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Gold Series
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GLD1-EN041 NEEDLE CEILING

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 38411870


Attiva solo quando ci sono 4 o più mostri sul Terreno. Distruggi tutti i mostri scoperti.


Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Per l'attivazione di questa carta sono inclusi i Segna-Mostri ed i mostri Coperti. Se il numero di mostri viene ridotto in catena, questo effetto si Risolverà ugualmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the number of monsters on the field is reduced below 4 after activation of "Needle Ceiling" (by chaining "Ring of Destruction", etc.), the effect of "Needle Ceiling" still resolves (see "Activation & Targeting Eligibility" on the Advanced FAQ).
Face-down monsters and Monster Tokens are included in determining the number of monsters on the field.


GLD1-EN042 ROYAL COMMAND

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 33950246


Annulla l'attivazione e gli effetti di tutti gli Effetti Scoperta.


Negate the activation and effects of all Flip Effect monsters' effects.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi Negare un effetto da Scoperta attivando questa carta in catena, tranne nel Damage Step.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card can be chained to the activation of a Flip Effect from a Flip Summon to negate the Flip Effect. It cannot be activated during the Damage Step, so if a Flip Effect Monster is flipped face-up when attacked you cannot chain "Royal Command" to negate its Flip Effect.
If "Royal Command" is active on the field both players may still Flip Summon monsters, but any Flip Effects are negated.
OFFICIAL RULING - CROSS REFERENCE
•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
•DARK-EYES ILLUSIONIST: If "Royal Command" is actived after "Dark-Eyes Illusionist's" effect resolves, "Dark-Eyes Illusionist's" effect is negated.


GLD1-EN043 RIVALRY OF WARLORDS

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 90846359


Quando questa carta si risolve, ogni giocatore manda mostri che controlla al Cimitero fino a quando controlla 1 solo Tipo di mostro. Fino a quando questa carta resta sul Terreno, ogni giocatore può controllare solo 1 Tipo di mostro.


Each player sends monsters they control to the Graveyard so that they only controls 1 Type of monster. Each player can only control 1 Type of monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Quando questo effetto si Risolve, ogni giocatore deve mandare al Cimitero i mostri necessari, in modo che i mostri Scoperti siano di un solo Tipo e non possono attivare effetti che evocherebbero mostri di Tipo diverso. Sono esclusi i mostri Coperti e le carte evocate per effetti come "Cappelli Magici". Ogni giocatore può controllare mostri di Tipo diverso dall'avversario. Puoi attivare questa carta anche se entrambi i giocatori non controllano alcun mostro Scoperto. Se un mostro Coperto di Tipo diverso viene Scoperto come risultato di Battaglia, verrà distrutto dopo il Calcolo dei Danni. Se controlli solo 1 mostro Scoperto, potrai offrirlo in Tributo per evocarne uno di Tipo diverso. I mostri di Tipo diverso, evocati Scoperti per effetti come "Cyber Giara" andranno distrutti a scelta del Controllore. Per effetti come "Intervento sul DNA", tutti i mostri sono considerati di Tipo appropriato. Se prendi il controllo di un mostro avversario di Tipo diverso, va distrutto. Gli effetti di "Paura Oscura", "Signore dei Vampiri" e "Fenice Sacra di Nephtys" non si attiveranno se distrutti da questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When "Rivalry of Warlords" is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don't select or name a Type when "Rivalry of Warlords" is activated; instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Typess, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.)
This also means that when "Rivalry of Warlords" is active, each player can control a different face-up Type than his opponent.
You can activate "Rivalry of Warlords" when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster's Type becomes that player's Type for purposes of "Rivalry of Warlords" (as long as the monster remains face-up on that player's side of the field).
When "Rivalry of Warlords" is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up.
While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.
As long as "Rivalry of Warlords" is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including "Jinzo"), but you can Special Summon face-down with "The Shallow Grave", "Morphing Jar #2", etc.
If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type.
If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even "Jinzo") as you would then have 2 different Types.
If "Cyber Jar" is activated while "Rivalry of Warlords" is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type.
When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with "DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.
If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no Type.
When "Rivalry of Warlords" is active you can activate "Dragonic Attack", but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.
If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.
OFFICIAL RULING - CROSS REFERENCE
•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
•SACRED PHOENIX OF NEPHTHYS: If "Rivalry of Warlords" is active, and your opponent takes control of your "Sacred Phoenix of Nephthys" while controlling monsters that are not Winged Beast-Type, "Sacred Phoenix of Nephthys" is not considered destroyed by the effect of "Rivalry of Warlords", but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase.
•URIA, LORD OF SEARING FLAMES: If you control “Rivalry of Warlords” and 2 other face-up Trap Cards, and you control a non-Pyro monster, you cannot send the 3 face-up Trap Cards to the Graveyard to Summon “Uria, Lord of Searing Flames” because “Rivalry of Warlords” prevents you from Summoning monsters of different Types.
•VAMPIRE LORD: When Vampire Lord is Summoned while your opponent’s Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords’ effect and won’t be Special Summoned.


GLD1-EN044 SKILL DRAIN

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 82732705


Paga 1000 Life Points. Gli effetti di tutti i Mostri con Effetto scoperti sul Terreno vengono annullati.


Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Questa carta nega gli effetti dei mostri che si trovano Scoperti sul Terreno quando il loro effetto si Risolve. Questa carta nega i Costi richiesti per attaccare, come "Elfo Oscuro", "Jirai Gumo" ed i mostri Toon. Questa carta non nega gli effetti che si attivano al di fuori del Terreno, come "Sangan", "Serpente Sinistro", "Pomodoro Mistico", "Signore dei Vampiri", "Kuriboh", "Sopravvissuto D.D." o "Cyber Drago". Questa carta non nega i Costi di Mantenimento degli Arcidemoni e di mostri come "Armatura Exe" e "L'Amazzone Scorbutica", nè impedisce l'evocazione di mostri come "Stregone del Chaos". Questa carta non nega l'effetto di un mostro che lascia il Terreno in Attivazione, come “Drago Imperatore del Chaos - Ambasciatore della Fine”, “Forza Esiliata” oppure "Grande Dezard" e "Soldato-Cannone" che offre in Tributo se stesso. Se attivi questa carta dopo aver Risolto l'effetto di “Mascelle della Trattativa Oscura” o "Hino-Kagu-Tsuchi", l'effetto di questi mostri non verrà negato. Se attivi questa carta dopo aver evocato un mostro tramite "Evocatore di Illusioni", il mostro Fusione verrà ugualmente distrutto in End Phase. I mostri Toon non verranno distrutti se "Mondo toon" venisse distrutta, ma non potranno attaccare direttamente i Life Points. Questa carta nega l'effetto di "Jinzo", se era già attiva prima della sua evocazione. I mostri Spirit non torneranno in Mano al Proprietario alla fine del Turno. "Guerriero di Ardesia" o "Drago Berserk", non aumenteranno i propri valori. I valori di mostri come "Bazoo il Mangia Anima" o "Drago Supremo Chimeratech" non saranno più soggetti alle modifiche dovute ai loro effetti, anche se questa carta venisse attivata in seguito oppure non fosse più attiva successivamente. "Forza d'Attacco Goblin" e "Drago Lanciere" non andranno in Posizione di Difesa dopo aver attaccato. I valori di "Abbandono" tornano 0 ed il mostro assorbito verrà distrutto. I mostri che possono ottenere Segnalini Magia, come "Abile Mago Nero", non ne otterranno altri e quelli che hanno verranno rimossi. Se "Kisetai" viene attaccato, si passa al Calcolo dei Danni come un mostro Normale. "Zombyra l'Oscuro" potrà attaccare direttamente i Life Points e il suo ATK non diminuirà. I valori di "Opzione di Gradius" e "Maju Garzett" diventano 0, anche se in seguito questa carta non fosse più attiva. Un mostro Union equipaggiato può essere cambiato in mostro, ma non viceversa. Puoi controllare 2 "Comandante - Custode di Tombe" se questa carta è attiva, ma se in seguito non fosse più attiva, dovrai sceglierne 1 da distruggere.
OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008
Paying 1000 Life Points is a cost.
"Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".
If your "Dark Flare Knight" is sent to the Graveyard while "Skill Drain" is active, its effect activates in the Graveyard so you can Special Summon "Mirage Knight" (but "Mirage Knight"'s effects will be negated once it is in play).
If your "Neko Mane King" is sent to the Graveyard by your opponent's card effect while "Skill Drain" is active, its effect is activated.
If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned.
"Skill Drain" will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves.
"Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".
"Skill Drain" will negate Flip Effects, and you can chain the activation of "Skill Drain" to the activation of a Flip Effect, but you cannot activate "Skill Drain" in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain "Skill Drain" to a Flip Effect that is activated because a monster was attacked while face-down.
If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates Flip Effects.
"Skill Drain" negates Quick Effects such as "Dark Paladin" and "Ryu Senshi".
While "Skill Drain" is active you cannot Tribute a face-up "Kaiser Seahorse" to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down "Kaiser Seahorse".
While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for "The Unfriendly Amazon", "Armor Exe", Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with "Dark Elf" or "Jirai Gumo".
Restrictions are also lifted, so you can attack with "Ultimate Obedient Fiend" even if you have other cards on your side of the field.
Spirit Monsters are not returned to the owner's hand while "Skill Drain" is active.
Toon Monsters' effects are negated while "Skill Drain" is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if "Toon World" is destroyed, but they cannot attack your opponent directly.
"Jinzo" cannot negate Trap Cards while "Skill Drain" is already active, because "Skill Drain" is negating "Jinzo"'s effect. But if "Jinzo" is already on the field, you cannot activate "Skill Drain" because "Jinzo"'s effect prevents you from doing so.
When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied, and you have to start over from the beginning.
If your opponent uses "Bazoo the Soul-Eater"'s effect to increase its ATK, and you use "Skill Drain", "Bazoo the Soul-Eater"'s ATK returns to normal, even if "Skill Drain" is destroyed after resolving. If "Skill Drain" is negating "Bazoo the Soul-Eater"'s effect, you can still pay the cost and remove monsters in your Graveyard from play, but "Bazoo the Soul-Eater"'s ATK will not increase.
"Goblin Attack Force" and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.
Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.
Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
If a face-down "Kisetai" is attacked while "Skill Drain" is active, the effect of "Kisetai" is negated, damage calculation is performed, and "Kisetai" will not equip itself to the attacking monster. But if "Kisetai" is already an Equip Spell Card, and "Skill Drain" is activated, Kisetai is unaffected because it is no longer an Effect Monster.
The effects of "Zombyra the Dark" are negated while "Skill Drain" is active, so "Zombyra the Dark" can attack your opponent directly, and its ATK is not decreased because of its effect. If "Skill Drain" is destroyed, "Zombyra the Dark"'s ATK is not changed.
The ATK and DEF of "Gradius' Option", the ATK of "Maju Garzett", and similar monsters is 0 while "Skill Drain" is active, and is not restored even if "Skill Drain" is destroyed.
If "Skill Drain" is activated after "Hayabusa Knight"'s first attack, "Hayabusa Knight" does not get its second attack.
You can Special Summon "Gilasaurus" while "Skill Drain" is active, but its effect is negated so your opponent does not get to Special Summon.
Do not roll dice for Archfiends while "Skill Drain" is active.
A Union Monster that attached itself to another monster before "Skill Drain" became active is unaffected by "Skill Drain". If "Skill Drain" is active, you can activate a Union Monster's effect to attach it to another monster, but nothing happens and it remains a monster.
"Skill Drain" will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with "Summoner of Illusions", and then "Skill Drain" is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with "Magical Scientist", and then "Skill Drain" is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Extra Deck at the end of the turn.
When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.
If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if "Skill Drain" is active at the time "Hino-Kagu-Tsuchi"'s effect activates, then the effect is negated.
Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summon "Terrorking Archfiend" if there are no Archfiends on the field.
You can have 2 "Gravekeeper's Chiefs" on the field while "Skill Drain" is active, but if "Skill Drain" is destroyed, select 1 of the "Gravekeeper's Chiefs" and destroy it.
RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 12, 2008
•D.D. Assailant: "D.D. Assailant's" effect activates after damage calculation, during the time the Flip Effects of attacked Flip Effect monsters activate. If "Skill Drain" is active, it will negate "D.D. Assailant's" effect when it resolves.
OFFICIAL RULING - CROSS REFERENCE
•ALIEN HYPNO: If you take control of your opponent’s monster with “Alien Hypno” and “Skill Drain” is activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later negated or removed from the field, the selected monster is returned to your control.
•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
•ANCIENT LAMP: If “Skill Drain” is active on the field, the effects of “Ancient Lamp” will be negated. (Attacks will not be re-directed.)
•ANTEATEREATINGANT: If you activate the effect of “Anteatereatingant”, then activate “Skill Drain”, “Anteatereatingant” still can’t attack that turn. (Even if “Skill Drain” was chained to the effect.)
•ARMOR EXE: If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.
•ATOMIC FIREFLY: Atomic Firefly's effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.
•BALLOON LIZARD: While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
•BEHEMOTH THE KING OF ALL ANIMALS: If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.
•BERSERK DRAGON: While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.
•BIG SHIELD GARDNA: Skill Drain only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".
•BURNING ALGAE: Burning Algae's effect cannot be negated by "Skill Drain".
•CARD TROOPER: If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.
•CHAINSAW INSECT: If “Skill Drain” is active, your opponent will not get to draw, unless “Chainsaw Insect” is destroyed in the battle, then its effect will activate in the Graveyard and your opponent will draw 1 card.
•CHIRON THE MAGE: The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
•CLOUDIAN - GHOST FOG: If “Skill Drain” is activated while a monster has Fog Counter(s), the Fog Counter(s) remain on the monster.
•COMBO FIGHTER: If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
•COMBO MASTER: If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
•CRYSTAL BEAST MONSTERS: While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
•D.D. SURVIVOR: If “Skill Drain” is active when “D. D. Survivor” is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.
•DARK CATAPULTER: If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.
•DARK MAGICIAN OF CHAOS: While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are negated, but the 3rd effect is not negated.
•DARK PALADIN: Dark Paladin's +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.
•DARK HUNTER: While "Skill Drain" is active, all of "Dark Hunter's" effects are negated because the primary effect, "This card's effect changes depending on the number of DARK monsters in your Graveyard", is negated.
•DARK WORLD MONSTERS: The effects of these cards activate in the Graveyard, so “Skill Drain” will not negate their effects.
•DARKBLAZE DRAGON: If "Skill Drain" is face-up on the field when "Darkblaze Dragon" is Special Summoned from the Graveyard, or if "Skill Drain" is activated after "Darkblaze Dragon" is Special Summoned from the Graveyard, "Skill Drain" will negate "Darkblaze Dragon's" effect that doubles its original ATK and DEF to create a new current ATK and DEF. If "Skill Drain" is later negated or removed from the field, the original ATK and DEF are not doubled again.
•DESTINY HERO - CAPTAIN TENACIOUS: If “Skill Drain” is active during the Standby Phase when this effect resolves, this effect will be negated, even if “Skill Drain” was activated after your “Destiny Hero” monster was destroyed.
•DOOM SHAMAN: If "Doom Shaman" leaves the field while its effect is negated by "Skill Drain", etc., monsters Special Summoned by its effect will not be destroyed.
•ELEMENTAL HERO NEO BUBBLEMAN: If “Skill Drain” is active, this card is no longer treated as “Elemental Hero Bubbleman”.
•ELEMENTAL HERO WILDHEART: For “Elemental Hero Wildheart” vs. “Skill Drain”, whichever effect was active on the field first takes precedence. So if “Elemental Hero Wildheart” is on the field and “Skill Drain” is activated, his effect is not negated. But if “Skill Drain” is on the field and “Elemental Hero Wildheart” is Summoned, his effect is negated by “Skill Drain” as long as “Skill Drain” remains on the field.
•EXODIA NECROSS: While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.
•EXODIA NECROSS: While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.
•FELGRAND DRAGON: If "Skill Drain" is face-up on the field when "Felgrand Dragon" is Special Summoned, or if "Skill Drain" is activated after "Felgrand Dragon" is Special Summoned, "Skill Drain" will negate "Felgrand Dragon's" ATK gaining effect. If "Skill Drain" is later negated or removed from the field, the ATK gain is not reapplied.
•FOX FIRE: While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.
•FUSILIER DRAGON, THE DUAL-MODE BEAST: If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain 2800/2000.
•GEAR GOLEM THE MOVING FORTRESS: If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated.
•GIANT KOZAKY: The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed.
•GLADIATOR BEAST DIMACARI: If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster, it can attack twice during the Battle Phase. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Dimacari’” will no longer be able to attack twice with its effect. Even if “Skill Drain” is later negated or removed from the field, “Gladiator Beast Dimacari’s” effect to attack twice during the Battle Phase will not be reapplied.
•GLADIATOR BEAST HOPLOMUS: If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster, its original DEF becomes 2400. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Hoplomus’” original DEF will return to 2100. Even if “Skill Drain” is later negated or removed from the field, the original DEF of “Gladiator Beast Hoplomus” will remain at 2100.
•GLADIATOR BEAST LAQUARI: If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster, its original ATK becomes 2100. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Laquari’s” original ATK will return to 1800. Even if “Skill Drain” is later negated or removed from the field, the original ATK of “Gladiator Beast Laquari” will remain at 1800.
•GORA TURTLE OF ILLUSION: If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.
•HARPIE QUEEN: If "Skill Drain" is active on the field, while "Harpie Queen" is on the field its name will not be treated as "Harpie Lady".
•LEGENDARY FIEND: While "Skill Drain" is active, the ATK gain disappears. When "Skill Drain" is negated or removed from the field, the ATK gain is not reapplied.
•LIGHT AND DARKNESS DRAGON: If “Light and Darkness Dragon” is Summoned or flipped face-up while “Skill Drain” is active, “Light and Darkness Dragon’s” first effect will be negated. Its second effect will still activate whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of “Light and Darkness Dragon” will be negated so the activation of the Spell, Trap, or effect of Effect Monster will not be negated and “Light and Darkness Dragon” will not lose ATK or DEF. Its third effect that activates when it is destroyed and sent to the Graveyard will not be negated because this effect activates and resolves while “Light and Darkness Dragon” is not on the field.
•MAGICAL SCIENTIST: If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.
•MAJESTIC MECH - GORYU: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.
•MAJESTIC MECH - OHKA: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.
•MAJESTIC MECH - SENKU: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.
•MAJU GARZETT: If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later destroyed.
•MAN BEAST OF ARES: If “Man Beast of Ares” gains ATK, but then “Skill Drain” is activated, the ATK increase is wiped out. Even if “Skill Drain” is later destroyed, the ATK increase is not restored. (Although new ATK can be gained.)
•MATAZA THE ZAPPER: While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.
•MEGAROCK DRAGON: If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon” is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed later, the original ATK and DEF of “Megarock Dragon” will remain zero.
•MIRAGE KNIGHT: Mirage Knight can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However, "Mirage Knight"'s effects are negated by "Skill Drain".
•MONTAGE DRAGON: If "Skill Drain" is active while "Montage Dragon" is face-up on the field, its ATK becomes 0. If "Skill Drain" is later negated or removed from the field, its ATK remains 0.
•NEO-SPACIAN DARK PANTHER: If “Skill Drain” is activated after “Neo-Spacian Dark Panther’s” effect has resolved, the effects that the “Dark Panther” copied will be negated, but it will still keep the copied card name until the end of the turn.
•NEO-SPACIAN GLOW MOSS: If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will occur.
•POWER BOND: If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.
•POWER CAPSULE: You can activate and resolve “Power Capsule” even if “Skill Drain” is on the field.
•PROTO-CYBER DRAGON: If “Skill Drain” is active, this card is no longer treated as “Cyber Dragon”. You could not use it for “Attack Reflector Unit”, etc.
•RAVIEL, LORD OF PHANTASMS: If “Skill Drain” is activated, any “Phantasm Tokens” on the field still cannot attack. (Also, while “Skill Drain” is active, “Raviel, Lord of Phantasms” will not generate any more “Phantasm Tokens”.)
•SACRED PHOENIX OF NEPHTHYS: If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not destroyed in this case).
•SAND MOTH: Even if “Skill Drain” is active when “Sand Moth” is Special Summoned by its own effect, its ATK and DEF will remained switched. (2000 ATK / 1000 DEF).
•SILENT INSECT: If “Silent Insect” is face-up on the field, you can activate “Skill Drain” by paying 1000 Life Points, but its effect will be negated. If “Skill Drain” is active on the field when you Normal or Flip Summon “Silent Insect”, its effects are negated and it will remain in Attack Position.
•SKILLED DARK MAGICIAN: When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
•SKILLED WHITE MAGICIAN: When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
•SONIC JAMMER: If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was flipped, activated its effect, and applied its effect.
•SPIRIT REAPER: If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain" is later removed from the field "Spirit Reaper" wil be destroyed.
•SPIRIT REAPER: Spirit Reaper can be destroyed as a result of battle while "Skill Drain" is active.
•SUPER DOUBLE SUMMON: You can activate “Super Double Summon” and select a Gemini Monster that is having its effect negated by “Skill Drain”. The Gemini Monster will be treated as having been Normal Summoned while face-up on the field, but the effects it gains will be negated by “Skill Drain”. If “Skill Drain” is negated or removed from the field later in the turn, the selected Gemini Monster’s effects will be active and can be used.
•TERRORKING ARCHFIEND: While "Skill Drain" is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon "Terrorking Archfiend".
•THE AGENT OF WISDOM - MERCURY: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.
•THE CREATOR: If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").
•THE SIX SAMURAI - KAMON: If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare an attack that turn.
•THE SIX SAMURAI - NISASHI: If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an attack that turn.
•THE UNHAPPY GIRL: If "The Unhappy Girl" applies her effect to a monster, and "Skill Drain" is then activated and resolves, and "Skill Drain" is then destroyed afterwards, then "The Unhappy Girl"'s effect is re-applied and the monster that battled with her before "Skill Drain" was activated cannot attack or change battle position once again.
•UFOROID FIGHTER: If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.
•VENNOMINAGA THE DEITY OF POISONOUS SNAKES: If "Skill Drain" is already active on the field when Vennominaga is Special Summoned, the effect of Vennominaga is negated.
•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by “Skill Drain” but it will be negated by “The End of Anubis”.
•WINGED KURIBOH LV10: You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.
•ZOMA THE SPIRIT:
"Zoma the Spirit's" effect cannot be negated by "Skill Drain".


GLD1-EN045 SPELL SHIELD TYPE-8

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 38275183


Scegli e attiva 1 dei seguenti effetti:
•Annulla l'attivazione e l'effetto di una Carta Magia che designa 1 mostro sul Terreno come bersaglio, e distruggi quella Carta Magia.
•Manda 1 Carta Magia dalla tua Mano al Cimitero per annullare l'attivazione e l'effetto di una Carta Magia e distruggerla.


Select and activate 1 of the following effects:
•Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
•Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una Carta Magia è il Costo di Attivazione del secondo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Discarding a Spell Card for "Spell Shield Type-8" is a cost.


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