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Busta dei Campioni > CP05 • Sfida Cinque
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CP05-IT011 ESSENZA ANTI-MAGIA

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Rara / Rare • Cod. 58921041


Entrambi i giocatori devono Posizionare le Carte Magia prima di attivarle, e non possono attivarle fino al loro prossimo turno.


Both players must Set Spell Cards before activating them and cannot activate them until their next turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se attivi questa carta in catena ad una carta Magia, quella carta Magia si risolverà normalmente. Le carte Magia già Posizionate prima della Risoluzione di questa carta, potranno essere attivate. Le carte Magia possono essere usate come Costo di Attivazione per altri effetti.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The "use" in this card's text means "activate". So you may discard Spell Cards from your hand for the cost of other cards.
RULING FROM JUDGE FORUM - LAST UPDATE NOVEMBER 10, 2008
•: "Anti-Spell Fragrance" does not affect Spell Cards that were Set on the field before its resolution.
•: If a Spell Card is activated before "Anti-Spell Fragrance" resolves, the Spell Card is unaffected. When "Anti-Spell Fragrance" is activated, Spell Cards can be chained.


CP05-IT012 AMAZZONE DEI MARI

PESCE / FISH

ACQUA / WATER • ATK 1300 • DEF 1400 • Lv. 4 • Comune / Common • Cod. 17968114


Una sirena che serve come un araldo il Signore dell'oceano. Protegge il territorio sacro di Atlantide.


A mermaid who server as a herald of the Ocean Lord. She protects the sacred domain of Atlantis.



CP05-IT013 PROTETTORE DEL SANTUARIO

DEMONE • EFFETTO / FIEND • EFFECT

TERRA / EARTH • ATK 1100 • DEF 1900 • Lv. 4 • Comune / Common • Cod. 24221739


Il tuo avversario non può pescare carte eccetto durante la Draw Phase.


Your opponent cannot draw cards except during Draw Phases.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Questa carta non impedisce l'attivazione degli effetti di mostri che permettono pescate, come “Parshath Cavaliere Volante” o "Giara Trasformante", nè di carte che non causano pescate in Risoluzione, come "Miraggio dell'Incubo", "Trappola Appropriata" o "Azzardo" ma questi effetti si Risolveranno ugualmente, impedendo soltanto al tuo avversario di pescare. Questa carta impedisce ad entrambi i giocatori l'attivazione di carte che obbligherebbero il tuo avversario a Pescare in Risoluzione, come "Strategia di Disturbo", “Trascinato nella Tomba”, "Distruggi Carte", o "Corruzione Oscura". Il tuo avversario può attivare carte come "Recupera Mostri", “Ricarica” o "Giara della Cupidigia" in Draw Phase.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Your opponent cannot draw with "Airknight Parshath" while you control "Protector of the Sanctuary".
Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see below).
If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).
If "Morphing Jar"'s effect activates, then both players discard their hands, but if you control "Protector of the Sanctuary", your opponent does not draw a new hand.
You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".
"Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate", etc., even though he cannot use their effects at that time.
If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.
If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.
You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.
If you have "Protector of the Sanctuary" and your "Bistro Butcher" inflicts damage to your opponent, your opponent doesn't draw.
You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".
If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.
If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.
If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.
If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.
If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.
RULING FROM JUDGES FORUM - LAST UPDATE NOVEMBER 20, 2008
•Book of Eclipse: You can activate "Book of Eclipse" while you control a face-up "Protector of the Sanctuary". The act of drawing cards is not a certainty and does not occur when "Book of Eclipse" resolves.
•Cup of Ace: "Cup of Ace" can be activated while "Protector of the Sanctuary" is face-up on the field, because determining who draws cards is random. The player affected by "Protector of the Sanctuary" will be unable to draw. If I have "Protector of the Sanctuary" face-up on my side of the field and I activate "Cup of Ace", when the coin toss result is "tails" my opponent will not be able to draw 2 cards.
•Dark Bribe: If you control "Protector of the Sanctuary", you would only be able to activate "Dark Bribe" during your opponent's Draw Phase because that is the only time they could draw a card with "Dark Bribe's" effect.
OFFICIAL RULING - CROSS REFERENCE
•CARD TRADER: If your opponent controls “Protector of the Sanctuary”, you cannot activate this effect.
•DEFENSE DRAW: You cannot activate "Defense Draw" while your opponent controls a face-up "Protector of the Sanctuary".
•GEMINI IMPS: You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.
•HAND DESTRUCTION"Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.
•LEVEL MODULATION: You cannot activate “Level Modulation” if the opponent has 1 or less card in their Deck, or if you have “Protector of the Sanctuary” on the field.
•LUCKY CLOUD: You cannot activate “Lucky Cloud” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field.


CP05-IT014 DOPPIO COSTON

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 1700 • DEF 1650 • Lv. 4 • Comune / Common • Cod. 44436472


Questa carta può essere considerata come 2 Tributi per l'Evocazione tramite Tributo di un mostro OSCURITA'.


This card can be treated as 2 Tributers for the Tribute Summon of a DARK monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo ."Risucchia Abilità" nega questo effetto. Se evochi "Maju Garzett" considerando questo mostro come 2 Tributi, avrà ATK 0. Se cambi il Tipo di questo mostro con "Tribù D.", potrai usarlo come 2 Tributi di Tipo Drago per evocare "Victory Dragon".


CP05-IT015 GATTO DA SOCCORSO

BESTIA • EFFETTO / BEAST • EFFECT

TERRA / EARTH • ATK 300 • DEF 100 • Lv. 4 • Comune / Common • Cod. 14878871


Puoi mandare questa carta scoperta al Cimitero per Evocare tramite Evocazione Speciale 2 mostri di Tipo Bestia di Livello 3 o inferiore dal tuo Deck. Questi mostri sono distrutti durante l'End Phase.


You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.


RULING - ULTIMO AGGIORNAMENTO 23 GIUGNO 2008
Questo effetto è ad Ignizione. Se uno dei mostri Evocato Specialmente tramite questo effetto viene coperto o temporaneamente rimosso dal gioco, non sarà più distrutto durante l'End Phase. Se il tuo avversario controlla questa carta e ne attiva l'effetto, sarà lui a beneficiarne. Non puoi attivare questo effetto se non hai almeno 2 mostri Evocabili rimanenti nel Deck. Durante l'End Phase, distruggere i mostri Evocati Specialmente da questo effetto non dà origine ad una catena.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
If one of the monsters Special Summoned by "Rescue Cat"´s effect is flipped face-down, or removed from play temporarily, the effect of "Rescue Cat" is reset and that monster is not destroyed during the End Phase.
If your opponent controls your "Rescue Cat" and activates its effect, your opponent gets the effect and Special Summons Beast-Type monsters from his/her Deck.
You cannot activate "Rescue Cat's" effect if there are 1 or less Level 3 or lower Beast-Type monsters in your Deck.
Destroying the Special Summoned monsters during the End Phase does not start a Chain.


CP05-IT016 CORVO D.D.

BESTIA ALATA • EFFETTO / WINGED BEAST • EFFECT

OSCURITA' / DARK • ATK 100 • DEF 100 • Lv. 1 • Comune / Common • Cod. 24508238


Durante il turno di entrambi i giocatori, puoi scartare questa carta al Cimitero per rimuovere dal gioco 1 carta dal Cimitero del tuo avversario.


During either player's turn, you can discard this card to the Graveyard to remove from play 1 card from your opponent's Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Veloce e designa un bersaglio. Scartare questa carta è il Costo di Attivazione. Non puoi attivare questo effetto nel Damage Step.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This is a Quick Effect.
Discarding "D.D. Crow" to activate its effect is a cost.
You cannot activate this effect during the Damage Step.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008
•Glorious Illusion: If the Lightsworn monster targeted by "Glorious Illusion" is removed from Graveyard by the effect of "D.D. Crow", "Glorious Illusion" would remain on the field meaninglessly. During the End Phase of your turn, its effect to send 2 cards from the top of your Deck to the Graveyard would be applied.
•Necro Gardna: If your opponent during their turn activates "D.D. Crow's" effect targeting "Necro Gardna", you can chain "Necro Gardna's" effect to your opponent's "D.D. Crow" effect.
•Shadow-Imprisoning Mirror: "D.D. Crow's" effect activates in the controller's hand. It does not activate in the Graveyard or on the field. "Shadow-Imprisoning Mirror" cannot negate "D.D. Crow's" effect.
OFFICIAL RULING - CROSS REFERENCE
•CRYSTAL BLESSING: If an effect like "D.D. Crow" is chained to "Crystal Blessing" to remove one of the targeted "Crystal Beast" monsters from your Graveyard, the remaining target is still placed in your Spell & Trap Card Zone.
•FELGRAND DRAGON: If "Felgrand Dragon" is sent from the field to the Graveyard and afterwards it is removed from play (with "D.D. Crow", etc.), "Felgrand Dragon" cannot be Special Summoned with "Dimension Fusion" because "Felgrand Dragon" cannot be Special Summoned from the Removed Zone. If the “Felgrand Dragon” is returned to the Graveyard from the Removed Zone (with “Miracle Dig”, etc.), the “Felgrand Dragon” cannot be Special Summoned from the Graveyard because it was not sent from the field to the Graveyard.
•IMPERIAL IRON WALL: While "Imperial Iron Wall" is active, optional effects that would remove card(s) from play cannot be activated, so the effect of "D.D. Crow", "Dark Core", "Bottomless Trap Hole", "Nobleman of Crossout", cannot be activated.
•LIGHT AND DARKNESS DRAGON: If the monster you select to Special Summon is removed from the Graveyard in Chain (by using “D.D. Crow”, etc.), before resolving the effect of “Light and Darkness Dragon”, the selected monster will not be Special Summoned but you will still destroy every card that you control.


CP05-IT017 LANCIO DEL MARTELLO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 26412047


Distruggi 1 mostro scoperto in Posizione di Attacco con ATK maggiore. (In caso di parità, tu scegli quale distruggere.)


Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il mostro da distruggere va determinato in Risoluzione. Puoi attivare questa carta anche se c'è solo 1 mostro Scoperto sul Terreno di entrambi i giocatori. Se ci sono più mostri sul Terreno con ATK maggiore uguale, il giocatore che ha attivato questa carta sceglie quale distruggere. Puoi attivare questa carta anche se il mostro con ATK maggiore è immune alle carte Magia e nessun mostro verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Hammer Shot" determines which monster to destroy using current ATK, not original ATK.
"Hammer Shot" does not target. You determine which monster is destroyed when "Hammer Shot" resolves.
OFFICIAL RULING - CROSS REFERENCE
•LORD OF D.: Lord of D. will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
•READY FOR INTERCEPTING: If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".


CP05-IT018 MILLE COLTELLI

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 63391643


Attiva solo mentre controlli un "Mago Nero" scoperto. Distruggi 1 mostro controllato dal tuo avversario.


Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Puoi attivare questa carta anche se controlli un "Mago Nero" considerato Magia Equipaggiamento.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if "Dark Magician" is equipped to your "Relinquished", you can activate "Thousand Knives".
OFFICIAL RULING - CROSS REFERENCE
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").


CP05-IT019 SIGILLO MALEDETTO DELLA MAGIA PROIBITA

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 58851034


Scarta 1 Carta Magia. Annulla l'attivazione e l'effetto di una Carta Magia e distruggila. Il tuo avversario non può attivare Carte Magia con quel nome durante il resto del Duello.


Discard 1 Spell Card. Negate the activation and effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Magia Rapida appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Non puoi negare una carta attivata per effetto di "Duplica Magia". Puoi attivare questa carta in catena all'attivazione di carte Continue come "Cannone a Onde Soniche", ma non in catena ai loro effetti. Se questa carta è Bersaglio di "Bambola Esca" potrai attivarla in catena, ma se decidi di non farlo verrà Scoperta e distrutta senza pagare il Costo di Attivazione e "Bambola Esca" tornerà nel Deck. Una carta Magia soggetta a questo effetto può comunque essere Posizionata. Questo effetto si applica per tutto il Duello, anche se venisse successivamente attivata “Giara di Fibra”. Questo effetto si applica ugualmente anche se neghi una tua carta Magia. Se "Pendente Nero" è soggetto a questo effetto, non causerà i 500 punti di danno quando raggiunge il Cimitero (neanche eventuali copie distrutte mentre si trovano Coperte). Se "Umi" è soggetto a questo effetto, lo sarà anche "Un Oceano Leggendario".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Cursed Seal of the Forbidden Spell" only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like "Archfiend's Oath".
If you activate a Spell Card and chain "Cursed Seal of the Forbidden Spell", then your opponent cannot activate Spell Cards of the same name, even though your opponent didn't activate the Spell Card in the first place.
When you negate and destroy "Black Pendant" with "Cursed Seal of the Forbidden Spell", and afterwards a Set "Black Pendant" is destroyed, the effect of "Black Pendant" will not be activated (neither the "Black Pendant" that was negated nor the Set "Black Pendant" destroyed later will inflict 500 damage).
OFFICIAL RULING - CROSS REFERENCE
•A LEGENDARY OCEAN: The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.


CP05-IT020 BARRIERA DELLO SPIRITO

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 53239672


Fino a quando controlli uno o più mostri, non ricevi danno da combattimento.


While you control a monster(s), you take no Battle Damage.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto riduce a 0 i danni da Battaglia ai tuoi Life Points ma non impedisce la distruzione dei tuoi mostri. Questo effetto si applica ugualmente anche se viene attaccato e distrutto il tuo unico mostro.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You still perform damage calculation with "Spirit Barrier" even though the damage to the controller’s Life Points becomes zero.
If you have 1 monster on the field, and "Airknight Parshath" attack and destroys it, and would do extra damage, there is still a monster on the field when "Airknight Parshath"’s effect would activate and resolve, so "Spirit Barrier"’s effect is applied, "Airknight Parshath" inflicts zero damage to your Life Points, and your opponent does not draw 1 card for "Airknight Parshath"’s effect.


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