come per "Cyber Giara"), quei mostri andranno al Cimitero. Questi Segna-Mostri possono essere usati come Tributo per qualunque effetto o evocazione. E' possibile distruggere i Segna-Mostri con "Tributo Torrenziale" o impedirne l'evocazione con "Oppressione Reale".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You cannot activate "Stray Lambs" the same turn that you Summon, Flip Summon, or Special Summon. But you can perform a Set the same turn. So you can activate "Stray Lambs" and then Tribute one of them to Set "Labyrinth Wall".
You can't activate "Stray Lambs" unless you have at least 2 vacant Monster Card Zones.
OFFICIAL RULING - CROSS REFERENCE
•CONSCRIPTION: If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.


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