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Hobby League > HL05 • Series 5


HL05-EN001 CRYSTAL BEAST RUBY CARBUNCLE

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 300 • DEF 300 • Lv. 3 • Promo • Cod. 32710364


Quando questa carta è Evocata tramite Evocazione Speciale, puoi Evocare tramite Evocazione Speciale quante carte "Bestia Cristallo" possibili dalla tua Zona Carte Magia e Trappola. Se questa carta è distrutta mentre si trova in una Zona Carta Mostro, puoi metterla scoperta nella tua Zona Carte Magia e Trappola come una Carta Magia Continua, invece di mandarla al Cimitero.


When this card is Special Summoned, you can Special Summon as many ''Crystal Beast'' cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you may place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007
L'ultimo effetto è Continuo. Il primo effetto è Innescato Facoltativo. Se attivi questo effetto, devi riempire tutte le Zone Mostro libere possibile. Non puoi attivare questo effetto se non hai alcuna "Bestia Cristallo" come Carta Magia. Se il tuo avversario controllava questo tuo mostro quando viene distrutto, potrà usare questo effetto mandandolo nella sua Zona Magia e Trappola, altrimenti andrà nel tuo Cimitero come di norma. Non puoi usare questo effetto se questo mostro è distrutto da un effetto mentre è Coperto o se c'è "Risucchia Abilità". Se più mostri "Bestia Cristallo" vengono distrutti contemporaneamente e non hai sufficienti Zone Magia e Trappola libere, potrai scegliere quali mandare al Cimitero. Questo effetto si Risolverà normalmente se lo usi mentre c'è "Macro Cosmo"; ma se non lo usi questo mostro verrà Rimosso dal Gioco. Se questo mostro viene Distrutto da "Buco Trappola Senza Fine" o da mostri come "Mago Oscuro del Chaos" o "Guerriero D.D.", verrà Rimosso dal Gioco e non potrai usare questo effetto. Puoi usare questo mostro, considerato Carta Magia per evocare mostri come "Hamon, Signore del Tuono Fragoroso" o "Anteatereatingant". Se questo mostro era Equipaggiato con "Sepoltura Prematura" quando viene distrutto, la Zona Magia e Trappola occupata da "Sepoltura Prematura" tornerà libera quando dovrai scegliere se cambiare questo mostro in Carta Magia. Se c'è "Spaccatura Dimensionale", quando questa carta viene distrutta mentre è considerata Carta Magia andrà al Cimitero.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 27, 2007
When you activate this card's effect, you must Summon all “Crystal Beast” monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You cannot choose to Summon fewer than the maximum possible.
If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special Summon “Crystal Beast Ruby Carbuncle”, you cannot activate this effect.
You choose whether or not to use the "Crystal Beast" effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
RULING FROM JUDGES FORUM - LAST UPDATE AUGUST 6, 2008
•: If a "Crystal Beast" monster is flipped face-up by the attack you can use its effect to place it into the Spell and Trap Card Zone.
•: The effects of Crystal Beast monsters are not applied while they are in the Spell and Trap Card Zone.
•: You can activate the effect of "Crystal Beast Ruby Carbuncle" if it is Special Summoned during the Damage Step, assuming no other effects prevent you from doing so.
OFFICIAL RULING - CROSS REFERENCE
•DOOMCALIBER KNIGHT: If "Crystal Beast Ruby Carbuncle's" effect is activated when it is Special Summoned and "Doomcaliber Knight's" effect is activated, "Doomcaliber Knight" will negate the effect of "Crystal Beast Ruby Carbuncle" that Special Summons "Crystal Beast" monsters and destroy it. The player controlling "Crystal Beast Ruby Carbuncle" can place it into their Spell and Trap Card Zone.


HL05-EN002 GREEN GADGET

MACCHINA • EFFETTO / MACHINE • EFFECT

TERRA / EARTH • ATK 1400 • DEF 600 • Lv. 4 • Promo • Cod. 41172955


Quando Evochi tramite Evocazione Normale o Speciale questa carta, puoi aggiungere 1 "Congegno Rosso" dal tuo Deck alla tua mano.


When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.


RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 14, 2007
•Giant Rat: You can activate the effect of "Red Gadget", "Yellow Gadget", or "Green Gadget" when you Special Summon it through the effect of "Giant Rat", assuming nothing else occurs that causes you to miss the timing for activating its effect. For example, if "Giant Rat's" effect is on a Chain and after it resolves the Chain has further Chain Links to resolve, you will not be able to activate the Special Summoned Gadget's effect.
OFFICIAL RULING - LAST UPDATE 3 OCTOBER, 2008
If "Green Gadget" is Special Summoned by "Giant Rat", its effect can be activated.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT GEAR GADJILTRON CHIMERA: When you Tribute Summon this card by Tributing a "Gadget" monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect.
•DECK LOCKDOWN: "Reinforcement of the Army", the effect of "Green Gadget", etc. cannot be activated while "Deck Lockdown" is active.
•ANCIENT GEAR GADJILTRON CHIMERA: If you Tribute "Green Gadget" to Tribute Summon this card, it has +300 ATK from the time it is Summoned.
•ANCIENT GEAR GADJILTRON DRAGON: The effect granted by Tributing "Green Gadget" is a Continuous Effect.


HL05-EN003 CRYSTAL BEACON

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Promo • Cod. 95326659


Se ci sono 2 o più carte "Bestia Cristallo" nella tua Zona Carte Magia e Trappola, Evoca tramite Evocazione Speciale 1 mostro "Bestia Cristallo" dal tuo Deck.


If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se non controlli almeno 2 "Bestia Cristallo" come Carte Magia. Se controlli meno di 2 "Bestia Cristallo" in catena, questo effetto scompare. Se attivi questa carta per effetto di "Ragazzo Diamante - Eroe del Destino" e non controlli almeno 2 "Bestia Cristallo" come Carte Magia, questo effetto scompare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You must have at least 2 "Crystal Beast" monsters in your Spell & Trap Card Zone when you activate this card and when it resolves. If the number of "Crystal Beast" monsters in your Spell & Trap Card Zone becomes less than 2 due to an effect chained to this card, then you cannot Special Summon.
RULING FROM JUDGE FORUM - LAST UPDATE FEBRUARY 13, 2008
•Royal Oppression: "Royal Oppression" can be chained to negate the "Crystal Beacon".
•Solemn Judgment: "Solemn Judgment" can be used to negate the "Crystal Beacon" itself, but you can't try and use it after the monster is Special Summoned.


HL05-EN004 DEKOICHI THE BATTLECHANTED LOCOMOTIVE

MACCHINA • EFFETTO / MACHINE • EFFECT

OSCURITA' / DARK • ATK 1400 • DEF 1000 • Lv. 4 • Promo • Cod. 87621407


SCOPRI: Pesca 1 carta. Se hai una o più carte "Bokoichi il Vagone Spaventoso" scoperte sul tuo Terreno, pesca 1 carta addizionale per ognuna di esse.


FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" you control, draw an additional card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se non hai sufficienti carte nel Deck, perderai il Duello. Il numero di "Bokoichi il Vagone Spaventoso" va contato in Risoluzione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The effect of "Dekoichi the Battlechanted Locomotive" will include any of your opponent’s "Bokoichi the Freightening Car" that you control on your side of the field.
The number of "Bokoichi the Freightening Car" on your side of the field is counted when this card’s effect resolves. That means if it is flipped, and the opponent chains "Ring of Destruction" to destroy the only "Bokoichi the Freightening Car" on your side of the field, you only draw 1 card.


HL05-EN005 THE SIX SAMURAI - ZANJI

GUERRIERO • EFFETTO / WARRIOR • EFFECT

LUCE / LIGHT • ATK 1800 • DEF 1300 • Lv. 4 • Promo • Cod. 95519486


Mentre controlli un altro mostro "Sei Samurai" con un nome differente, distruggi ogni mostro che questa carta attacca alla fine del Damage Step. Se questa carta verrebbe distrutta, puoi distruggere invece un altro mostro "Sei Samurai" che controlli.


While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.


RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007
L'effetto che permette di distruggere un mostro attaccato è Innescato e, se controlli almeno un altro "Sei Samurai" scoperto con nome diverso, si attiva anche se questo mostro dovesse esssere distrutto quando ne attacca uno con ATK maggiore. Se questo mostro lascia il Terreno prima della fine del Damage Step, se controlli almeno un altro "Sei Samurai" scoperto con nome diverso, l'effetto di distruggere il mostro che ha attaccato non sfumerà. L'effetto che permette di distruggere un mostro appropriato al posto di questo è Continuo, può essere applicato durante una catena, e non designa alcun Bersaglio. Non puoi scegliere un mostro Coperto, nè un mostro che sta per essere distrutto (se controlli 3 mostri appropriati in posizione di attacco, non puoi salvarne nessuno da "Forza Riflessa"). Il mostro che che scegli per questo effetto, vale solo per questa carta (nel caso più mostri andassero distrutti contemporaneamente). E' possibile applicare questo effetto nel Damage Step anche se questo mostro dovesse essere distrutto in Battaglia; il mostro scelto verrà mandato al Cimitero alla fine del Damage Step, come di norma. Puoi usare questo effetto anche se questo mostro dovesse essere distrutto a causa della distruzione di "Sepoltura Prematura" o "Richiamo del Posseduto". Se usi questo effetto mentre questo mostro è bersaglio di "Ring of Destruction" nessun danno verrà inflitto ai giocatori. Il mostro distrutto al posto di questa carta si considera sempre distrutto a causa di un effetto. L'effetto di "I Sei Samurai - Zanji",si attiva alla fine del Damage Step. Questo effetto sfumerà se al momento della sua Risoluzione non ci sono altri mostri "Sei Samurai" con un nome diverso Scoperti sul tuo Terreno.
Esempio 1: Se hai "I Sei Samurai - Zanji" e "I Sei Samurai - Irou" Scoperti sul tuo Terreno e "I Sei Samurai - Zanji" attacca un "Pinguino dell'Incubo" Coperto, se il tuo avversario decide di far tornare "I Sei Samurai - Zanji" nella tua mano, "Pinguino dell'Incubo" non verrà distrutto dall'effetto di "I Sei Samurai - Zanji".
Esempio 2: Se hai "I Sei Samurai - Zanji" e "I Sei Samurai - Irou" Scoperti sul tuo Terreno e "I Sei Samurai - Zanji" attacca un "Cyber Drago" Scoperto in Posizione di Attacco, se decidi di distruggere "I Sei Samurai - Irou" al posto di "I Sei Samurai - Zanji", "Cyber Drago" non verrà distrutto dall'effetto di "I Sei Samurai - Zanji" perchè "I Sei Samurai - Irou" non sarà più sul Terreno nel momento in cui "I Sei Samurai - Zanji" risolverà il suo effetto.
OFFICIAL RULING - LAST UPDATE FEBRUARY 8, 2008
Please see "The Six Samurai - Irou" for additional rulings.
This is a Trigger Effect.
"The Six Samurai - Zanji" does not need to remain on the field after battle for its effect to activate. Even if it is destroyed by battle, as long as you control another "Six Samurai" monster, the monster it attacked will be destroyed.
"The Six Samurai - Zanji's" effect activates at the end of the Damage Step. If there are no other "Six Samurai" monsters with a different name face-up on your side of the field when its effect resolves, the effect disappears.
Example 1: If you have "The Six Samurai - Zanji" and "The Six Samurai - Irou" on your side of the field and "The Six Samurai - Zanji" attacks your opponent's face-down "Nightmare Penguin", if your opponent returns "The Six Samurai - Irou" to your hand the "Nightmare Penguin" is not destroyed by "The Six Samurai - Zanji's" effect.
Example 2: If you have "The Six Samurai - Zanji" and "The Six Samurai - Irou" on your side of the field and "The Six Samurai - Zanji" attacks your opponent's Attack Position "Cyber Dragon", if you select to have "The Six Samurai - Irou" be destroyed instead the "Cyber Dragon" will not be destroyed by "The Six Samurai - Zanji's" effect because "The Six Samurai - Irou" will not be on your side of the field when "The Six Samurai - Zanji's" effect resolves.
RULING FROM JUDGE FORUM - LAST UPDATE JANUARY 18, 2008
•: If you use another Six Samurai to save "The Six Samurai - Zanji" from being destroyed by battle, the monster "The Six Samurai - Zanji" battled with would be destroyed and "The Six Samurai - Zanji" would remain on the field.
•: "The Six Samurai - Zanji's" effect is not applied until the end of the Damage Step. "The Six Samurai - Zanji's" effect is applied when the monster it battles is not destroyed due to battle or as a result of another card's effect.


HL05-EN006 SCAPEGOAT

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Promo • Cod. 73915051


Se attivi questa carta, non puoi effettuare Evocazioni Normali, per Scoperta o Speciali di mostri durante questo turno. Evoca tramite Evocazione Speciale 4 "Segna-Montone" sul tuo Terreno in Posizione di Difesa (Tipo Bestia/TERRA/Livello1/ATK 0/DEF 0). Questi Segna-Mostri non possono essere offerti come Tributo per una Evocazione tramite Tributo.


If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se non hai 4 Zone mostro libere o se hai già effettuato qualunque Evocazione nello stesso Turno. Se le Zone mostro libere diventano insufficienti oppure evochi un mostro in catena, questo effetto scompare. Dopo aver Risolto questo effetto non ti sono permesse altre evocazioni nè attivazioni di carte ed effetti che permettono evocazioni, ma puoi effettuare un Posizionamento Normale. Se l'attivazione di questa carta è negata, potrai effettuare le evocazioni come di norma. Se viene forzata l'evocazione di mostri dopo la Risoluzione di questa carta (come per "Cyber Giara"), quei mostri andranno al Cimitero. Questi Segna-Mostri possono essere usati come Tributo per effetti o per Evocazioni Speciali (come Mostri Toon, "Golem di Lava" o "Dogma Eroe del Destino"), ma non per Evocazioni da Tributo. E' possibile distruggere i Segna-Mostri con "Tributo Torrenziale" o impedirne l'evocazione con "Oppressione Reale".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can only activate "Scapegoat" if you have 4 or more vacant Monster Card Zones.
If the effect of "Cyber Jar" is activated during the turn you already activated "Scapegoat" all monsters that could be Special Summoned will be sent to the Graveyard.
If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
You may offer Sheep Tokens as Tributes for Toon Monsters, since they are Special Summoned and not Tribute Summoned.
If the effect of "Royal Oppression" is chained to your "Scapegoat" your Sheep Tokens will not be Special Summoned and you still cannot perform any Summons that turn.
If you have already Summoned a monster, including a Special Summon caused by the effect of your opponent’s "Cyber Jar" you cannot activate "Scapegoat".
You can Set a monster in the same turn you activate "Scapegoat".
If you control 2 monsters and your opponent activates "Change of Heart" to gain control of one and you later activate "Scapegoat" your monster will be destroyed during the End Phase if all 5 of your Monster Card Zones are still occupied.
If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
OFFICIAL RULING - CROSS REFERENCE
•ASURA PRIEST: "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.
•BLACK GARDEN: If you control "Black Garden", when you activate "Scapegoat" the effect of "Black Garden" will activate after your "Sheep Tokens" are Special Summoned, but its effect will disappear. If instead, your opponent activates "Scapegoat", after they Special Summon their "Sheep Tokens" the effect of "Black Garden" activates, and when it resolves you will Special Summon the Rose Token.
•CHAIN DISAPPEARANCE: The effect of "Chain Disappearance" can remove multiple monsters that are Summoned simultaneously, for example if your opponent activates "Scapegoat", you can respond with "Chain Disappearance" to remove all 4 "Sheep Tokens" that were Special Summoned from the field.
•COCOON VEIL: You cannot activate this card if you cannot Special Summon a monster due to the effect of "Scapegoat", etc.
•CONSCRIPTION: If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.
•GOLDD, WU-LORD OF DARK WORLD: “Goldd, Wu-Lord of Dark World” must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated “Scapegoat” that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.
•HERO COUNTERATTACK: You cannot activate this card if you cannot Special Summon a monster due to the effect of "Scapegoat", etc.
•JAM BREEDING MACHINE: You cannot activate "Scapegoat" if you have this card active on your side of the field.
•JOWGEN THE SPIRITUALIST: While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.
•KAISER COLOSSEUM: Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.
•LIGHT AND DARKNESS DRAGON: If you cannot Special Summon a monster because of a card’s effect (“Scapegoat”, etc.) when “Light and Darkness Dragon” is destroyed and sent to the Graveyard you will not be able to Special Summon the selected monster but you must still destroy every card that you control.
•METAMORPHOSIS: You can Tribute a Monster Token (including a Sheep Token from "Scapegoat").
•OJAMA TRIO: You cannot activate "Ojama Trio" if "Scapegoat" or "The Last Warrior from Another Planet" is preventing you from Summoning.
•REASONING: You cannot activate "Reasoning" if you already activated "Scapegoat" this turn.
•SILLVA, WARLORD OF DARK WORLD: “Sillva, Warlord of Dark World” must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated “Scapegoat” that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.
•SPATIAL COLLAPSE: While "Spatial Collapse" is active and you have 1 or more cards already on your side of the field, you cannot activate "Scapegoat" because you would have your 1 previous card + the "Scapegoat" card + 4 monster tokens = 6.
•THE LAST WARRIOR FROM ANOTHER PLANET: Neither player can activate "Scapegoat", "Magical Hats", "Monster Reborn", etc.
•TORRENTIAL TRIBUTE: Torrential Tribute can be activated after a monster is Summoned through another card’s effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of the Haunted".
•TWIN-HEADED BEHEMOTH: If "Twin-Headed Behemoth" would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of "Scapegoat" prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel.
•VANITY'S FIEND: Cards like “Scapegoat” and “Premature Burial” cannot be activated while “Vanity’s Fiend” is on the field.
•WILD FIRE: You cannot activate "Wild Fire" if you are prevented from Special Summoning monsters, due to an effect like "Scapegoat".


 

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