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Deck > 5DS1 • 5D's Starter Deck
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5DS1-IT041 • GUERRIERO ROTTAME

GUERRIERO • SYNCHRO • EFFETTO / WARRIOR • SYNCHRO • EFFECT

OSCURITA' / DARK • ATK 2300 • DEF 1300 • Lv. 5 • Ultra • Cod. 60800381


"Rottame Synchron" + 1 o piω mostri non-Tuner.
Quando questa carta viene Evocata tramite Sincronizzazione, essa guadagna ATK pari all'ATK totale di tutti i mostri di Livello 2 o inferiore sul Terreno.
NUOVO TESTO
"Rottame Synchron" + 1 o piω mostri non-Tuner. Quando questa carta viene Evocata tramite Sincronizzazione, essa guadagna ATK pari all'ATK totale di tutti i mostri di Livello 2 o inferiore che controlli.


"Junk Synchron" + 1 or more non-Tuner Monster. When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.


RULING - ULTIMO AGGIORNAMENTO 2 AGOSTO 2008
Questo effetto θ Innescato. Quando l'Evocazione Synchro θ avvenuta, questo effetto darΰ origine ad una Catena e il valore di ATK sarΰ determinato dopo la sua risoluzione sommando tutti i valori di ATK dei mostri di Lv. 2 rimasti sul Terreno e che controlli.Questo valore di ATK non θ influenzato da eventuali successive variazioni del numero di mostri di Lv.2 che controlli.
RULING FROM JUDGES FORUM - LAST UPDATE SEPTEMBER 18, 2008
•: "Junk Warrior's" effect is a Trigger Effect that activates at the time it is successfully Synchro Summoned. When its effect resolves, it determines the total ATK of every face-up Level 2 or lower monster you control and adds the sum to its own ATK. After this ATK increase is applied, it no longer cares what happens to the Level 2 or lower monsters you control, nor does it care if new Level 2 or lower monsters are Summoned. "Junk Warrior's" effect is not a Continuous Effect.
•The Calculator: When "Junk Warrior" is Synchro Summoned, "The Calculator's" ATK is adjusted right away (This does not start a Chain). After "The Calculator" and any other Continuous Effects are applied, "Junk Warrior's" effect starts a Chain. When its effect resolves, it gains ATK equal to the combined ATK of all Level 2 or lower monsters controlled by that player.


5DS1-IT042 • GAIA IL CAVALIERE, LA FORZA DELLA TERRA

GUERRIERO • SYNCHRO / WARRIOR • SYNCHRO

TERRA / EARTH • ATK 2600 • DEF 800 • Lv. 6 • Super • Cod. 97204936


1 Tuner + 1 o piω mostri non-Tuner.


1 Tuner monster + 1 or more non-Tuner monsters



5DS1-IT043 • COMBATTENTE COLOSSALE

GUERRIERO • SYNCHRO • EFFETTO / WARRIOR • SYNCHRO • EFFECT

OSCURITA' / DARK • ATK 2800 • DEF 1000 • Lv. 8 • Super • Cod. 23693634


1 Tuner + 1 o piω mostri non-Tuner.
Questa carta guadagna 100 ATK per ogni mostro di Tipo Guerriero in qualsiasi Cimitero. Quando questa carta viene distrutta in battaglia e mandata al Cimitero, Evoca tramite Evocazione Speciale 1 mostro di Tipo Guerriero dal Cimitero di un qualsiasi giocatore.


1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.


RULING - ULTIMO AGGIORNAMENTO 6 AGOSTO 2008
Il primo effetto θ Continuo. Il secondo Effetto θ innescato e designa un bersaglio. Puoi Evocare Specialmente questo stesso mostro.
RULING FROM JUDGES FORUM - LAST UPDATE DECEMBER 8, 2008
•: "Colossal Fighter" can Special Summon itself when it is destroyed by battle.
•: The effects of Player A and Player B's "Colossal Fighter's" activate at the same time, when each monster is destroyed by the battle and sent to the Graveyard. The effects are simultaneous, so the Turn Player's effect is placed first onto the Chain, followed by the Non-Turn Player. Since Player A's effect is placed first onto the Chain, they must select their target first, followed by Player B. Whichever Warrior-Type monster Player A selects can then also be selected by Player B. When the Chain resolves, the monster selected by Player B is Special Summoned first, followed by the monster selected by Player A. If both players selected the same monster, Player B Special Summons the monster first, and Player A does not Special Summon a monster because the monster they selected has already been Special Summoned by Player B.


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