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TDGS-IT040 • DRAGO POLVERE DI STELLE
DRAGO • SYNCHRO • EFFETTO / DRAGON • SYNCHRO • EFFECT
VENTO / WIND • ATK 2500 • DEF 2000 • Lv. 8 • Ultra • Cod. 44508094
1 Tuner + 1 o più mostri non-TunerPuoi offrire come Tributo questa carta per annullare l'attivazione di una Carta Magia, Carta Trappola, o l'effetto di un Mostro con Effetto che distrugge una o più carte sul Terreno, e distruggere quella carta. Se annulli un effetto in questo modo, puoi Evocare tramite Evocazione Speciale questa carta dal tuo Cimitero durante l'End Phase.1 Tuner + 1 or more non-Tuner monstersYou can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Offrire in tributo questa carta è il Costo di attivazione. Entrambi gli effetti non bersagliano. Il primo effetto può essere attivato durante il Damage Step ma non può essere attivato per contrastare effetti che non hanno la certezza di distruggere una carta sul Terreno. Non puoi attivare il primo effetto se la distruzione della carta è provocata dall'effetto di "Oppressione Reale" e carte simili. Se attivi il primo effetto e questa carta non raggiunge il Cimitero o lo lascia prima della End Phase, questa carta non potrà essere Evocata Specialmente.OFFICIAL RULING - LAST UPDATE NOVEMBER 12, 2008Tributing "Stardust Dragon" is a cost to activate its effect."Stardust Dragon's" first effect can be activated during the Damage Step."Stardust Dragon's" effects do not target."Stardust Dragon's" first effect can still be chained if it is the only card that will be destroyed by the activated effect."Stardust Dragon's" effect can be chained to the effect of a Continuous Spell or Trap Card, like "Blaze Cannon" or "Skull Lair"."Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Barrel Dragon" or "Snipe Hunter".If "Crush Card Virus" is activated and there is a face-up monster on the field that will be destroyed, "Stardust Dragon's" effect can be chained.If "Royal Oppression's" effect is activated to negate the Special Summon of a monster, like "Cyber Dragon" or "Gladiator Beast Gyzarus", "Stardust Dragon's" effect cannot be chained because the monster being Special Summoned is not considered to be "on the field" until its Summon is successful."Stardust Dragon's" second effect can only be chained to an effect that will destroy card(s) on the field. For example, if "Night Assailant" second effect is activated when it is discarded, "Stardust Dragon's" effect cannot be chained because this effect does not destroy card(s) on the field.If "Stardust Dragon" is removed from play when its first effect is activated (by “Banisher of the Light,” etc.), or it is removed from the Graveyard after its first effect is activated, it cannot be Special Summoned with its effect during the End Phase.If you Special Summon "Stardust Dragon" during the End Phase and your opponent activates "Torrential Tribute," you can chain "Stardust Dragon's" first effect to negate "Torrential Tribute". If you do, you can Special Summon "Stardust Dragon" again during the same End Phase.If your opponent controls your "Stardust Dragon" and they use its effect, during the End Phase you will Special Summon it from your Graveyard.If "Stardust Dragon" is attacking or being attacked and its effect is used in the Damage Step before damage calculation, damage calculation does not occur.If your Defense Position "Stardust Dragon" is attacked by "Red Dragon Archfiend" and it is destroyed by battle, you cannot chain "Stardust Dragon's" effect to "Red Dragon Archfiend's" effect that destroys your Defense Position monsters.If "Stardust Dragon" is attacking or being attacked and its effect is used in the Damage Step before damage calculation, damage calculation does not occur.If your Defense Position "Stardust Dragon" is attacked by "Red Dragon Archfiend" and it is destroyed by battle, you cannot chain "Stardust Dragon's" effect to "Red Dragon Archfiend's" effect that destroys your Defense Position monsters.RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 24, 2008•: "Stardust Dragon's" negation effect must be activated in response to the effect it intends to negate.•: "Stardust Dragon" can use it's first effect to negate a Monster/Trap/Spell effect which destroys a card(s) on the field. "Stardust Dragon" is a "card" on the field, so its effect can be used when it would be destroyed by an effect.•Bottomless Trap Hole: If you Special Summon "Stardust Dragon" during the End Phase and your opponent activates "Bottomless Trap Hole", you can chain "Stardust Dragon's" first effect to negate "Bottomless Trap Hole". If you do, you can Special Summon "Stardust Dragon" again during the same End Phase.•Dark Master - Zorc: "Stardust Dragon's" effect can be chained because each result of the die roll will result in a card on the field being destroyed.•Destiny Hero - Diamond Dude: "Stardust Dragon's" effect can be chained to the effect of the Normal Spell Card sent to the Graveyard by "Destiny Hero - Diamond Dude".•Divine Wrath / Gladiator Beast War Chariot: If "Stardust Dragon's" first effect is negated by "Divine Wrath" or "Gladiator Beast War Chariot", it will not negate the effect it was chained to. (Its effect IS negated, after all...) "Stardust Dragon" will not be Special Summoned by its effect in the End Phase.•King Tiger Wanghu: "King Tiger Wanghu's" effect is a Trigger Effect. "Stardust Dragon's" effect can be chained to negate "King Tiger Wanghu's" effect and destroy it.•Magical Dimension: "Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Magical Dimension". The player doesn't decide if it will destroy any cards with its effect until the effect resolves. Destroying 1 monster is optional.
TDGS-IT041 • ARCIDEMONE DRAGO ROSSO
OSCURITA' / DARK • ATK 3000 • DEF 2000 • Lv. 8 • Ultra • Cod. 70902743
1 Tuner + 1 o più mostri non-TunerSe questa carta attacca un mostro in Posizione di Difesa controllato dal tuo avversario, distruggi tutti i mostri in Posizione di Difesa controllati dal tuo avversario dopo il calcolo dei danni. Durante la tua End Phase, distruggi tutti gli altri mostri che controlli che non hanno dichiarato un attacco questo turno.1 Tuner + 1 or more non-Tuner monstersIf this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls after damage calculation. During your End Phase, destroy all other monsters you control that did not declare an attack this turn.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Questo effetto si attiva dopo il calcolo dei danni nel Damage Step, ma prima che gli effetti "Scopri", gli effetti di carte come "Guerriero D.D." o altri eventuali effetti innescati di carte come “Kelbek” si attivino. Se distrutti da questo effetto, gli effetti di mostri come "Guerriero D.D." non si attiveranno, mentre gli effetti "Scopri" (del solo mostro attaccato) o gli effetti innescati di mostri come “Kelbek” si attiveranno dopo che il mostro è stato distrutto, originando una nuova catena.Questo effetto non si attiverà se il mostro attaccato sarà messo in posizione di attacco prima del calcolo dei danni.Se attacchi "Ratto Gigante" e lo distruggi grazie a questo effetto, l'effetto di "Ratto Gigante" non si attiverà perchè non sarà stato mandato al Cimitero in seguito alla battaglia.Se l'attacco di un tuo mostro è stato negato da "Cilindro Magico" o effetti simili, il mostro sarà distrutto ugualmente dall'effetto di questa carta durante l'End Phase.Il secondo effetto si attiverà ugualmente in ogni End Phase anche se tutti i tuoi mostri avranno dichiatato un attacco.OFFICIAL RULING - LAST UPDATE NOVEMBER 1, 2008"Red Dragon Archfiend's" effect activates after damage calculation in the Damage Step, before the effects of flipped Flip Effect monsters or the effects of cards like "D.D. Warrior" activate. If "Red Dragon Archfiend" attacks a face-down Flip Effect monster and destroys the Flip Effect monster with its effect, the Flip Effect monster's Flip Effect activates after it is destroyed.If the Defense Position monster attacked by "Red Dragon Archfiend" is changed to Attack Position before damage calculation with "Final Attack Orders", etc., "Red Dragon Archfiend's" effect does not activate.If "Red Dragon Archfiend" attacks a Defense Position "Giant Rat," etc., and destroys it with its effect, "Giant Rat's" effect does not activate because it is destroyed by "Red Dragon Archfiend's" effect before it would be sent to the Graveyard by battle.If the attack of one of your monsters is negated, with "Magic Cylinder", etc., the monster is destroyed by "Red Dragon Archfiend's" effect in your End Phase."Red Dragon Archfiend´s" second effect will activate during each of your End Phases, even if every monster you control has attacked.RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 13, 2008•: If "Red Dragon Archfiend" attacks a face-down Flip Effect monster and destroys the Flip Effect monster with its effect, the Flip Effect monster's Flip Effect activates and starts a Chain after it is destroyed.•Nimble Momonga: If "Red Dragon Archfiend" attacks a face-down Defense Position "Nimble Momonga", "Nimble Momonga" would be destroyed by "Red Dragon Archfiend's" effect after damage calculation. Since "Nimble Momonga" is destroyed and sent to the Graveyard by "Red Dragon Archfiend's" effect, its effect will not activate.OFFICIAL RULING - CROSS REFERENCE•PANDEMONIUM: You can't use "Pandemonium" to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like "Fiend Skull Dragon" or "Red Dragon Archfiend".•STARDUST DRAGON: If your Defense Position "Stardust Dragon" is attacked by "Red Dragon Archfiend" and it is destroyed by battle, you cannot chain "Stardust Dragon's" effect to "Red Dragon Archfiend's" effect that destroys your Defense Position monsters.
TDGS-IT042 • GUARDIANO GOYO
GUERRIERO • SYNCHRO • EFFETTO / WARRIOR • SYNCHRO • EFFECT
TERRA / EARTH • ATK 2800 • DEF 2000 • Lv. 6 • Ultra • Cod. 07391448
1 Tuner + 1 o più mostri non-TunerQuando questa carta distrugge un mostro dell'avversario in battaglia e lo manda al Cimitero, puoi Evocare tramite Evocazione Speciale quel mostro sul tuo Terreno scoperto in Posizione di Difesa.1 Tuner + 1 or more Non-Tuner monsterWhen this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Questo effetto non designa nessun bersaglio. Potrai Evocare un tuo mostro distrutto in battaglia mentre era controllato dal tuo avversario. Questo effetto non si attiva quando entrambi i mostri sono distrutti in battaglia.OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008"Goyo Guardian's" effect does not target.If "Goyo Guardian" destroys your monster that your opponent controls, you can Special Summon it from your Graveyard.If "Goyo Guardian" battles an Attack Position monster with equal ATK and both monsters are destroyed, "Goyo Guardian's" effect does not activate.RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 8, 2008•Handcuffs Dragon: "Goyo Guardian's" effect activates when it destroys "Handcuffs Dragon" by battle and sends it to the Graveyard. "Handcuffs Dragon's" effect activates when "Goyo Guardian" destroys it by battle and sends it to the Graveyard. The effects activate simultaneously, if both players actually choose to activate the effects (we will assume that they have). "Goyo Guardian's" effect is controlled by the turn player, so it is Chain Link 1. "Handcuffs Dragon's" effect is placed at Chain Link 2. "Handcuffs Dragon" resolves first, equipping to "Goyo Guardian". "Goyo Guardian's" effect disappears, because "Handcuffs Dragon" is no longer in the Graveyard.
TDGS-IT043 • ANDROIDE MAGICO
PSICHICO • SYNCHRO • EFFETTO / PSYCHIC • SYNCHRO • EFFECT
LUCE / LIGHT • ATK 2400 • DEF 1700 • Lv. 5 • Super • Cod. 43385557
1 Tuner + 1 o più mostri non-TunerDurante la tua End Phase, guadagni 600 Life Points per ogni mostro di Tipo Psichico scoperto che controlli.1 Tuner + 1 or more Non-Tuner monsterDuring your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008Count the number of face-up Psychic-Type monsters when "Magical Android's" effect resolves.
TDGS-IT044 • ARCIDEMONE DOMINATORE DEI PENSIERI
OSCURITA' / DARK • ATK 2700 • DEF 2300 • Lv. 8 • Ultra • Cod. 70780151
1 Tuner + 1 o più mostri non-TunerQuando questa carta distrugge un mostro in battaglia e lo manda al Cimitero, guadagni Life Points pari all'ATK originale di quel mostro. Puoi pagare 1000 Life Points per annullare l'attivazione di una Carta Magia o Carta Trappola che sceglie come bersaglio 1 mostro di Tipo Psichico, e distruggerla.1 Tuner + 1 or more Non-Tuner monsterWhen this card destroys a monster by battle and sends it to the graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Il primo effetto è innescato. Puoi attivare in catena il secondo effetto anche quando un mostro di Tipo Psichico nel Cimitero è designato come bersaglio. Puoi attivare il secondo effetto durante il Damage Step.OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008You can chain "Thought Ruler Archfiend's" effect when a Psychic-Type monster in the Graveyard is targeted.“Thought Ruler Archfiend’s” effect can be activated during the Damage Step.RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 8, 2008•: "Thought Ruler Archfiend's" first effect is a Trigger Effect.•Emergency Teleport: "Thought Ruler Archfiend's" effect cannot be chained to "Emergency Teleport" because "Emergency Teleport" does not target.
TDGS-IT045 • SPIRITO COMBATTENTE
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 06178850
Il mostro equipaggiato guadagna 300 ATK per ogni mostro controllato dal tuo avversario. Se esso verrebbe distrutto in battaglia, puoi invece distruggere questa carta.The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Il primo effetto è continuo e l'aumento di ATK va ricalcolato quando necessario. Distruggere questa carta quando il mostro equipaggiato dovrebbe essere distrutto in battaglia non dà origine ad una Catena, se decidi di utilizzare questo effetto "Spirito Combattente" non potrà essere bersagliato da effetti che si attivano alla fine del Damage Step in quanto non sarà più sul Terreno. Eventuali effetti del mostro equipaggiato con questa carta si attiveranno normalmente durante il Damage Step anche se decidi di distruggere "Spirito Combattente".OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008Destroying "Fighting Spirit" when the equipped monster would be destroyed does not use the Chain."Fighting Spirit" is destroyed when the equipped monster would be sent to the Graveyard by battle. If this effect is used, "Fighting Spirit" will not be on the field at the end of the Damage Step and could not be targeted by effects that activate at the end of the Damage Step.If a "Hyper Hammerhead" destroyed by battle is equipped with "Fighting Spirit" and it is destroyed instead, "Hyper Hammerhead" remains on the field and its effect activates.
TDGS-IT046 • EFFETTO DOMINO
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 32663969
Quando un mostro controllato dal tuo avversario viene distrutto in battaglia e mandato al Cimitero, puoi mandare 1 mostro che controlli al Cimitero per distruggere un mostro controllato dal tuo avversario.When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Mandare 1 mostro al Cimitero è il Costo di Attivazione. Questo effetto designa come bersaglio 1 mostro controllato dal tuo avversario e dà origine ad una Catena.OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008"Domino Effect's" effect starts a Chain. Sending 1 monster you control to the Graveyard is a cost."Domino Effect" targets 1 monster your opponent controls.RULING FROM JUDGE FORUM - LAST UPDATE NOVEMBER 10, 2008•: You can only activate the effect of "Domino Effect" once when you destroy your opponent's monster in battle.•: Monster tokens cannot be sent to the Graveyard to activate the effect of "Domino Effect", because they will not be placed into the Graveyard. (They disappear when removed from the field. They never touch the Graveyard.)
TDGS-IT047 • RAFFICA DI ROTTAMI
SPELL SPEED 1 • Comune / Common • Cod. 79068663
Quando il mostro equipaggiato distrugge un mostro in battaglia e lo manda al Cimitero, infliggi danni al tuo avversario pari alla metà dell'ATK del mostro distrutto.When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
TDGS-IT048 • SINTONIZZATO PER LA BATTAGLIA
MAGIA RAPIDA / QUICKPLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 05052212
Rimuovi da gioco 1 mostro Tuner dal tuo Cimitero. Un mostro bersaglio scoperto che controlli guadagna ATK pari all'ATK del mostro rimosso.Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Il primo effetto designa come bersaglio 1 mostro Tuner nel tuo Cimitero. Il secndo effetto designa come bersaglio 1 mostro sul terreno.OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008"Battle Tuned" targets 1 Tuner monster in your Graveyard.
TDGS-IT049 • DE-SINCRONIZZAZIONE
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 32441317
Scegli 1 Mostro Synchro scoperto. Fallo ritornare nell'Extra Deck del suo proprietario. Poi, se tutti i mostri che erano stati usati per l'Evocazione tramite Sincronizzazione di quel mostro sono nel tuo Cimitero, puoi Evocarli tramite Evocazione Speciale.Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008Questo effetto designa come bersaglio 1 mostro Synchro scoperto. Se un mostro materiale Synchro ha lasciato il Cimitero, non potrà essere Evocato Specialmente da questo effetto anche se successivamente è ritornato nel Cimitero.OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008"De-Synchro" targets 1 face-up Synchro Monster.If a Synchro Material Monster used in the Synchro Summon is removed from the Graveyard, it cannot be Special Summoned with "De-Synchro", even if it is returned to the Graveyard.
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