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Deck
    SDK • Kaiba
    SDY • Yugi
    SDJ • Joey
    SDP • Pegasus
    SKE • Kaiba Evolution
    SYE • Yugi Evolution
    SD1 • Dragon's Roar
    SD2 • Zombie Madness
    SD3 • Blaze of Destruction
    SD4 • Fury from the Deep
    SD5 • Warrior's Triumph
    SD6 • Spellcaster's Judgement
    YSD • Starter Deck 2006
    SD7 • Invincible Fortress
    SD8 • Lord of the Storm
    SD09 • Dinosaur's Rage
    SD10 • Machine Re-Volt
    YSDJ • Jaden Yuki
    YSDS • Syrus Truesdale
    SDRL • Rise of the Dragon Lord
    SDDE • The Dark Emperor
    5DS1 • 5D's Starter Deck
    SDZW • Zombie World
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Deck > YSDS • Syrus Truesdale
1 - 2 - 3 - 4 - 5


YSDS-EN030 LIGHTNING VORTEX

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 69162969


Scarta 1 carta dalla tua mano. Distruggi tutti i mostri scoperti sul Terreno del tuo avversario.


Discard 1 card. Destroy all face-up monsters your opponent controls.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione.
RULING FROM JUDGE FORUM - LAST UPDATE MAY 25, 2008
•The Lady in Wight: If you control "The Lady in Wight" and another Lv 3 Zombie both face up on the field, when your opponent activate "Lightning Vortex" only "The Lady in Wight" is affected, so it is destroyed. The other Level 3 or lower Zombie-Type monster was unaffected by the effect of "Lightning Vortex".
OFFICIAL RULING - CROSS REFERENCE
•DARK WORLD MONSTERS: These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.


YSDS-EN031 BRAIN CONTROL

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 87910978


Paga 800 Life Points. Scegli 1 mostro scoperto sul Terreno del tuo avversario. Prendine il controllo fino alla End Phase.


Pay 800 Life Points. Select 1 face-up monster on your opponent controls. Take control of it until the End Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Questo effetto designa un Bersaglio. Se il mostro scelto viene Coperto o Rimosso dal Terreno in catena, questo effetto scompare. Non puoi attivare questa carta se non hai 1 Zona mostro libera. Non puoi scegliere un mostro Scoperto che non può cambiare Controllore, come "Horus LV4". Se il mostro che Controlli con questo effetto viene Coperto, tornerà ugualmente sul Terreno avversario in End Phase.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the monster targeted by "Brain Control" is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase.
You cannot activate "Brain Control" if you already have 5 monsters on your side of the field.
RULING FROM JUDGES FORUM - LAST UPDATE MAY 14, 2008
•Brain Control: If both players control a face-up "Grandmaster of the Six Samurai" and you use "Brain Control" on your opponent's "Grandmaster of the Six Samurai", then that "Grandmaster of the Six Samurai" is destroyed after coming to your side of the field.
OFFICIAL RULING - CROSS REFERENCE
•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
•GROUND COLLAPSE: If your opponent takes control of your monster with "Brain Control" and then activates "Ground Collapse", if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed.
•OBSIDIAN DRAGON: If you use "Brain Control" to take control of your opponent's DARK monster while you control "Obsidian Dragon", the effect of "Brain Control" is not negated.
•DIMENSIONHOLE: If you control your opponent's monster with "Brain Control" or "Snatch Steal" and you remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field.
•SNAKE WHISTLE: You can activate this card when your opponent's Reptile-Type monster you control (with "Brain Control", etc.) is destroyed and sent to their Graveyard.
•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", the monster is returned to you during the End Phase.
•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", if "Snatch Steal" is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.


YSDS-EN032 TRAP HOLE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 04206964


Quando il tuo avversario evoca un mostro (eccetto le Evocazioni Speciali), se l' ATK di quel mostro evocato è di 1000 o superiore, il mostro viene distrutto.


Activate only when your opponent Normal Summons or Flip Summons a monster with ATK 1000 or more. Destroy that monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Se un effetto Continuo rende l'ATK del mostro appena evocato inferiore a 1000, questa carta non potrà essere attivata. Puoi distruggere un mostro appropriato evocato con Evocazione Normale, Tributo, Scoperta o tramite "Ultima Offerta". Se il mostro evocato viene Coperto o Rimosso in catena, questo effetto scompare.
OFFICIAL RULING - CROSS REFERENCE
•BOOK OF MOON: If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
•BREAKER THE MAGICAL WARRIOR: Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
•CREEPING DOOM MANTA: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•EAGLE EYE: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•INVASION OF FLAMES: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•JINZO: When "Jinzo" is Tribute Summoned, cards like "Trap Hole" and "Torrential Tribute" cannot be activated because "Jinzo's" Continuous Effect is applied when it is Summoned, but you can negate its Summon with "Solemn Judgment", "Horn of Heaven", etc.
•LIGHT OF INTERVENTION: While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
•MAJU GARZETT: When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or "Bottomless Trap Hole" if appropriate.
•MIND ON AIR: Mind on Air’s effect is continuous, so if you Summon "Mind on Air" and your opponent responds with "Trap Hole", your opponent must show their hand until "Mind on Air" is no longer on the field (after "Trap Hole" resolves).
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
•MYSTERIOUS PUPPETEER: When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
•PINEAPPLE BLAST: If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.
•STOP DEFENSE: Using "Stop Defense" on a face-down monster does not constitute a Flip Summon, so "Trap Hole" could not be used.
•STUMBLING: The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects (“Mobius the Frost Monarch”) or chained Spell & Trap Cards (“Trap Hole”).
•STUMBLING: If "Stumbling" is in effect and you Summon "Exiled Force", and your opponent has "Trap Hole" Set, "Stumbling" initiates a chain with "Stumbling"'s effect as Step 1. Your opponent can activate "Trap Hole" as Step 2. You cannot chain "Exiled Force" because its effect is Spell Speed 1. Therefore "Trap Hole" will destroy "Exiled Force" before you have a chance to Tribute it.
•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: If you Tribute Summon this card by Tributing a “Batteryman” monster, this card’s Trigger Effect can be chained to. After the Trigger Effect resolves, “Voltech Dragon” then has the appropriate effect applied to it. So if you Tributed “Batteryman D”, the opponent may activate “Trap Hole” as a chain to the effect of “Voltech Dragon” and destroy “Voltech Dragon” before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give “Voltech Dragon” immunity, you can destroy it before it becomes immune.)
•SWIFT GAIA THE FIERCE KNIGHT: Your opponent can use "Trap Hole" against "Swift Gaia the Fierce Knight" because it’s a Normal Summon.
•TACTICAL ESPIONAGE EXPERT: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•THE AGENT OF CREATION - VENUS: After Summoning "The Agent of Creation - Venus", you can activate its effect before your opponent can activate "Trap Hole".
•TYRANT DRAGON: When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)
•ZOLGA: The effect of "Zolga" can be chained to, and is Step 1 of a chain after a successful Summon. Effects like "Trap Hole" would be Step 2.


YSDS-EN033 MAGIC JAMMER

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 77414722


Scarta 1 carta. Annulla l'attivazione di 1 Carta Magia e distruggila.


Discard 1 card. Negate the activation of a Spell Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Magia Rapida appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Non puoi negare una carta attivata per effetto di "Duplica Magia". Puoi attivare questa carta in catena all'attivazione di carte Continue come "Cannone a Onde Soniche", ma non in catena ai loro effetti. Se questa carta è Bersaglio di "Bambola Esca" potrai attivarla in catena, ma se decidi di non farlo verrà Scoperta e distrutta senza pagare il Costo di Attivazione e "Bambola Esca" tornerà nel Deck.
RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008
•Wave-Motion Cannon: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.
OFFICIAL RULING - CROSS REFERENCE
•BAIT DOLL: If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.
•BLACK PENDANT: If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•BOUNTIFUL ARTEMIS: If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.
•BURST STREAM OF DESTRUCTION: If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
•CLOCK TOWER PRISON: Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero - Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.
•CURSE OF DARKNESS: Curse of Darkness inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DARK ERADICATOR WARLOCK: If a Normal Spell Card’s activation is negated (by “Magic Jammer” etc.), then no damage is dealt by “Dark Eradicator Warlock”.
•DESTINY BOARD: The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.
•DESTINY HERO - DIAMOND DUDE: Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain “Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be chained to the activation of a Spell Card.
•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.
•FUSION SWORD MURASAME BLADE: When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.
•GRAVEKEEPER'S WATCHER: You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".
•GREAT SHOGUN SHIEN: If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.
•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•NIGHT ASSAILANT: Night Assailant doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.
•OFFERINGS TO THE DOOMED: Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
•OJAMAGIC: The effect of “Ojamagic” activates in the Graveyard, and it can be chained to. It cannot be negated by “Magic Jammer” or “Dark Balter the Terrible”.
•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SCAPEGOAT: If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SMOKE GRENADE OF THE THIEF: If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.
•SPELL ABSORPTION: If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain Life Points for “Spell Absorption”.
•SPIRIT REAPER: Spirit Reaper is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)
•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.
•VAN'DALGYON THE DARK DRAGON LORD: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and "Van'Dalgyon the Dark Dragon Lord" will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and "Van'Dalgyon the Dark Dragon Lord's" will be Chain Link 2.
•VOLTANIS THE ADJUDICATOR: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and “Voltanis the Adjudicator” will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and “Voltanis the Adjudicator's” will be Chain Link 2.
•WAVE-MOTION CANNON: Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).


YSDS-EN034 SEVEN TOOLS OF THE BANDIT

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 03819470


Paga 1000 Life Points per annullare l'attivazione di 1 Carta Trappola e distruggerla.


Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Trappola appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Puoi attivare questa carta in catena all'attivazione (Scoperta) di carte come "Ultima Offerta", ma non in catena ai loro effetti.
OFFICIAL RULING - CROSS REFERENCE
•BOUNTIFUL ARTEMIS: If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DARK COFFIN: The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".
•LIFE ABSORBING MACHINE: Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Delinquent Duo"’s cost).
•PHARAOH'S TREASURE: You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s Treasure" is drawn.
•STATUE OF THE WICKED: The effect of "Statue of the Wicked" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Statue of the Wicked".
•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.
•VAN'DALGYON THE DARK DRAGON LORD: If your "Vanity's Call" negates multiple card effects controlled by your opponent, when you Special Summon "Van'Dalgyon the Dark Dragon Lord" you will activate each effect appropriate effect. Each effect activated will be added to the Chain, in the order you choose. Example: "Vanity's Call" negates your opponent's "Destiny Draw" and "Seven Tools of the Bandit". When you Special Summon "Van'Dalgyon the Dark Dragon Lord" you will activate its "inflict 1500 damage" and "destroy 1 card" effects. You can choose to have "inflict 1500 damage" be Chain Link 1 and "destroy 1 card" be Chain Link 2, or vice-versa.


YSDS-EN035 SAKURETSU ARMOR

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 56120475


Attiva questa carta solo quando il tuo avversario dichiara un attacco. Distruggi il mostro attaccante.


Activate only when your opponent declares an attack. Destroy the attacking monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Il mostro avversario è distrutto nel Battle Step. Se il mostro avversario viene Coperto o Rimosso dal Terreno in catena, non verrà distrutto. Il mostro attaccante non verrà distrutto se viene spostato in Posizione di Difesa in catena, oppure se il suo attacco viene negato in catena da carte come "Cilindro Magico".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Sakuretsu Armor" targets 1 monster.
If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 16, 2007
•: If the monster targeted by "Sakuretsu Armor" has it's attack negated or is changed to face-up Defense Position before "Sakuretsu Armor" resolves, it will not be destroyed by "Sakuretsu Armor".
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
•LIGHT AND DARKNESS DRAGON: During the turn "Reverse Trap" is activated, "Light and Darkness Dragon's" second effect will only activate 1 time after "Reverse Trap" resolves. When it does, it will gain 500 ATK and DEF instead of losing 500 ATK and DEF. "Light and Darkness Dragon's" second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes a loss of 500 ATK and DEF. Example: Player A activates "Reverse Trap" in his Main Phase 1. Afterwards, he Tribute Summons "Light and Darkness Dragon". Player B activates "Bottomless Trap Hole". "Light and Darkness Dragon's" effect activates, negating "Bottomless Trap Hole" and gaining 500 ATK and DEF. During the Battle Phase, Player A attacks with "Light and Darkness Dragon". Player B activates "Sakuretsu Armor". "Light and Darkness Dragon's" second effect does not activate and it is destroyed by "Sakuretsu Armor".
•NITRO WARRIOR: If "Nitro Warrior's" second effect is used to attack again, cards like "Sakuretsu Armor" can be activated when the additional attack is declared.


YSDS-EN036 THREATENING ROAR

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 36361633


Il tuo avversario non può dichiarare un attacco durante questo turno.


Your opponent cannot declare an attack this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta durante il tuo Turno. Se attivi questa carta in risposta ad un attacco, quell'attacco proseguirà normalmente, ma il tuo avversario non potrà dichiararne altri.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Threatening Roar" in response to an attack, but the attack has already been declared so it will resolve normally. After that, your opponent cannot attack for the rest of the turn.
You cannot activate "Threatening Roar" during your own turn.


YSDS-EN037 NEGATE ATTACK

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 14315573


Puoi attivare questa carta solo quando un mostro del tuo avversario attacca. Annulla l'attacco e termina la Battle Phase del tuo avversario.


Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Puoi attivare questa carta solo in risposta all'attacco. Non puoi attivare questa carta in catena ad altri effetti di nessun giocatore.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS ARCHERS: If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends because of "Negate Attack"'s effect.
•AMBUSH FANGS: If you activate "Ambush Fangs", and the attacking monster's attack is negated by a card chained to "Ambush Fangs ("Negate Attack", etc.), you cannot place a Venom Counter on the monster that attacked.
•ANTEATEREATINGANT: If you attack with “Anteatereatingant” and the attack is negated with “Negate Attack”, or a replay happens and you decide not to attack again, “Anteatereatingant” is still considered to have declared an attack. So you cannot activate its effect during Main Phase 2.
•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
•ELEMENTAL HERO WILDHEART: If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.


YSDS-EN038 MAGIC CYLINDER

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 62279055


Annulla l'attacco di 1 mostro del tuo avversario ed infliggi danno pari all'ATK del mostro attaccante ai Life Points del tuo avversario.


Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta designa un Bersaglio. L'attacco non procede al Damage Step. Puoi attivare questa carta solo nella prima catena successiva alla dichiarazione di attacco. Si considera l'ATK Attuale del mostro. Se il Bersaglio viene Coperto, Rimosso o cambia Controllore in catena, questo effetto scompare. Anche se l'attacco del mostro viene Negato o Fermato da altri effetti, questo effetto si Risolve normalmente. Un mostro come "Cavaliere Hayabusa" può attaccare nuovamente, se il primo attacco è negato. Se "Prova del Viaggiatore" viene attivata in catena e si Risolve correttamente, questo effetto scompare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The effect of "Magic Cylinder" negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed.
Monsters that may attack twice during the Battle Phase, such as "Hayabusa Knight", that have their first attack negated by the effect of "Magic Cylinder" may still make a second attack.
If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.
The Damage caused by this card’s effect is equal to the current ATK of the attacking monster.
If an effect is chained to "Magic Cylinder" that destroys the attacking monster, or removes the attacking monster from the turn player’s side of the field (including switching it to your control, or sending it to the owner’s hand), no damage is dealt by the effect of "Magic Cylinder".
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS ARCHERS: If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the full damage before the -500 ATK is applied; your opponent's other monsters must attack normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and then "Magic Cylinder" does damage.
•ASURA PRIEST: If “Asura Priest” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Asura Priest” can attack that same monster again.
•BARREL BEHIND THE DOOR: You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.
•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
•BOOK OF MOON: If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
•CHAOS SORCERER: If "Chaos Sorcerer" attacks and the attack is negated with "Magic Cylinder", "Chaos Sorcerer" cannot activate its effect in Main Phase 2.
•DIFFUSION WAVE-MOTION: If your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" has 1 of its attacks negated by "Magic Cylinder", that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else.
•ELEMENTAL HERO WILDHEART: If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.
•GETSU FUHMA: If an attack is negated by "Magic Cylinder", etc., then "Getsu Fuhma"'s effect does not activate.
•GRASSCHOPPER: While “Grasschopper’s” effect is active, if “Grasschopper” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Grasschopper” can attack that same monster again.
•GRAVEKEEPER'S ASSAILANT: You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of the attack, so you can change the battle position even if the attack is then negated by "Magic Cylinder", etc.
•HAYABUSA KNIGHT: If "Hayabusa Knight's" first attack is negated with "Magic Cylinder", it may still attack one more time.
•INFERNAL DRAGON: Even if "Infernal Dragon's" attack is negated by "Magic Cylinder", etc., it will still be destroyed during the End Phase.
•METALSILVER ARMOR: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).
•ORDEAL OF A TRAVELER: When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.
•RED DRAGON ARCHFIEND: If the attack of one of your monsters is negated, with "Magic Cylinder", etc., the monster is destroyed by "Red Dragon Archfiend's" effect in your End Phase.
•RING OF DESTRUCTION: If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears because the monster is no longer there (so "Magic Cylinder" inflicts no damage).
•SPIRIT REAPER: When "Spirit Reaper" is targeted by an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that targeted it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.
•THE UNHAPPY GIRL: If your opponent attacks your "The Unhappy Girl" and you use "Magic Cylinder" to negate the attack, then "The Unhappy Girl"'s effect is not applied.
•TWIN SWORDS OF FLASHING LIGHT - TRYCE: If the first attack of a monster equipped with "Twin Swords of Flashing Light - Tryce" is negated by "Magic Cylinder", the monster can still perform the second attack.


YSDS-EN039 RISING ENERGY

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 78211862


Scarta 1 carta dalla tua mano. Aumenta l'ATK di 1 mostro scoperto sul Terreno di 1500 punti fino alla End Phase di questo turno.


Discard 1 card. Target face-up monster gain 1500 ATK until the end of this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Rising Energy" during the damage step.
Discarding 1 card is a cost to activate "Rising Energy".


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