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PP01-EN001 MAGICIAN OF BLACK CHAOS

INCANTATORE • RITUALE / SPELLCASTER • RITUAL

OSCURITA' / DARK • ATK 2800 • DEF 2600 • Lv. 8 • Segreta / Secret • Cod. N / A


Questa carta può essere Evocata solo tramite Evocazione Rituale utilizzando la Carta Magia Rituale, "Rito Magia Oscura".


This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo.


PP01-EN002 BLACK MAGIC RITUAL

MAGIA RITUALE / RITUAL SPELL

SPELL SPEED 1 • Segreta / Secret • Cod. N / A


Questa carta è utilizzata per Evocare tramite Evocazione Rituale "Mago del Chaos Oscuro". Devi anche offrire come Tributo, dal Terreno o dalla mano, mostri il cui Livello totale sia pari o superiore a 8.


This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi offrire in Tributo ulteriori mostri oltre quelli strettamente necessari per raggiungere il Livello richiesto. I mostri da offrire in Tributo saranno scelti durante la Risoluzione di questo effetto. La somma dei Livelli Originali dei mostri offerti in Tributo deve essere uguale o superiore al Livello Originale del mostro Rituale da evocare. Se non hai più alcun mostro Rituale in catena, questo effetto scomparirà e non dovrai offrire nessun mostro in Tributo.


PP01-EN003 MARSHMALLON

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 300 • DEF 500 • Lv. 3 • Segreta / Secret • Cod. 31305911


Il controllore di un mostro che attacca questo mostro coperto riceve 1000 danni dopo il calcolo dei danni. Questa carta non può essere distrutta in battaglia. (Il calcolo dei danni viene applicato normalmente.)


The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)


OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
Barrel Behind the Door” can be chained to the effect of “Marshmallon” that inflicts damage.
The effect of “Marshmallon” that inflicts damage activates after damage calculation.
When your opponent’s “Airknight Parshath” attacks your face-down “Marshmallon”, after damage calculation the effect of “Airknight Parshath” will be Chain Link 1 and the effect of your “Marshmallon” will be Chain Link 2.
If a face-down “Marshmallon” is attacked by “Sasuke Samurai” or “Mystic Swordsman LV2”, the “Marshmallon” will be destroyed without being flipped face-up. “Marshmallon” will not inflict any damage with its effect in this case.
If a face-down, Defense Position “Marshmallon” is attacked by “Drillroid”, the effect of “Drillroid” will destroy “Marshmallon”. The effect of “Marshmallon” that inflicts damage will not be inflicted in this case.
If a face-up, Defense Position “Marshmallon” is attacked by “Ninja Grandmaster Sasuke”, the “Marshmallon” will be destroyed by the effect of “Ninja Grandmaster Sasuke”.
If a face-down, Defense Position “Marshmallon” is attacked while the effect of “Gorgon’s Eye” is being applied, the effects of “Marshmallon” will be negated. “Marshmallon” will be destroyed if the attacking monster’s ATK is higher than “Marshmallon’s” DEF and its effect that inflicts damage will be negated.
“Divine Wrath” can be chained to “Marshmallon’s” damage inflicting effect.
When a monster equipped with “Ballista of Rampart Smashing” attacks a face-down, Defense Position “Marshmallon”, the effect of “Ballista of Rampart Smashing” that increases the ATK of the equipped monster is applied during damage calculation. After damage calculation, the effect of “Marshmallon” that inflicts damage is activated.


PP01-EN004 MARSHMALLON GLASSES

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Segreta / Secret • Cod. 66865880


Fino a quando questa carta e "Marshmallon" sono scoperti sul tuo Terreno, il tuo avversario non può scegliere nessuna carta come bersaglio di un attacco eccetto "Marshmallon".


While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target.


OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, if you equip a monster, other than “Marshmallon”, on your side of the field with “Ring of Magnetism”, your opponent’s monsters must attack the monster equipped with “Ring of Magnetism” when they attack.
While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, if you activate “Staunch Defender” and select a monster other than “Marshmallon”, your opponent’s monsters must attack the monster you selected with “Staunch Defender”.
While you have “Marshmallon”, “Marshmallon Glasses”, and “Marauding Captain” face-up on your side of the field and you activate “DNA Surgery”, selecting Warrior-Type, your opponent will not be able to attack with their monsters.
While you have “Marshmallon”, “Marshmallon Glasses”, and “Magician’s Valkyria” face-up on your side of the field and you activate “DNA Surgery”, selecting Spellcaster-Type, your opponent will not be able to attack with their monsters.
While you control a face-down “Marshmallon” and a face-up “Marshmallon Glasses”, if your opponent declares an attack against a monster other than “Marshmallon” and you activate “Ceasefire”, your opponent’s monster will still attack its original intended target because the attack has already been declared.
While you have a face-up “Marshmallon”, “Marshmallon Glasses”, and another monster equipped with “Raregold Armor”, your opponent cannot attack with any of their monsters.
“Marshmallon Glasses” can be activated while “Marshmallon” is face-down or not on the field.
While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, your opponent cannot attack directly with cards like “Goblin Black Ops” or “Inaba White Rabbit”. Your opponent must select “Marshmallon” when declaring their attack.


PP01-EN005 GEMINI IMPS

DEMONE • EFFETTO / FIEND • EFFECT

OSCURITA' / DARK • ATK 1000 • DEF 1000 • Lv. 4 • Segreta / Secret • Cod. 67688478


Quando è attivato l'effetto di una carta controllata dal tuo avversario che ti farebbe scartare una o più carte dalla tua mano, manda questa carta dalla tua mano al Cimitero per annullare l'attivazione e l'effetto della carta e distruggerla. Quindi pesca 1 carta.


When a card effect controlled by your opponent is activated which would cause you to discard from your hand, by sending this card from your hand to the Graveyard, negate the activation and the effect of the card and destroy it. Then draw 1 card.


OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
The effect of “Gemini Imps” can only be activated in immediate response to your opponent’s card effect that will cause you to discard card(s) from your hand.
You cannot activate the effect of “Gemini Imps” in response to effects that “send” cards in your hand to the Graveyard, like “Chaos Emperor Dragon - Envoy of the End”.
You cannot activate the effect of “Gemini Imps” while “Banisher of the Light” is face-up on the field, because it would not be possible to send “Gemini Imps” to the Graveyard.
When your opponent activates the effect of “Dark Coffin” or “Helpoemer”, you can Chain “Gemini Imps” to negate the effect. However, because the “Dark Coffin” or “Helpoemer” is in the Graveyard, it cannot be destroyed so you will not draw a card for “Gemini Imps”.
You cannot activate the effect of “Gemini Imps” during the Damage Step. For this reason it is not possible to activate “Gemini Imps” to negate the effect of “Don Zaloog” or “Spirit Reaper” that activate when they inflict Battle Damage to a player’s Life Points.
“Gemini Imps” effect cannot be activated to negate “Hino-Kagu-Tsuchi’s” effect, because “Hino-Kago-Tsuchi’s” effect activates during the Damage Step when it inflicts battle damage to a player’s Life Points.
You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.
When your opponent activates “Mind Crush”, you can chain with the effect of “Gemini Imps”.
If you activate “Pot of Greed” and your opponent chains “Null and Void”, it is not possible to chain “Gemini Imps”.
If your opponent Tribute Summons “Thestalos the Firestorm Monarch”, you can chain with the effect of “Gemini Imps”. The effect of “Thestalos the Firestorm Monarch” would be negated and it would be destroyed, and then you would draw a card.


PP01-EN006 RETURN ZOMBIE

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 1000 • DEF 1600 • Lv. 4 • Segreta / Secret • Cod. 03072077


Durante la tua Standby Phase, se questa carta è nel tuo Cimitero e non hai carte in mano, puoi pagare 500 Life Points per aggiungere questa carta alla tua mano.


During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.


RULING - ULTIMO AGGIORNAMENTO 14 NOVEMBRE 2007
Questo effetto è ad Ignizione, dà origine ad una catena, e pagare 500 Life Point è il suo costo di attivazione. Puoi utilizzare questo effetto più volte nella stessa Standby Phase.
OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
The effect of “Return Zombie” is an Ignition Effect. Paying 500 Life Points is a cost to activate the effect of “Return Zombie”.
“Return Zombie’s” effect begins a Chain. It is possible to activate “Disappear” in chain to remove “Return Zombie” from play.
If you use the effect of “Return Zombie” during your Standby Phase, and then during that same Standby Phase it is sent to your Graveyard, you can activate “Return Zombie’s” effect to return it to your hand again during the same Standby Phase. “Return Zombie’s” effect can be used multiple times during the same Standby Phase.


PP01-EN007 SHIELD CRUSH

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Segreta / Secret • Cod. 30683373


Scegli un mostro sul Terreno in Posizione di Difesa e distruggilo.


Select 1 Defense Position monster on the field and destroy it.


RULING - ULTIMO AGGIORNAMENTO 14 NOVEMBRE 2007
Questo effetto designa un bersaglio. Puoi scegliere e distruggere anche un mostro Coperto in Posizione di Difesa. Saranno distrutti i mostri che si troveranno ancora in posizione di difera quando questo effetto risolve.
OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
“Shield Crush” can select and destroy monsters in face-up or face-down Defense Position.
“Shield Crush” will only destroy the selected monster if the selected monster is still in Defense Position when “Shield Crush” is resolved. For example, if you select a Defense Position monster to destroy with “Shield Crush” and the monster is changed into Attack Position by another card effect (“Zero Gravity”, etc.), the effect of “Shield Crush” disappears.
“Shield Crush” targets the Defense Position monster that is selected when you activate “Shield Crush”. If the selected monster is changed into Attack Position after being selected, it is not possible to select a different monster.


PP01-EN008 DARK MAGIC CURTAIN

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Segreta / Secret • Cod. 99789342


Se attivi questa carta, non puoi Evocare tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale in questo turno. Paga metà dei tuoi Life Points per Evocare tramite Evocazione Speciale 1 "Mago Nero" dal tuo Deck.


If you activate this card, you cannot Normal Summon, Flip Summon, or Special Summon this turn. Pay half of your Life Points to Special Summon 1 "Dark Magician" from your Deck.


RULING - ULTIMO AGGIORNAMENTO 14 NOVEMBRE 2007
Pagare metà Life Points è il costro di attivazione. Non puoi attivare questa carta se hai già Evocato (anche mostri coperti grazie ad altri effetti) durante questo turno. Non potrai attivare questa carta anche se l'eventuale Evocazione è stata negata. Puoi effettuare Posizionamenti anche prima o dopo l'attivazione.
OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
Paying half of your Life Points is a cost to activate “Dark Magic Curtain”.
If you Normal Summon, Flip Summon, or Special Summon a monster during a turn, you cannot activate “Dark Magic Curtain” during the same turn. For example, if you Normal Summon a monster during your Main Phase 1 you would not be able to activate “Dark Magic Curtain” during your Main Phase 2.
You can Set a monster before or after activating “Dark Magic Curtain”. However, it is not possible to Special Summon monsters face-down, using cards like “The Shallow Grave”, after activating “Dark Magic Curtain”.
If the effect of “Cyber Jar” activates during the same turn you activated “Dark Magic Curtain”, you will not be able to Special Summon the Level 4 or lower monsters that you pick up from “Cyber Jar’s” effect. The Level 4 or lower monsters that you pick up will be sent to the Graveyard instead of being Special Summoned.
If you Normal Summon, Flip Summon, or Special Summon a monster and the monster’s Summon is negated (by “Horn of Heaven”, “Solemn Judgment”, etc.), you still cannot activate “Dark Magic Curtain” during the same turn.
If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your “Insect Queen” would not be able to Special Summon an “Insect Monster Token” during your End Phase.
When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or “Ultimate Offering” because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after activating “Dark Magic Curtain”.
You do not have to pay any Life Points to activate “Dark Magic Curtain” while you have “Spell Economics” face-up on your side of the field.
If you Chain “Serial Spell” to “Dark Magic Curtain”, the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When “Serial Spell” resolves it will Special Summon 1 “Dark Magician” from your Deck and it will apply the Summon-restriction, so when “Dark Magic Curtain’s” effect tries to resolve its effect will disappear because you cannot Special Summon a monster.


PP01-EN009 LEGACY OF YATA-GARASU

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Super • Cod. 30461781


Scegli ed attiva 1 di questi effetti:
•Pesca 1 carta.
•Attiva solo quando c'è un mostro Spirit scoperto sul Terreno del tuo avversario. Pesca 2 carte.


Select and activate 1 of the following effects:
•Draw 1 card from your Deck.
•Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.


OFFICIAL RULING - LAST UPDATE NOVEMBER 14, 2007
When you activate “Legacy of Yata-Garasu” while your opponent has a Spirit Monster face-up on his/her side of the field and you select to activate the second effect of “Legacy of Yata-Garasu”, if your opponent chains an effect that removes the Spirit Monster from the field or flips it face-down, the effect of “Legacy of Yata-Garasu” will still resolve.


PP01-EN010 ZERA RITUAL

MAGIA RITUALE / RITUAL SPELL

SPELL SPEED 1 • Super • Cod. 81756897


Questa carta è utilizzata per Evocare tramite Evocazione Rituale "Zera la Manta". Devi anche offrire come Tributo, dal Terreno o dalla mano, mostri il cui Livello totale sia pari o superiore a 8.


This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi offrire in Tributo ulteriori mostri oltre quelli strettamente necessari per raggiungere il Livello richiesto. I mostri da offrire in Tributo saranno scelti durante la Risoluzione di questo effetto. La somma dei Livelli Originali dei mostri offerti in Tributo deve essere uguale o superiore al Livello Originale del mostro Rituale da evocare. Se non hai più alcun mostro Rituale in catena, questo effetto scomparirà e non dovrai offrire nessun mostro in Tributo.


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