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Deck > 5DS1 • 5D's Starter Deck
1 - 2 - 3 - 4 - 5


5DS1-EN031 THREATENING ROAR

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 36361633


Il tuo avversario non può dichiarare un attacco durante questo turno.


Your opponent cannot declare an attack this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta durante il tuo Turno. Se attivi questa carta in risposta ad un attacco, quell'attacco proseguirà normalmente, ma il tuo avversario non potrà dichiararne altri.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Threatening Roar" in response to an attack, but the attack has already been declared so it will resolve normally. After that, your opponent cannot attack for the rest of the turn.
You cannot activate "Threatening Roar" during your own turn.


5DS1-EN032 SCRAP-IRON SCARECROW

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 98427577


Attiva solo quando un mostro del tuo avversario dichiara un attacco. Annulla l'attacco, e ri-Posiziona questa carta coperta invece di mandarla al Cimitero.


Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 15 SETTEMBRE 2008
Questo effetto designa come bersaglio il mostro attaccante. Anche se riposizioni questa carta dopo averne utilizzato l'effetto, non potrai attivarla nuovamente nello stesso turno.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 15, 2008
•: "Scrap-Iron Scarecrow" targets the attacking monster. "Scrap-Iron Scarecrow" cannot be activate again during the same turn, because it has been Set and Trap Cards cannot be activated during the turn they are Set.


5DS1-EN033 MINIATURIZE

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 34815282


Scegli 1 mostro con ATK originale di 1000 o maggiore. Quel mostro perde 1000 ATK e il suo livello è ridotto di 1. Quando quel mostro viene rimosso dal Terreno, distruggi questa carta.


Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.



5DS1-EN034 SPELLBINDING CIRCLE

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 18807108


Scegli 1 mostro controllato dal tuo avversario. Quel mostro non può attaccare né cambiare la sua posizione di battaglia. Quando quel mostro viene distrutto, distruggi questa carta.



Select 1 monster your opponent controls. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Puoi scegliere un mostro Coperto. Questo effetto continua ad applicarsi anche se il mostro Bersaglio cambia Controllore oppure viene Coperto/Scoperto o cambia Posizione tramite altri effetti. Se attivi questa carta in risposta ad un attacco, l'attacco verrà Fermato. Se il mostro soggetto a questo effetto viene cambiato in Magia Equipaggiamento o Rimosso senza essere distrutto, questa carta rimarrà sul Terreno inattiva.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The Battle Position of a monster targeted by this card can still be changed by card effects, such as "Book of Moon", "Stop Defense", etc.
This card may select a face-down monster as a target. This prevents the monster from being Flip Summoned, but it will still be flipped face-up if it is the target of an attack.
If the targeted monster is Tributed, changed into an Equip Spell Card by the effect of "Relinquished", returned to the owner’s hand, or otherwise removed from the field without being destroyed, "Spellbinding Circle" remains on the field meaninglessly.
You can chain "Spellbinding Circle" to the activation of a Flip Effect when a monster is Flip Summoned or flipped face-up, but it will not negate the activation or resolution of the Flip Effect.
You can activate "Change of Heart" and take control of a monster targeted by "Spellbinding Circle" but you cannot attack with it or change its Battle Position.
If a monster attacks and you activate "Spellbinding Circle", the monster’s attack stops.
OFFICIAL RULING - CROSS REFERENCE
•DARK SPIRIT OF THE SILENT: If a monster that has already attacked, or a monster targeted with the effect of "Spellbinding Circle" or "Nightmare Wheel" is targeted with the effect of "Dark Spirit of the Silent" that monster still attacks.
•GLADIATOR BEAST: If a "Gladiator Beast" monster attacks and its attack is stopped with a card effect ("Gravity Bind", "Spellbinding Circle", "Enemy Controller", etc.) or is negated during the Battle Step, the "Gladiator Beast" monster cannot activate its effect at the end of the Battle Phase.
•LITTLE-WINGUARD: Effects like "Spellbinding Circle" do not prevent you from using "Little-Winguard"'s effect.
•TOTAL DEFENSE SHOGUN: You cannot chain to "Total Defense Shogun"’s effect that changes him to Defense Position when Normal Summoned or Flip Summoned. So you cannot chain "Spellbinding Circle", etc.


5DS1-EN035 BACKUP SOLDIER

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 36280194


Attiva solo quando ci sono 5 o più mostri nel tuo Cimitero. Aggiungi fino a 3 mostri (escludendo i mostri con effetto) con ATK di 1500 o inferiore dal tuo Cimitero alla tua mano.


Activate only when there are 5 or more Monster Cards in your Graveyard. Add up to 3 non-Effect Monster with 1500 ATK or less from your Graveyard to your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa fino a 3 Bersagli. Se scegli un mostro Fusione senza effetto, tornerà nell'Extra Deck. Non puoi attivare questa carta se non hai almeno 1 mostro senza effetto nel Cimitero. Puoi attivare più copie di questa carta in catena anche se hai solo 1 mostro appropriato nel Cimitero. Se i mostri senza effetto nel Cimitero diminuiscono in catena, otterrai comunque i mostri rimanenti. Questo effetto viene negato da "La Fine di Anubis" e "Necrovalle".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You may use this card to return Fusion Monsters with no effects to the Extra Deck.
If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
OFFICIAL RULING - CROSS REFERENCE
•DECK DEVASTATION VIRUS: If you have the four limbs of Exodia in your hand when your opponent activates "Deck Devastation Virus" they will be destroyed. You can use two "Backup Soldier" to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw "Exodia the Forbidden One" you will win the game before "Exodia the Forbidden One" is destroyed by the effect of "Deck Devastation Virus".
•DISAPPEAR: If you chain "Disappear" to your opponent’s "Backup Soldier" you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent’s hand.
•NECROVALLEY: Necrovalley negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".


5DS1-EN036 TRAP HOLE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 04206964


Attiva solo quando il tuo avversario Evoca tramite Evocazione Normale o Evocazione per Scoperta un mostro con ATK di 1000 o maggiore. Distruggi quel mostro.


Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Se un effetto Continuo rende l'ATK del mostro appena evocato inferiore a 1000, questa carta non potrà essere attivata. Puoi distruggere un mostro appropriato evocato con Evocazione Normale, Tributo, Scoperta o tramite "Ultima Offerta". Se il mostro evocato viene Coperto o Rimosso in catena, questo effetto scompare.
OFFICIAL RULING - CROSS REFERENCE
•BOOK OF MOON: If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
•BREAKER THE MAGICAL WARRIOR: Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
•CREEPING DOOM MANTA: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•EAGLE EYE: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•INVASION OF FLAMES: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•JINZO: When "Jinzo" is Tribute Summoned, cards like "Trap Hole" and "Torrential Tribute" cannot be activated because "Jinzo's" Continuous Effect is applied when it is Summoned, but you can negate its Summon with "Solemn Judgment", "Horn of Heaven", etc.
•LIGHT OF INTERVENTION: While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
•MAJU GARZETT: When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or "Bottomless Trap Hole" if appropriate.
•MIND ON AIR: Mind on Air’s effect is continuous, so if you Summon "Mind on Air" and your opponent responds with "Trap Hole", your opponent must show their hand until "Mind on Air" is no longer on the field (after "Trap Hole" resolves).
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
•MYSTERIOUS PUPPETEER: When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
•PINEAPPLE BLAST: If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.
•STOP DEFENSE: Using "Stop Defense" on a face-down monster does not constitute a Flip Summon, so "Trap Hole" could not be used.
•STUMBLING: The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects (“Mobius the Frost Monarch”) or chained Spell & Trap Cards (“Trap Hole”).
•STUMBLING: If "Stumbling" is in effect and you Summon "Exiled Force", and your opponent has "Trap Hole" Set, "Stumbling" initiates a chain with "Stumbling"'s effect as Step 1. Your opponent can activate "Trap Hole" as Step 2. You cannot chain "Exiled Force" because its effect is Spell Speed 1. Therefore "Trap Hole" will destroy "Exiled Force" before you have a chance to Tribute it.
•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: If you Tribute Summon this card by Tributing a “Batteryman” monster, this card’s Trigger Effect can be chained to. After the Trigger Effect resolves, “Voltech Dragon” then has the appropriate effect applied to it. So if you Tributed “Batteryman D”, the opponent may activate “Trap Hole” as a chain to the effect of “Voltech Dragon” and destroy “Voltech Dragon” before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give “Voltech Dragon” immunity, you can destroy it before it becomes immune.)
•SWIFT GAIA THE FIERCE KNIGHT: Your opponent can use "Trap Hole" against "Swift Gaia the Fierce Knight" because it’s a Normal Summon.
•TACTICAL ESPIONAGE EXPERT: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•THE AGENT OF CREATION - VENUS: After Summoning "The Agent of Creation - Venus", you can activate its effect before your opponent can activate "Trap Hole".
•TYRANT DRAGON: When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)
•ZOLGA: The effect of "Zolga" can be chained to, and is Step 1 of a chain after a successful Summon. Effects like "Trap Hole" would be Step 2.


5DS1-EN037 SAKURETSU ARMOR

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 56120475


Attiva solo quando un mostro del tuo avversario dichiara un attacco. Distruggi il mostro attaccante.


Activate only when your opponent's monster declares an attack. Destroy the attacking monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Il mostro avversario è distrutto nel Battle Step. Se il mostro avversario viene Coperto o Rimosso dal Terreno in catena, non verrà distrutto. Il mostro attaccante non verrà distrutto se viene spostato in Posizione di Difesa in catena, oppure se il suo attacco viene negato in catena da carte come "Cilindro Magico".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Sakuretsu Armor" targets 1 monster.
If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 16, 2007
•: If the monster targeted by "Sakuretsu Armor" has it's attack negated or is changed to face-up Defense Position before "Sakuretsu Armor" resolves, it will not be destroyed by "Sakuretsu Armor".
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
•LIGHT AND DARKNESS DRAGON: During the turn "Reverse Trap" is activated, "Light and Darkness Dragon's" second effect will only activate 1 time after "Reverse Trap" resolves. When it does, it will gain 500 ATK and DEF instead of losing 500 ATK and DEF. "Light and Darkness Dragon's" second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes a loss of 500 ATK and DEF. Example: Player A activates "Reverse Trap" in his Main Phase 1. Afterwards, he Tribute Summons "Light and Darkness Dragon". Player B activates "Bottomless Trap Hole". "Light and Darkness Dragon's" effect activates, negating "Bottomless Trap Hole" and gaining 500 ATK and DEF. During the Battle Phase, Player A attacks with "Light and Darkness Dragon". Player B activates "Sakuretsu Armor". "Light and Darkness Dragon's" second effect does not activate and it is destroyed by "Sakuretsu Armor".
•NITRO WARRIOR: If "Nitro Warrior's" second effect is used to attack again, cards like "Sakuretsu Armor" can be activated when the additional attack is declared.


5DS1-EN038 DIVINE WRATH

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 49010598


Scarta 1 carta. Annulla l'attivazione dell'effetto di un Mostro con Effetto e distruggi quel Mostro con effetto.


Discard 1 card from your hand. Negate the activation of an Effect Monster effet's, and destroy that Effect Monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step. Questo effetto non designa alcun bersaglio. Devi attivare questa carta immediatamente in catena all'effetto da negare. Questa carta nega qualunque tipo di effetto, tranne quelli Continui come "Jinzo", "Cyber Drago", "Forza d'Attacco Goblin", "Bestia della Spada Folle" o "Cavaliere Hayabusa". Puoi attivare questa carta quando più effetti vanno in catena, ad esempio quando "Signora Guerriera D.D." attacca un mostro con effetto da Scoperta, in questo caso potrai negare solo l'effetto che è in catena come Anello 2. Puoi negare l'effetto di un mostro da qualunque Area venga attivato, come "Kuriboh", “Forza Esiliata”, "Serpente Sinistro", "Sopravvissuto D.D." o "Peten il Clown Oscuro" (questi ultimi due resteranno Rimossi). Se neghi gli effetti di "Signore dei Vampiri", "Paura Oscura" o "Fenice Sacra di Nephtys" questi mostri resteranno nel Cimitero e il loro effetto non si attiverà nuovamente. Se attivi questa carta nel Damage Step, prima del Calcolo dei Danni per distruggere "Samurai Sasuke" o "Drillroid", il mostro attaccante verrà distrutto, non ci sarà un Replay e non si passerà al Calcolo dei Danni. Se attivi questa carta nel Damage Step per negare un effetto da Scoperta o effetti come "Don Zaloog" o "Parshath Cavaliere Volante", il Calcolo dei Danni sarà già stato effettuato. Puoi negare l'effetto di un mostro Spirit che lo manda in Mano al proprietario o quando un mostro Union viene cambiato in Magia Equipaggiamento, ma non quando torna da equipaggiamento a mostro.
OFFICIAL RULING - LAST UPDATE AUGUST 5, 2008
If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.
You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.
You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.
You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".
You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh" and when a "Night Assailant" is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.
You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect.
You can activate "Divine Wrath" when "Dark Necrofear" activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark Necrofear" is not destroyed by a card effect, so its effect does not activate again.
You can activate "Divine Wrath" when the opponent uses "Relinquished"’s effect to equip itself with a monster, or when "Relinquished"’s effect inflicts damage.
You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
You can activate "Divine Wrath" when the effect of "Helpoemer" activates in the Graveyard, and the effect of "Helpoemer" will not activate again.
You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.
You can chain "Divine Wrath" to the activation of "Peten the Dark Clown", and the effect of "Peten the Dark Clown" will not resolve (however, the "Peten the Dark Clown" that was removed from play remains out of play).
You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the Beginning" activates that allows it to attack a second time.
You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.
You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.
You can activate "Divine Wrath" when "Lava Golem" does damage to your Life Points, but you cannot activate it when "Lava Golem" is Special Summoned.
You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
After you negate the effect of "Sinister Serpent" with "Divine Wrath", your opponent can activate the effect of "Sinister Serpent" again to return it to his hand, even during the same Standby Phase.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 1, 2008
•: The Flip Effect is still activated even if you don't choose to use it, so "Divine Wrath" can be chained.
•Breaker the Magical Warrior: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Breaker the Magical Warrior"'s effect before "Divine Wrath" can be activated.
•Dark Magician of Chaos: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Dark Magician of Chaos"'s effect before "Divine Wrath" can be activated.
•Marauding Captain: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Marauding Captain"'s effect before "Divine Wrath" can be activated. In this case, the monster that would have been Special Summoned remains in the opponent's hand.
•Stardust Dragon: If "Stardust Dragon's" first effect is negated by "Divine Wrath" or "Gladiator Beast War Chariot", it will not negate the effect it was chained to. (Its effect IS negated, after all...) "Stardust Dragon" will not be Special Summoned by its effect in the End Phase.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT GEAR BEAST: The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
•ANCIENT GEAR GOLEM: The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
•ANCIENT LAMP: The opponent can chain “Divine Wrath” to “Ancient Lamp’s” effect and destroy it.
•CRIOSPHINX: The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.
•D.D. SURVIVOR: You can activate “Divine Wrath” against the effect of “D. D. Survivor” when it activates during the End Phase. In this case, “D. D. Survivor” is not actually Special Summoned. “D. D. Survivor” remains removed from play (its effect doesn’t activate again).
•DARK WORLD MONSTERS: If these cards are discarded by your opponent’s card effect, both parts of their effects resolve in a single chain link. If “Divine Wrath” is chained to these effects, it will negate both parts.
•DESTINY HERO - CAPTAIN TENACIOUS: “Divine Wrath” can be chained to “Destiny Hero - Captain Tenacious’s” effect when it activates during your Standby Phase.
•DESTINY HERO - DIAMOND DUDE: “Divine Wrath” can be chained to “Destiny Hero - Diamond Dude’s” Ignition Effect when it is activated. You cannot chain “Divine Wrath” to the activation of the Normal Spell Card’s effect during the next Main Phase (because “Destiny Hero - Diamond Dude’s” effect is not activating at that time.)
•FIREBIRD: You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”.
•GEARFRIED THE SWORDMASTER: The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation of this effect.
•GLADIATOR BEAST: “Divine Wrath” can be chained to the effect that returns the “Gladiator Beast” to the Deck. The effect will be negated, but the “Gladiator Beast” monster will not be destroyed because it is in the Deck.
•GYROID: The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine Wrath”).
•KING DRAGUN: “Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
•KING DRAGUN: You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.
•MAJI-GIRE PANDA: You can chain to the activation of “Maji-Gire Panda”’s effect, including with “Divine Wrath”.
•MARSHMALLON: “Divine Wrath” can be chained to “Marshmallon’s” damage inflicting effect.
•MID SHIELD GARDNA: The first effect of “Mid-Shield Gardna” is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate “Divine Wrath” against these effects.
•MILLENNIUM SCORPION: The effect of “Millennium Scorpion” is a Trigger Effect. Each time it destroys a monster on your opponent’s side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate “Divine Wrath” against it.
•SACRED PHOENIX OF NEPHTHYS: You can activate "Divine Wrath" when "Sacred Phoenix of Nephthys" is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while "Sacred Phoenix of Nepthys" is in the Graveyard, "Sacred Phoenix of Nepthys" is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again.
•SUPER VEHICROID - STEALTH UNION: When “Super Vehicroid - Stealth Union” is Fusion Summoned by “Vehicroid Connection Zone” and afterwards the “Super Vehicroid - Stealth Union” activates its effect to equip with a monster, “Divine Wrath” can be chained to negate the effect but the “Super Vehicroid - Stealth Union” will not be destroyed.
•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: You can activate “Divine Wrath” when this card is Tribute Summoned if a “Batteryman” monster was Tributed.
•URIA, LORD OF SEARING FLAMES: When a player Special Summons “Uria, Lord of Searing Flames” and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including “Bottomless Trap Hole”, “Torrential Tribute”, or “Divine Wrath”.
•ZOMA THE SPIRIT: "Divine Wrath" cannot be chained to "Zoma the Spirit's" effect because it is a Trap Card in the Graveyard.


5DS1-EN039 SEVEN TOOLS OF THE BANDIT

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 03819470


Paga 1000 Life Points. Annulla l'attivazione di 1 Carta Trappola e distruggila.


Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Trappola appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Puoi attivare questa carta in catena all'attivazione (Scoperta) di carte come "Ultima Offerta", ma non in catena ai loro effetti.
OFFICIAL RULING - CROSS REFERENCE
•BOUNTIFUL ARTEMIS: If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DARK COFFIN: The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".
•LIFE ABSORBING MACHINE: Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Delinquent Duo"’s cost).
•PHARAOH'S TREASURE: You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s Treasure" is drawn.
•STATUE OF THE WICKED: The effect of "Statue of the Wicked" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Statue of the Wicked".
•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.
•VAN'DALGYON THE DARK DRAGON LORD: If your "Vanity's Call" negates multiple card effects controlled by your opponent, when you Special Summon "Van'Dalgyon the Dark Dragon Lord" you will activate each effect appropriate effect. Each effect activated will be added to the Chain, in the order you choose. Example: "Vanity's Call" negates your opponent's "Destiny Draw" and "Seven Tools of the Bandit". When you Special Summon "Van'Dalgyon the Dark Dragon Lord" you will activate its "inflict 1500 damage" and "destroy 1 card" effects. You can choose to have "inflict 1500 damage" be Chain Link 1 and "destroy 1 card" be Chain Link 2, or vice-versa.


5DS1-EN040 BIRTHRIGHT

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 35539880


Scegli 1 Mostro Normale dal tuo Cimitero ed Evocalo tramite Evocazione Speciale scoperto in Posizione d'Attacco. Quando questa carta viene rimossa dal Terreno, distruggi quel mostro. Quando quel mostro viene rimosso dal Terreno, distruggi questa carta.


Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta designa un Bersaglio. Non puoi attivare questa carta se hai tutte le Zone mostro occupate. Se il mostro scelto viene Rimosso dal Cimitero in catena, questo effetto scompare e questa carta rimarrà sul Terreno inattiva. E' possibile distruggere il mostro evocato con carte come "Tributo Torrenziale". Se il mostro evocato viene Coperto, cambiato in Equipaggiamento o Rimosso senza essere Distrutto, questa carta resterà sul Terreno inattiva. Se questa carta viene Distrutta o Negata in catena, il mostro scelto non verrà evocato. Se attivi questa carta in un Battle Step avversario, si avrà un Replay. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".


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