yu-judges

 

 

Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768

       Ricerca/Search:

 
 
   
CATALOGO CARTE

Deck
Espansioni
    LDD • Drago Bianco Occhi Blu
    PMT • Predoni Metallici
    SDM • Sovrano della Magia
    SDF • Servitore del Faraone
    LDI • Labirinto dell'Incubo
    DCR • Crisi Oscura
    IOC • Invasione del Caos
    AST • Antico Santuario
    SOD • Anima del Duellante
    RDS • Ascesa del Destino
    FET • Eternità Fiammeggiante
    DR1 • Rivelazione Oscura 1
    TLM • Il Millennio Perduto
    DB2 • Inizio Oscuro 2
    CRV • Rivoluzione Cibernetica
    DR2 • Rivelazione Oscura 2
    EEN • Energia Elementale
    DP1 • Jaden Yuki
    DP2 • Chazz Princeton
    SOI • Ombra dell'Infinito
    EOJ • Nemico della Giustizia
    POTD • Potere del Duellante
    CDIP • Impatto Cyberoscuro
    DR3 • Rivelazione Oscura 3
    DP03 • Jaden Yuki Vol. 2
    DP05 • Aster Phoenix
    STON • Attacco di Neos
    DP04 • Zane Truesdale
    FOTB • Forza del Distruttore
    TAEV • Evoluzione Tattica
    GLAS • Assalto del Gladiatore
    PTDN • Oscurità Fantasma
    DP06 • Jaden Yuki Vol. 3
    DP07 • Jesse Anderson
    LODT • Luce della Distruzione
    RP01 • Retro Pack
    TDGS • Genesi del Duellante
    CSOC • Crocevia del Chaos
Busta Torneo
Busta dei Campioni
Promo
Premium Pack
Tin Box
Hobby League
Serie Oro
Segna-Mostro


Deck
Set
Tournament Pack
Champion Pack
Promos
Tin Box
Shonen Jump Magazine
Duelist League
Hobby League
Premium Pack
Mc Donald's
Mattel Action Figure
Gold Series
Anniversary Pack
Token

 

Espansioni > RP01 • Retro Pack
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11


RP01-IT080 CORRENTE ASCENDENTE

MAGIA TERRENO / FIELD SPELL

SPELL SPEED 1 • Comune / Common • Cod. 45778932


Tutti i Mostri VENTO guadagnano 500 ATK e perdono 400 DEF.


All WIND monsters gain 500 ATK and lose 400 DEF.


RULING - ULTIMO AGGIORNAMENTO 14 AGOSTO 2007
Questo effetto si applica ai mostri Scoperti su tutto il Terreno. Questo effetto si applica immediatamente su un mostro Scoperto da un attacco.


RP01-IT081 SCINTILLA LUMINOSA

MAGIA TERRENO / FIELD SPELL

SPELL SPEED 1 • Comune / Common • Cod. 81777047


Tutti i Mostri LUCE guadagnano 500 ATK e perdono 400 DEF.


All LIGHT monsters gain 500 ATK and lose 400 DEF.


RULING - ULTIMO AGGIORNAMENTO 14 AGOSTO 2007
Questo effetto si applica ai mostri Scoperti su tutto il Terreno. Questo effetto si applica immediatamente su un mostro Scoperto da un attacco.
OFFICIAL RULING - CROSS REFERENCE
•GRADIUS' OPTION: Equipping "Axe of Despair" to "Gradius’ Option" has no purpose. Activating "Reinforcements" targeting "Gradius’ Option" serves no purpose. "Luminous Spark" on the field will not change the ATK/DEF of "Gradius’ Option". It always has the same ATK/DEF of the selected "Gradius".
•LIGHT AND DARKNESS DRAGON: The ATK and DEF lost by “Light and Darkness Dragon” from its second effect is applied to its total ATK, including all other gains and losses of ATK and/or DEF. Example: If you use the second effect of “Light and Darkness Dragon” 4 times (500 X 4 = 2000 loss of ATK and DEF) while “Luminous Spark” is face-up on the Field Spell Card Zone, the “Light and Darkness Dragon” will have 1300 ATK and 0 DEF. If “Luminous Spark” is then removed from the field or negated, the “Light and Darkness Dragon’s” would change to 800 ATK and 400 DEF.
•POLE POSITION: EXAMPLE #1: I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon “X-Head Cannon”.
•POLE POSITION: EXAMPLE #4 : I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am not allowed to Set a card.


RP01-IT082 MESSAGGERO DI PACE

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 44656491


Durante ogni tua Standby Phase, paga 100 Life Points o distruggi questa carta. Nessun giocatore può dichiarare attacchi con mostri scoperti con ATK di 1500 o maggiore.


During each of your Standby Phases pay 100 Life Points or destroy this card. Neither player can declare attacks with face-up monsters with 1500 or more ATK.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il Costo di Mantenimento è Facoltativo e non va in catena; se non paghi questa carta viene distrutta. Se l'effetto di questa carta è Negato, devi comunque scegliere se mantenerla sul Terreno. E' possibile aumentare l'ATK di un mostro oltre 1500 dopo aver dichiarato l'attacco.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The maintenance cost is optional, you may chose not to play 100 Life Points and "Messenger of Peace" will be destroyed.
The ATK of an attacking monster may increase above 1500 after the attack is declared.
OFFICIAL RULING - CROSS REFERENCE
•DEEPSEA WARRIOR: If your opponent has "Messenger of Peace" or "Swords of Revealing Light" face-up on their side of the field, "Deepsea Warrior" can attack if "Umi" is face-up on the field. If your opponent has "Toll", you do not pay. If your opponent has "Gravekeeper's Servant", you do not send a card from the top of your Deck to your Graveyard.
•MAGIC REFLECTOR: If a Spell Card with a maintenance cost has a counter on it, such as "Messenger of Peace", and you choose not to pay the cost, the Spell Card is still destroyed.
•SKILLED DARK MAGICIAN: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
•SKILLED WHITE MAGICIAN: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
•THE LEGENDARY FISHERMAN: If your opponent has "Messenger of Peace" or "Swords of Revealing Light" face-up on their side of the field, "The Legendary Fisherman" can attack if "Umi" is face-up on the field. If your opponent has "Toll", you do not pay. If your opponent has "Gravekeeper's Servant", you do not send a card from the top of your Deck to your Graveyard.
•TREEBORN FROG: If you start your Standby Phase with “Messenger of Peace” face-up on the field, you can choose not to pay the maintenance cost so it is destroyed, then Special Summon “Treeborn Frog”.


RP01-IT083 MURO ILLUSORIO

DEMONE • EFFETTO / FIEND • EFFECT

OSCURITA' / DARK • ATK 1000 • DEF 1850 • Lv. 4 • Rara / Rare • Cod. 13945283


Un mostro che attacca questa carta viene fatto tornare in mano al proprietario dopo il calcolo dei danni. Il calcolo dei danni si applica normalmente.


A monster that attacks this card is returned to its owner's hand after damage calculation. Damage calculation is applied normally.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato e si attiva dopo il Calcolo dei Danni. Se questo mostro, in Posizione di Attacco, viene attaccato da un mostro con ATK uguale o inferiore, questo effetto non si attiverà. Se questo mostro è attaccato e distrutto da "Ha Des Sovrano Oscuro", "Samurai Sasuke", "Drillroid" o "Sasuke Maestro Ninja", questo effetto non si attiverà.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the monster battling with "Wall of Illusion" is somehow destroyed during Damage Calculation, it is sent to the Graveyard and NOT returned to the owner’s hand.
OFFICIAL RULING - CROSS REFERENCE
•D.D. WARRIOR LADY: When your “D.D. Warrior Lady” attacks “Wall of Illusion”, if you activate her effect then “Wall of Illusion” is Step 1 of the chain, because it is mandatory, and “D.D. Warrior Lady” is Step 2 of the chain because it is an optional effect. The effect of “D.D. Warrior Lady” removes from play both monsters, then the effect of “Wall of Illusion” disappears, since the attacking monster is no longer on the field.
•DARK RULER HA DES: Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".
•DESTRUCTION PUNCH: If your opponent attacks your Defense Position "Wall of Illusion" with an ATK that is lower than "Wall of Illusion's" DEF, the monster is returned to your opponent's hand before the end of the Damage Step and it is not destroyed.
•DIFFUSION WAVE-MOTION: A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.
•LAST TURN: If the battle for “Last Turn” is conducted and the defending monster was “Wall of Illusion”, but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).


RP01-IT084 DISTRUGGI-CARTE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 72892473


Entrambi i giocatori scartano la loro intera mano e pescano dai loro rispettivi Deck lo stesso numero di carte scartate.


You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se entrambi i giocatori non hanno carte in Mano (oltre questa). Anche se c'è "Macro Cosmo", questo effetto si risolverà normalmente. Se un giocatore ha una carta dell'avversario in Mano, quella carta conterà ugualmente nel numero di carte da Pescare. Se un giocatore non ha abbastanza carte nel Deck, perderà il Duello.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 19, 2008
Discarding your hand is not a cost for either player.
"Card Destruction" can be activated if either player has at least 1 card in his/her hand (not including "Card Destruction"). If your opponent has 1 or more cards in his/her hand and you only have "Card Destruction" in your hand, you can activate "Card Destruction". If your opponent has no cards in his/her hand and you have "Card Destruction" and 1 other card in your hand, you can activate "Card Destruction". If your opponent has no cards in his/her hand and you only have "Card Destruction" in your hand, you cannot activate "Card Destruction".
OFFICIAL RULING - CROSS REFERENCE
•EXODIA THE FORBIDDEN ONE: If both players have all 5 of the cards listed on "Exodia the Forbidden One" in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of "Card Destruction", the game is declared a DRAW.
•MAGICAL THORN: If the opponent discards from their hand as a cost to activate a card like "Cost Down" and you chain "Magical Thorn" they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as "Card Destruction", and you chain "Magical Thorn", they WILL take damage because the effect of "Magical Thorn" will be active before the discarding effect resolves.
•NEKO MANE KING: When "Neko Mane King" is sent to the Graveyard by the effect of "Delinquent Duo" or "Card Destruction", "Neko Mane King"'s effect is activated after those cards completely resolve all of their effects.
•NIGHT ASSAILANT: Night Assailant's effect activates when sent to the Graveyard by "Morphing Jar" or "Card Destruction".
•NULL AND VOID: You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".
•PETEN THE DARK CLOWN: If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the last thing that happened was that both players drew cards. So the effect of “Peten” does not activate.
•PROTECTOR OF THE SANCTUARY: Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see "Protector of the Sanctuary").
•PROTECTOR OF THE SANCTUARY: You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".
•REGENERATING MUMMY: Regenerating Mummy's effect will activate when sent to the Graveyard by the effect of "Morphing Jar" or "Card Destruction".


RP01-IT085 GENIO DELLA LAMPADA

DEMONE / FIEND

OSCURITA' / DARK • ATK 1800 • DEF 1000 • Lv. 4 • Super • Cod. 97590747


Un genio della lampada che è al servizio totale del suo padrone.


A genie of the lamp that's at the beck and call of its master.


OFFICIAL RULING - CROSS REFERENCE
•ANCIENT LAMP: Special Summoning “La Jinn the Mystical Genie of the Lamp” from your hand is an Ignition Effect. It can be chained to.
•ANCIENT LAMP: You can only Special Summon 1 “La Jinn the Mystical Genie of the Lamp” at a time, but you can activate this effect multiple times during the same turn. So you could activate it 3 times and Special Summon 3 “La Jinn the Mystical Genie of the Lamp”.


RP01-IT086 SIGNORE DI D.

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

OSCURITA' / DARK • ATK 1200 • DEF 1100 • Lv. 4 • Rara / Rare • Cod. 17985575


Fino a quando questa carta resta scoperta sul Terreno, tutti i mostri di Tipo Drago non possono essere bersaglio di Carte Magia, Carte Trappola o Effetti di Mostri con Effetto.


While this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or Effect Monster's effects.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Questo carta non nega alcun effetto, ma impedisce ai giocatori di attivare effetti designando come Bersaglio un mostro del Tipo descritto, come "Armatura Sakuretsu", "Assalitore Notturno" o "Tributo al Dannato". Un mostro già Bersaglio di un effetto prima dell'evocazione di questa carta, resterà soggetto a quell'effetto, incluse Carte Equipaggiamento. I mostri appropriati, nel Cimitero, sono esclusi.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Lord of D." cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once a target has been selected, the effect of "Lord of D." is irrelevant.
If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
If you have "Lord of D." on the field, and activate "Premature Burial" to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys "Premature Burial" your Dragon-Type monster is also destroyed because "Premature Burial" is NOT selecting your Dragon-Type as a target.
While you have "Lord of D." on the field you cannot equip your Dragon-Type monsters with Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip Spell Card when you Summon "Lord of D.", the Equip Spell card is not destroyed or negated, because "Lord of D." only prevents Dragon-Type monsters from being selected as a target.
"Lord of D." will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT LAMP: The first effect of “Ancient Lamp” targets a monster on your opponent’s side of the field (except the attacking monster.) If “Lord of D.” is face-up on the field you cannot select a Dragon-Type monster as the attack target. If you cannot target any of your opponent’s monsters with this effect, you cannot activate the effect.
•ARRAY OF REVEALING LIGHT: This card does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect monsters from this card’s effect.
•BOTTOMLESS TRAP HOLE: If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D." does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
•CREATURE SWAP: The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
•FAIRY BOX: The effect of "Fairy Box" does not target, so "Lord of D." will not prevent "Fairy Box" from reducing the ATK of an attacking Dragon-Type monster to 0.
•HORUS' SERVANT: Horus’ Servant has an effect just like "Lord of D.", but only applicable to "Horus the Black Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain "Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned too late to prevent this.
•KING DRAGUN: Your opponent cannot target a Dragon-Type Fusion Monster with “De-Fusion” while “King Dragun” or “Lord of D.” is on the field because “De-Fusion” targets.
•KING DRAGUN: “Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
•LAST TURN: “Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
•LAVA GOLEM: Since Tributed monsters are not considered to be targeted, you can use "Lava Golem" and Tribute your opponent's Dragons even if he has "Lord of D." on the field.
•PATRICIAN OF DARKNESS: If you control "Patrician of Darkness" and "Lord of D." you may still choose Dragon-Type monsters on your side of the field as attack targets.
•PROHIBITION: If "Lord of D." is declared with "Prohibition", if it is Special Summoned it "cannot be used", but "The Flute of Summoning Dragon" can be activated.
•SPEAR DRAGON: The effect of "Lord of D." will not prevent the effect of "Spear Dragon" from changing it to Defense Position after it attacks.
•THE FLUTE OF SUMMONING DRAGON: You can activate "The Flute of Summoning Dragon" if your opponent controls a face-up "Lord of D." and you do not.
•YOMI SHIP: This card does NOT target. So it will destroy a Dragon even if "Lord of D." is in play, etc.


RP01-IT087 FLAUTO EVOCA-DRAGHI

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 43973174


Attiva solo quando hai un "Signore di D." scoperto sul Terreno. Evoca tramite Evocazione Speciale fino a 2 mostri di Tipo Drago dalla tua mano.


Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi attivare questa carta anche se il tuo avversario controlla "Signore di D.". Non puoi attivare questa carta se non hai almeno 1 mostro appropriato. I mostri da evocare vanno scelti in Risoluzione. Non puoi evocare mostri ad Evocazione Specifica o Evocazione Unica. Se "Signore di D." viene, Coperto o Rimosso dal Terreno in catena, questo effetto scompare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "The Flute of Summoning Dragon" if your opponent controls a face-up "Lord of D." and you do not.
You must Special Summon at least 1 Dragon-Type monster or you cannot activate this card.
OFFICIAL RULING - CROSS REFERENCE
•BOTTOMLESS TRAP HOLE: If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D." does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
•PROHIBITION: If "Lord of D." is declared with "Prohibition", if it is Special Summoned it "cannot be used", but "The Flute of Summoning Dragon" can be activated.


RP01-IT088 CARITA' GRAZIOSA

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 79571449


Pesca 3 carte, poi scarta 2 carte.


Draw 3 cards, then discard 2 cards.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non è possibile attivare carte con effetti Facoltativi che si attiverebbero quando peschi (come "Trappola Appropriata"), poichè l'ultima azione è Scartare 2 carte. Se "Trappola Appropriata" era già attiva, il suo effetto si Risolverà al termine di questo. Se hai in Mano 2 pezzi di Exodia e peschi gli altri 3, dovrai prima scartare 2 carte e se avrai ancora i 5 pezzi di Exodia, sarai dichiarato vincitore.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Your opponent cannot activate "Appropriate" after you activate "Graceful Charity" since the last effect that resolves with "Graceful Charity" is discarding, not drawing, and your opponent misses the timing. But if your opponent already has an active "Appropriate" face-up on the field, he/she can draw 2 cards after you activate "Graceful Charity".
If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation" are on the field, you finish both drawing and discarding for the effect of "Graceful Charity" then you gain 500 Life Points, then you lose 600 Life Points.
If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory.
OFFICIAL RULING - CROSS REFERENCE
•BACKUP SOLDIER: If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
•DECK DEVASTATION VIRUS: If "Deck Devastation Virus" is active and you activate "Graceful Charity", first draw 3 cards, then discard 2 cards for the effect of "Graceful Charity", then, if any of the monsters you drew with "Graceful Charity" are still in your hand and they have ATK 1500 or less, they are destroyed. Similarly, if you activate "Good Goblin Housekeeping", return the 1 card to the bottom of your deck, and then destroy any monsters in your hand with ATK 1500 or less.
•DRASTIC DROP OFF: If your opponent discards card(s) after drawing or adding card(s) to their hand as part of the same effect resolution, you cannot activate "Drastic Drop Off". For example, when your opponent resolves "Graceful Charity", you cannot activate "Drastic Drop Off".
•GOBLIN OF GREED: Goblin of Greed prevents discarding as a cost, but not as part of an effect. So "Goblin of Greed" will stop "Kuriboh", but not "Mirage of Nightmare" or "Graceful Charity".
•GRAVEKEEPER'S WATCHER: You can activate the effect of "Gravekeeper’s Watcher" to negate "Graceful Charity".
•MAGICAL THORN: Magical Thorn deals damage per card, so if the opponent activates "Graceful Charity" they will take 1000 points of damage when they discard 2 cards. If they discard 5 cards to activate "Final Destiny" they take 2500 points of damage.
•NECROVALLEY: Necrovalley will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".
•NIGHT ASSAILANT: When multiple "Night Assailants" are sent to the Graveyard at the same time because of "Graceful Charity", etc., both can be returned to your hand because "Night Assailant" cannot select itself but CAN select a different "Night Assailant", even one that was sent to the Graveyard at the same time.
•NULL AND VOID: You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".
•PHARAOH'S TREASURE: If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to "Pot of Greed", "Fiber Jar", etc.
•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.
•SKULL INVITATION: If you draw the final piece of "Exodia" with "Graceful Charity" and have all 5 pieces of "Exodia" in your hand after discarding, you win the Duel even if the damage resulting from "Skull Invitation" would reduce your Life Points to 0.
•WATAPON: If you draw "Watapon" by the effect of "Graceful Charity" you can Special Summon it to the field after you discard the two cards for "Graceful Charity".
•WATAPON: Painful Choice, "Graceful Charity", and "Witch of the Black Forest" are all examples of the types of effects that will activate the effect of "Watapon".


RP01-IT089 SOLDATO PINGUINO

ACQUA • EFFETTO / AQUA • EFFECT

ACQUA / WATER • ATK 750 • DEF 500 • Lv. 2 • Super • Cod. 93920745


SCOPRI: Puoi far ritornare fino a 2 carte Mostro dal Terreno nella mano dei proprietari


FLIP: You can return up to 2 Monster Cards from the field to their owners' hands.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa fino a 2 Bersagli. Se non scegli alcun Bersaglio, questo effetto non si attiverà. Se scegli solo "Mago Ordine del Chaos", questo effetto verrà negato. Se scegli "Mago Ordine del Chaos" e anche un altro bersaglio, questo effetto non verrà negato. Se scegli un Segna-Mostro, lascerà il Terreno (non si considera distrutto).
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You may choose to return 0, 1, or 2 monsters to their owners’ hands.
You may target Monster Tokens, and they will be taken off the field, instead of returning to the hand.
Spirit Monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 12, 2007<
•Divine Wrath: The Flip Effect is still activated even if you don't choose to use it, so "Divine Wrath" can be chained.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS CHAIN MASTER: If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
•CHAIN DISAPPEARANCE: If you use "Chain Disappearance" in response to a Flip Summon, any Flip Effects like "Penguin Soldier" would still resolve. The Flip Effect is Step 1 of the chain, and "Chain Disappearance" is step 2.
•CHAOS COMMAND MAGICIAN: When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
•CYBER PHOENIX: “Cyber Phoenix’s” Continuous Effect will not negate cards that have 2 targets, such as “Penguin Soldier” or “Mystic Box”.
•DARK MAGICIAN OF CHAOS: When "Dark Magician of Chaos" is sent to your hand by "Penguin Soldier", it is removed from play instead.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•EMBODIMENT OF APOPHIS: When “Embodiment of Apophis” is a monster, and is returned to the hand by “Penguin Soldier”, etc., it is returned as a Trap Card. So you cannot activate “Major Riot”.
•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with "Monster Reborn", or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.
•SPIRIT'S INVITATION: The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand by the effect of another card, such as "Penguin Soldier".
•SPIRITUAL ENERGY SETTLE MACHINE: When this card is active, Spirit Monsters may still be returned to their owner’s hands by card effects such as "Penguin Soldier" and "Compulsory Evacuation Device".
•SPRING OF REBIRTH: You gain 500 Life Points each time a monster or monsters on the field are returned to their owner’s hand. So if "Penguin Soldier" returns two monsters at once, you only gain 500 Life Points.
•THUNDER NYAN NYAN: If you have a face-up "Thunder Nyan Nyan" and your Set "Penguin Soldier" is attacked, when it is flipped face-up "Thunder Nyan Nyan" will be destroyed, before it can be targeted by the effect of "Penguin Soldier".


1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11

 

                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.