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Busta dei Campioni > CP06 • Sfida Sei
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CP06-IT011 POTERE DEL MAGO

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 83746708


Il mostro equipaggiato guadagna 500 ATK e DEF per ogni Carta Magia e Trappola che controlli.


The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il valore di ATK e DEF del Mostro Equipaggiato va calcolato continuamente. Vengono contate carte Magia, Trappola e Terreno, Coperte o Scoperte, compresa questa. Vanno sempre contate le carte sul Terreno di chi Controlla questa carta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.
If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.
OFFICIAL RULING - CROSS REFERENCE
•UNION RIDER: The Union Monster you equip to your "Union Rider" is actually placed in your Spell & Trap Card Zone, so it counts for you for "Mage Power", etc.


CP06-IT012 SENTINELLA DEI MARI

ACQUA / WARET

ACQUA / AQUA • ATK 1300 • DEF 1000 • Lv. 4 • Comune • Cod. 85448931


Un guerriero tritone dedito a difendere l'oceano contro chiunque cerchi di contaminarlo.


A merman warrior dedicated to defending the ocean against anyone who would defile it.



CP06-IT013 UOMO BATTERIA AA

TUONO • EFFETTO / THUNDER • EFFECT

LUCE / LIGHT • ATK 0 • DEF 0 • Lv. 3 • Comune • Cod. 63142001


Se tutti gli "Uomo Batteria AA" che controlli sono in Posizione d'Attacco, questa carta guadagna 1000 ATK per ognuno di essi. Se tutti gli "Uomo Batteria AA" che controlli sono in Posizione di Difesa, questa carta guadagna 1000 DEF per ognuno di essi.


If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Entrambi gli effetti sono Continui. L'ATK e il DEF vanno ricalcolati quando necessario.
RULING FROM JUDGES FORUM - LAST UPDATE JULY 27, 2008
•: When the "Batteryman AA" is successfully Summoned, its Continuous Effects are applied automatically. After the Continuous Effect is applied, effects that respond to the successful Summon can be activated.
OFFICIAL RULING - CROSS REFERENCE
•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: If you Tribute Summon this card by Tributing a “Batteryman” monster, this card’s Trigger Effect can be chained to. After the Trigger Effect resolves, “Voltech Dragon” then has the appropriate effect applied to it. So if you Tributed “Batteryman D”, the opponent may activate “Trap Hole” as a chain to the effect of “Voltech Dragon” and destroy “Voltech Dragon” before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give “Voltech Dragon” immunity, you can destroy it before it becomes immune.)


CP06-IT014 INCUBO TEBANO

DEMONE • EFFETTO / FIEND • EFFECT

LUCE / LIGHT • ATK 1500 • DEF 500 • Lv. 4 • Comune • Cod. 51838385


Fino a quando non hai carte nella tua mano e nelle tue Zone Carte Magia & Trappola, questa carta guadagna 1500 ATK.


While you have no cards in your hand and in your Spell & Trap Card Zone, this card gains 500 ATK.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta viene ugualmente distrutta in Battaglia da un mostro con ATK superiore a 1500 anche se usi l'effetto di "Kuriboh" e non controlli nessun'altra carta. Questo effetto non si applica quando controlli "Embodiment of Apophis" che è considerato anche carta Trappola.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have only "Kuriboh" in your hand, and no Spell or Trap Cards on the field, and your "Theban Nightmare" battles with a card that has higher ATK/DEF, and you discard "Kuriboh", the ATK of "Theban Nightmare" is increased by 1500 AFTER damage calculation (but "Theban Nightmare" is still destroyed by damage calculation unless an effect like "Waboku" had been activated previously during the turn).
OFFICIAL RULING - CROSS REFERENCE
•EMBODIMENT OF APOPHIS: If you control “Theban Nightmare” and “Embodiment of Apophis”, you control a Trap Card so the effect of “Theban Nightmare” cannot be applied.


CP06-IT015 OHKA - MECH MAESTOSO

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 2400 • DEF 1400 • Lv. 6 • Comune • Cod. 69303178


Puoi Evocare tramite Evocazione Normale questa carta senza offrire alcun mostro come Tributo. Se lo fai, essa viene mandata al Cimitero durante la End Phase.


You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Continuo. Il secondo effetto è Innescato. Se questo mostro è stato evocato con Evocazione Normale senza Tributo e si trova Coperto nella End Phase o c'è "Risucchia Abilità", non andrà al Cimitero. Se questo mostro viene Coperto e di nuovo Scoperto nello stesso Turno in cui è stato evocato con Evocazione Normale, verrà ugualmente mandato al Cimitero nella End Phase. L'effetto che manda questo mostro al Cimitero se evocato con Evocazione Normale senza Tributo si attiva in qualunque End Phase, anche di Turni successivi e anche per effetti come "Riduzione del Costo".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Flipping "Majestic Mech - Ohka" or "Majestic Mech - Goryu" face-down will not reset their memory of how they were Summoned. So if you Normal Summoned them with fewer Tributes by using their effect, they will still be sent to the Graveyard by their effect during the End Phase even if they have been flipped face-down since being Summoned. (However, as long as they are face-down DURING the End Phase, their effect will not activate during that End Phase.)
The effect of "Majestic Mech - Ohka" and "Majestic Mech - Goryu" that sends itself to the Graveyard will activate during the End Phase of every turn (if they were Normal Summoned with fewer Tributes by using their effect).
If "Skill Drain" is active during the End Phase, it will negate the effects of a "Majestic Mech" so the "Majestic Mech" will not send itself to the Graveyard.
If you activate "Cost Down" and Normal Summon "Majestic Mech - Ohka" without Tributes (because it is Level 4) or "Majestic Mech - Goryu" with 1 Tribute (because it is Level 6), their effects will still activate during the End Phase and they will be sent to the Graveyard.
The effect of a "Majestic Mech" to send itself to the Graveyard is a Trigger Effect that can be chained to.
RULING FROM JUDGE FORUM - LAST UPDATE JANUARY 10, 2008
•Light-Imprisoning Mirror: "The effect of a “Majestic Mech - Ohka” to send itself to the Graveyard can be negated by "Light-Imprisoning Mirror".
OFFICIAL RULING - CROSS REFERENCE
•LIGHT AND DARKNESS DRAGON: If “Light and Darkness Dragon” negates the activation of the effect of “Majestic Mech - Ohka” or “Majestic Mech - Goryu” that activate during the End Phase, the effect of the “Majestic Mech - Ohka” or “Majestic Mech - Goryu” will activate again during the same End Phase. If the effect of “Majestic Mech - Ohka” or “Majestic Mech - Goryu” is activated during the End Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the second effect of “Light and Darkness Dragon” will still activate, but it will not be able to negate the activation and the “Majestic Mech - Ohka” or “Majestic Mech - Goryu” will be sent to the Graveyard.


CP06-IT016 ANIMA DELLA LUCE E DELLA PUREZZA

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 2000 • DEF 1800 • Lv. 6 • Comune • Cod. 77527210


Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta può solamente essere Evocata tramite Evocazione Speciale rimuovendo dal gioco 2 mostri LUCE dal tuo Cimitero. Durante la Battle Phase del tuo avversario, i mostri che controlla perdono 300 ATK.


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. During your opponent's Battle Phase, monsters they controls lose 300 ATK.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Continuo.
OFFICIAL RULING - CROSS REFERENCE
•LAST TURN: If you activate “Last Turn” and select your “The Rock Spirit” or “Soul of Purity and Light” their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of “Injection Fairy Lily” and other monster effects during the special Battle Phase.
•THE END OF ANUBIS: The End of Anubis WILL NOT negate the Special Summon of "Chaos Emperor Dragon - Envoy of the End", "Black Luster Soldier - Envoy of the Beginning", "Dark Necrofear", "Soul of Purity and Light", etc. (because these involve costs, not effects, and "The End of Anubis" cannot negate paying costs). "The End of Anubis" WILL NOT negate "Strike Ninja"'s effect because removing 2 DARK monsters from the Graveyard is a cost.


CP06-IT017 AMPLIFICATORE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune • Cod. 00303660


Equipaggia solo a "Jinzo". Fino a quando questa carta resta equipaggiata, l'effeto del mostro equipaggiato non annulla gli effetti delle Carte Trappola del suo controllore. Quando questa carta viene rimossa dal Terreno, distruggi il mostro equipaggiato. L'attivazione e l'effetto di questa carta non possono essere annullati.


Equip only to "Jinzo". While this card is equipped, the equipped monster's does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il Controllore di "Jinzo" equipaggiato può attivare le carte Trappola, non il Controllore di questa carta. Se sul Terreno ci sono 2 "Jinzo", di cui 1 equipaggiato, nessun giocatore può attivare le carte Trappola. Se questa carta viene spostata su un altro "Jinzo", il primo "Jinzo" non verrà distrutto. Se con "Strappa Possesso" prendi il controllo di "Jinzo" equipaggiato, non puoi attivare "Ordine Imperiale". Se controlli “Risucchia Abilità” e "Jinzo" equipaggiato, il tuo avversario non può attivare "Decreto Reale".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.
It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.
If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.
If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.
If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.
If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.
If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.
You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".


CP06-IT018 ONDATA GELIDA

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune • Cod. 60682203


Questa carta può essere attivata solamente all'inizio della tua Main Phase 1. Fino al tuo prossima turno, nessun giocatore può attivare o Posizionare carte Magia o Trappola, o attivare i loro effetti.


This card can only be activated at the start of Main Phase 1. Until your next turn, neither player can activate or Set Spell or Trap Cards, or activate their effects.


RULING - ULTIMO AGGIORNAMENTO 23 GIUGNO 2008
Non puoi attivare questa carta se già hai Attivato o Posizionato altre carte. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate. Se questa carta viene negata, non puoi attivarne un'altra copia nello stesso Turno. Una volta applicato questo effetto è comunque possibile assorbire un mostro con "Abbandono" o cambiare un mostro Union in Equipaggiamento; mentre non si potrà equipaggiare "Bozzolo dell'Evoluzione" a "Piccola Falena". Non puoi attivare l'effetto di una carta Continua con effetto Innescato, come "Ultima Offerta" o "Inciampare". Non puoi negare una carta con effetto Continuo già attiva sul Terreno, come "Legame Gravitazionale" o "Livello Limite - Area B".
OFFICIAL RULING - LAST UPDATE OCTOBER 24, 2008
"Cold Wave" can only be activated when you start your Main Phase 1. If you activate any other effects or Normal Summon or Set a monster during your Main Phase 1, you cannot activate "Cold Wave".
The Ignition-like effects of Continuous Spell or Trap Cards like "Blaze Accelerator" cannot be activated while "Cold Wave's" effect is applied.
The Trigger Effects of Spell and Trap Cards, like "Begone, Knave!" or "Card of Safe Return", cannot activate while "Cold Wave's" effect is applied.
RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 31, 2008
•: If you activate "Cold Wave" and your opponent chains "Solemn Judgment" / "Magic Jammer" / etc. to negate its activation, you will not be able to activate another copy of "Cold Wave" that turn.
•: When a player activates "Cold Wave", Spell and Trap Cards can be chained. "Cold Wave's" effect isn't applied until it resolves.
•Lightsworn Sabre: The Trigger Effects of Spell and Trap Cards will not activate while "Cold Wave" is being applied. Cards like "Lightsworn Sabre" cannot activate their Trigger Effects while "Cold Wave" is being applied.
•Limit Reverse: After "Cold Wave" is activated, if the monster Special Summoned by "Limit Reverse" is changed to Defense Position, it is still destroyed by "Limit Reverse" because this effect does not start a Chain (it does not "activate").
•Skill Drain: "Skill Drain's" effect is a Continuous Effect. If "Skill Drain" is already active before "Cold Wave" is activated, or even if "Skill Drain" is chained to "Cold Wave", it won't be affected.
•Ultimate Offering: After "Cold Wave" resolves, the "Ignition-Like" effects of Continuous Trap Cards like "Ultimate Offering" cannot be activated.
OFFICIAL RULING - CROSS REFERENCE
•DESTINY BOARD: Cold Wave will prevent the effect of "Destiny Board" to bring a Spirit Message to the field for the turn "Cold Wave" is activated.


CP06-IT019 CAPPELLI MAGICI

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune • Cod. 81210420


Attiva questa carta solo durante la Battle Phase del tuo avversario. Seleziona 2 carte che non siano carte Mostro dal tuo Deck e 1 dei Mostri che controlli. Mischia quelle 3 carte e Posizionale sul Terreno coperte in Posizione di Difesa. Le 2 carte selezionate dal tuo Deck sono considerate come mostri (ATK 0/DEF 0) e vengono distrutte alla fine della Battle Phase.


Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Quando attivi questa carta si innesca un Replay. Devi mostrare le 2 carte Non-mostro scelte. Non puoi attivare questa carta se non hai altre 2 Zone mostro libere. Le carte scelte sono considerate in qualunque caso mostri senza effetto. Se è attiva "Luce dell'Intervento", le 3 carte andranno piazzate Scoperte. Se le carte sono "Pendente Nero" o "Shuriken Fuhma", i loro effetti si attiveranno sia se attaccati, sia se mandati al Cimitero al termine di questo effetto. Se le carte sono "Bara Oscura" o "Statua del Malvagio", i loro effetti si attiveranno solo se vanno al Cimitero a causa di questo effetto o di un altro, mentre sono ancora Coperti (non se vengono distrutte in Battaglia). Con "Ultima Offerta" puoi usare le carte Non-mostro come Tributo per evocazioni. Puoi attivare questa carta su un Segna-Mostro. Se attivi questa carta su "Embodiment of Apophis" (mentre è mostro), tornerà Coperto nella Zona Magia/Trappola.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
You cannot activate "Magical Hats" if you do not have at least 2 open Monster Card Zones.
You must show your opponent the 2 selected Non-Monster Cards before they are Set.
If you activate "Magical Hats" while "Light of Intervention" is active, the cards are placed in face-up Defense Position.
If you select "Black Pendant", when it is destroyed during the end of the Battle Phase its effect activates, even if it was face-down.
If one of the Non-Monster Cards is removed from play with "Interdimensional Matter Transporter", it is destroyed when it is returned to the field during the End Phase.
If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 1, 2008
•Dark Coffin / Statue of the Wicked: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.
•Desert Sunlight: If a player activates "Desert Sunlight" to flip face-up the cards Special Sumoned by "Magical Hats", the two Non-Monster Cards would be treated as Monster Cards with 0 ATK and 0 DEF for the remainder of the Battle Phase. At the end of the Battle Phase, the Non-Monster Cards Special Summoned by "Magical Hats" are destroyed.
OFFICIAL RULING - CROSS REFERENCE
•BARRIER STATUE OF THE ABYSS: You cannot activate “Magical Hats” while a Barrier Statue is in play.
•DNA CHECKUP: You cannot target a face-down Spell Card Special Summoned by “Magical Hats”.
•EMBODIMENT OF APOPHIS: If “Embodiment of Apophis” is a monster, and you use “Magical Hats” with it, it returns to your Spell & Trap Card Zone face-down. The other effects of “Magical Hats” apply normally.
•FATAL ABACUS: For the effect of "Fatal Abacus" to trigger, a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to "Relinquished" or "Sword Hunter" that is sent to the Graveyard will not trigger this effect. Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of "Magical Hats" will not trigger this effect.
•JOWGEN THE SPIRITUALIST: While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.
•MY BODY AS A SHIELD: My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".
•NECROVALLEY: If "Necrovalley" is active and you Special Summon the Spell Card "Gravekeeper’s Servant" with "Magical Hats", its ATK and DEF will be 500.
•RIVALRY OF WARLORDS: If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no Type.
•THE LAST WARRIOR FROM ANOTHER PLANET: Neither player can activate "Scapegoat", "Magical Hats", "Monster Reborn", etc.
•ZOMA THE SPIRIT: If a "Zoma the Spirit" is Special Summoned with "Magical Hats", its effect will not activate when it is destroyed in battle.


CP06-IT020 MURO DIMENSIONALE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune • Cod. 67095270


Attiva solo quando il tuo avversario dichiara un attacco. Al tuo posto, il tuo avversario riceve il danno da combattimento che tu avresti dovuto ricevere in seguito a questa battaglia.


Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi attivare questa carta solo nel Battle Step (anche se il tuo avversario ti attacca direttamente), tuttavia l'effetto si applica durante il Calcolo dei Danni e non va in catena. Non puoi attivare questa carta se il tuo avversario ha attivato "Waboku". Se il mostro attaccante ha un effetto che si attiverebbe dopo aver inflitto danni da Battaglia, come "Don Zaloog", quell'effetto non si attiverà. Questa carta non designa alcun Bersaglio. Questo effetto non è cumulabile.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The effect of "Dimension Wall" is applied during damage calculation and cannot be chained to.
If your opponent already activated "Waboku" this turn, then they cannot take battle damage, so you cannot activate "Dimension Wall". However, you can chain "Dimension Wall" to "Waboku" if the timing is appropriate.
If "Don Zaloog" attacks and "Dimension Wall" is used, neither player gets the effect of "Don Zaloog".
"Dimension Wall" is not an effect that targets.


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