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Deck > 5DS1 • 5D's Starter Deck 1 - 2 - 3 - 4 - 5
5DS1-IT021 • ONDA ESPLOSIVA SYNCHRO
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 35537860
Attiva solo quando controlli un mostro Synchro scoperto. Distruggi 1 mostro controllato dal tuo avversario.Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
5DS1-IT022 • REAME SYNCHRO
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 61032879
Ogni volta che Evochi tramite Sincronizzazione un mostro Synchro, infliggi 500 danni al tuo avversario.Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent.
5DS1-IT023 • IL GUERRIERO SOPRAVVISSUTO
SPELL SPEED 1 • Comune / Common • Cod. 95281259
Aggiungi 1 mostro di Tipo Guerriero dal tuo Cimitero alla tua mano.Add 1 Warrior-Type monster from your Graveyard to your hand.
RULING - ULTIMO AGGIORNAMENTO 18 AGOSTO 2008Questo effetto designa un Bersaglio. Se scegli un mostro Fusione o Synchro, tornerà nell'Extra Deck.OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008You may select a Warrior-Type Fusion Monster or Synchro Monster in your Graveyard, but it will be returned to the Extra Deck instead of your hand.You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a "Black Luster Soldier - Envoy of the Beginning" even if it was never properly Summoned.
5DS1-IT024 • SCHIACCIARE
SPELL SPEED 1 • Comune / Common • Cod. 97169186
Distruggi 1 mostro controllato dal tuo avversario con il DEF più alto (in caso di parità scegli tu).Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro da distruggere va determinato in Risoluzione. Puoi attivare questa carta anche se il tuo avversario controlla solo 1 mostro Scoperto. Se ci sono più mostri sul Terreno avversario con DEF maggiore uguale, il giocatore che ha attivato questa carta sceglie quale distruggere. Puoi attivare questa carta anche se il mostro avversario con DEF maggiore è immune alle carte Magia e nessun mostro verrà distrutto.OFFICIAL RULING - CROSS REFERENCE•FREED THE MATCHLESS GENERAL: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar Spell Cards that do not target.•HEART OF CLEAR WATER: A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".•LIGHT AND DARKNESS DRAGON: If you have 2 or more “Light and Darkness Dragon” face-up on your side of the field when a Spell, Trap, or effect of an Effect Monster is activated, the effect of each “Light and Darkness Dragon” form a Chain, but only the effect of the “Light and Darkness Dragon” chained directly to the activated Spell, Trap, or effect of an Effect Monster will resolve. The other “Light and Darkness Dragon” on the Chain will not negate the activation of the Spell, Trap, or effect of the Effect Monster and they will not lose any ATK or DEF from their effect. Example: Player A and Player B each have “Light and Darkness Dragon” face-up on the field. Player A activates “Smashing Ground” in his Main Phase 1. The effect of both copies of “Light and Darkness Dragon” activate. Player A is the turn player, so theirs is placed first onto the Chain (Light and Darkness Dragon A), followed by their opponent’s (Light and Darkness Dragon B). Since Player A’s “Light and Darkness Dragon” is chained directly to “Smashing Ground”, it will negate the “Smashing Ground” and lose 500 ATK and DEF. Player B’s “Light and Darkness Dragon” will not negate “Smashing Ground” and will not lose ATK or DEF.•LORD OF D.: Lord of D. will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.•POLE POSITION: If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by Spell Cards, so the effect of "Smashing Ground" disappears.•RIRYOKU FIELD: This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.•RYU SENSHI: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
5DS1-IT025 • CORSA AVVENTATA
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 70046172
Un mostro bersaglio scoperto guadagna 700 ATK fino alla fine di questo turno.Target face-up monster gains 700 ATK until the end of this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa carta designa un Bersaglio. Puoi attivare questa carta nel Damage Step. Non puoi scegliere un mostro Coperto.RULING FROM JUDGES FORUM - LAST UPDATE SEPTEMBER 1, 2008•Shrink: "Shrink" is applied first, because it halves the original ATK to create a new ATK, then the other ATK modifiers are applied/re-applied.OFFICIAL RULING - CROSS REFERENCE•8-CLAWS SCORPION: The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.•ARCANA FORCE I - THE MAGICIAN: If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I - The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.•BLAST MAGICIAN: If "Rush Recklessly" is chained to the effect of "Blast Magician", and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of "Blast Magician" disappears. You cannot remove additional Spell Counters to increase the effect.•CYBER LASER DRAGON: The ATK or DEF of the targeted monster must be greater than (or equal to) the ATK of “Cyber Laser Dragon” when the effect resolves in order for it to be destroyed. Example: You target “Jinzo” with this card’s effect. The opponent chains “Rush Recklessly” to raise “Cyber Laser Dragon’s” ATK to 3100. “Jinzo” is not destroyed.•CYBER TUTU: If “Cyber Tutu” uses her effect to attack directly, you can activate “Rush Recklessly” during the DAMAGE STEP, and even if it raises her ATK higher than the ATK of an opponent’s monster a replay will not occur. But if you activate “Rush Recklessly” during the BATTLE STEP, a replay will occur.•DARK SCORPION COMBINATION: When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).•ELEMENTAL HERO MARINER: If your only face-down card is “Rush Recklessly”, you can attack directly, and then during the DAMAGE STEP, activate “Rush Recklessly” and the direct attack will continue. This is because Replays do not usually occur during the Damage Step.•FREED THE BRAVE WANDERER: If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase "Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is not destroyed.•GOGGLE GOLEM: If "Goggle Golem" gains ATK from "Rush Recklessly", etc. and then is Normal Summoned again, the ATK increase is recalculated after applying its new original ATK.•HEART OF CLEAR WATER: If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush Recklessly", etc., this card is destroyed.•IMPERIAL ORDER: "Imperial Order" cannot be activated in the Damage Step, so you cannot activate it to negate "Rush Recklessly", etc. in the Damage Step.•OBNOXIOUS CELTIC GUARD: Obnoxious Celtic Guard’s effect looks at the ATK during Damage Calculation. So if he’s WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step, "Obnoxious Celtic Guardian" is not destroyed.•SECRET PASS TO THE TREASURES: If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as "Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".•SPIRIT REAPER: If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER damage calculation.• TWIN-SHIELD DEFENDER: If "Rush Recklessly" is activated after "Twin-Shield Defender's" effect resolves, the ATK gained from "Rush Recklessly" is not halved.• UNSTABLE EVOLUTION: If the equipped monster gains 700 ATK with "Rush Recklessly" and afterwards "Unstable Evolution" is removed from the field or negated, etc., the monster's original ATK returns to normal and "Rush Recklessly" is reapplied.
5DS1-IT026 • MOSTRO REINCARNATO
SPELL SPEED 1 • Comune / Common • Cod. 74848038
Scarta 1 carta. Aggiungi 1 Carta Mostro dal tuo Cimitero alla tua mano.Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. Questo effetto non designa alcun Bersaglio. Puoi recuperare lo stesso Mostro scartato per attivare questa carta. Se scarti un mostro come "Assalitore Notturno" o "Makyura il Distruttore" e lo recuperi con questa carta, il suo effetto si Attiverà ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can select a card discarded for the cost of "Monster Reincarnation" as a target of the effect of that same "Monster Reincarnation" (returning the monster to your hand).If you discard "Night Assailant" or "Makyura the Destructor" their effects activate even if you retrieve the same card.RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007•Destiny Hero - Diamond Dude: Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for "Confiscation", or discard 1 card for "Monster Reincarnation", or need a "Blue-Eyes White Dragon" on the field to activate the effect of "Burst Stream of Destruction".OFFICIAL RULING - CROSS REFERENCE•EMBODIMENT OF APOPHIS: You can target “Embodiment of Apophis” with “Monster Recovery” while it is a monster, and return it to the Deck.
5DS1-IT027 • FULMINE BOLTEX
SPELL SPEED 1 • Comune / Common • Cod. 69162969
Scarta 1 carta. Distruggi tutti i mostri scoperti controllati dal tuo avversario.Discard 1 card. Destroy all face-up monsters your opponent controls.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione.RULING FROM JUDGE FORUM - LAST UPDATE MAY 25, 2008•The Lady in Wight: If you control "The Lady in Wight" and another Lv 3 Zombie both face up on the field, when your opponent activate "Lightning Vortex" only "The Lady in Wight" is affected, so it is destroyed. The other Level 3 or lower Zombie-Type monster was unaffected by the effect of "Lightning Vortex".OFFICIAL RULING - CROSS REFERENCE•DARK WORLD MONSTERS: These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.
5DS1-IT028 • TURBINE
SPELL SPEED 2 • Comune / Common • Cod. 45939841
Paga 500 Life Points. Distruggi 1 Carta Magia o Trappola scoperta.Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
5DS1-IT029 • DOPPIA EVOCAZIONE
SPELL SPEED 1 • Comune / Common • Cod. 43422537
Puoi effettuare 1 Evocazione Normale addizionale in questo turno. Puoi utilizzare questo effetto una sola volta per turno.You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
RULING - ULTIMO AGGIORNAMENTO 14 AGOSTO 2007Puoi attivare questa carta prima o dopo aver effettuato l'Evocazione o Posizionamento Normale consentito nel Turno. Puoi effettuare l'evocazione extra in qualunque momento di una tua Main Phase come di norma e il mostro non si considera evocato a causa di questo effetto. Anche attivando più copie di questa carta, ti è permesso effettuare solo 1 evocazione extra nello stesso Turno a causa di questo effetto.OFFICIAL RULING - LAST UPDATE SEPTEMBER 9, 2007You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card’s effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card’s effect.You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like "Ultimate Offering", etc.OFFICIAL RULING - CROSS REFERENCE•CHAIN SUMMONING: If "Chain Summoning" and "Double Summon" are activated during the same turn, you still can only Normal Summon or Set up to 3 times.•CRY HAVOC!: If you activate "Double Summon" during your Main Phase and activate the effect of "Cry Havoc!", the Normal Summon or Set with "Cry Havoc!" does not use one of the 2 Normal Summons or Sets allowed with "Double Summon".•SUPER DOUBLE SUMMON: The effect of returning the Gemini Monster to its owner’s hand during the End Phase does not begin a Chain.•SUPER DOUBLE SUMMON: If the Gemini Monster Normal Summoned by “Super Double Summon” is flipped face-down or removed from the field, the effect to return it to its owner’s hand during the End Phase is not applied.•SUPER DOUBLE SUMMON: You can activate “Super Double Summon” and select a Gemini Monster that is having its effect negated by “Skill Drain”. The Gemini Monster will be treated as having been Normal Summoned while face-up on the field, but the effects it gains will be negated by “Skill Drain”. If “Skill Drain” is negated or removed from the field later in the turn, the selected Gemini Monster’s effects will be active and can be used.
5DS1-IT030 • SIMBOLI DEL DOVERE
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Comune / Common • Cod. 78794994
Manda 1 Mostro Normale che controlli al Cimitero. Scegli ed Evoca tramite Evocazione Speciale 1 mostro da un qualsiasi Cimitero ed equipaggialo con questa carta. Quando questa carta è rimossa dal Terreno, distruggi il mostro equipaggiato.Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
RULING - ULTIMO AGGIORNAMENTO 14 AGOSTO 2007Mandare al Cimitero un mostro Normale (anche Coperto) è il Costo di Attivazione. Questo effetto designa un Bersaglio. Puoi scegliere lo stesso mostro scartato per attivare questo effetto.OFFICIAL RULING - LAST UPDATE AUGUST 3, 2007You can send a face-down Normal Monster to the Graveyard to activate this card.You can Special Summon the same monster you sent to the Graveyard for this card’s cost with its effect.
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