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Set > TDGS • The Duelist Genesis
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10


TDGS-EN050 • LIGHTWAVE TUNING

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 78845026


Scegli 1 mostro LUCE di Livello 4 che controlli. Esso viene considerato come un mostro Tuner fino a quando ่ scoperto sul Terreno.


Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Se un mostro LUCE Unione ่ considerato come un mostro Tuner dall'effetto di questa carta, quando il mostro Unione sarเ equipaggiato ad un altro mostro perderเ la qualifica di Tuner. If a LIGHT Union monster is also treated as a Tuner monster with "Lightwave Tuning", when the Union monster is equipped to another monster it is no longer treated as a Tuner monster. Anche se sarเ Evocato Specialmente durante lo stesso turno non sarเ considerato come un mostro Tuner.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
If a LIGHT Union monster is also treated as a Tuner monster with "Lightwave Tuning", when the Union monster is equipped to another monster it is no longer treated as a Tuner monster. If it is Special Summoned during the same turn, it is still not treated as a Tuner monster.


TDGS-EN051 • PSI-STATION

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 04230620


Quando 1 mostro di Tipo Psichico viene Evocato tramite Evocazione Normale, puoi pagare 500 Life Points per fargli guadagnare 300 ATK e aumentare il suo Livello di 1.


When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Questo effetto designa come bersaglio il mostro di Tipo Psichico evocato Normalmente. L'aumento di ATK e di Livello sono permanenti e non spariranno anche se questa carta lascia il Terreno.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
"Psi-Station" targets the Normal Summoned Psychic-Type monster.
After resolving "Psi-Station's" effect, if "Psi-Station" is removed from the field any monster it had affected keeps the 300 ATK increase and increased Level.


TDGS-EN052 • PSI-IMPULSE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 31328739


Offri come Tributo 1 mostro di Tipo Psichico. Fai ritornare tutte le carte nella mano del tuo avversario nel Deck. Poi, lui pesca 3 carte.


Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Non puoi attivare questa carta se il tuo avversario ha meno di 3 carte rimanenti nel Deck. Tributare 1 mostro di Tipo Psichico ่ un Costo. Se in catena il tuo avversario non avrเ carte in mano, questo effetto sfumerเ.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
"Psi-Impulse" cannot be activated if your opponent has less than 3 cards remaining in their Deck or they have no cards in their hand.
If an effect is chained that results in your opponent having 0 cards in their hand, "Psi-Impule's" effect disappears.


TDGS-EN053 • EMERGENCY TELEPORT

MAGIA RAPIDA / QUICKPLAY SPELL

SPELL SPEED 2 • Ultra • Cod. 67723438


Evoca tramite Evocazione Speciale 1 mostro di Tipo Psichico di Livello 3 o inferiore dalla tua mano o dal tuo Deck. Durante l'End Phase di questo turno, rimuovi dal gioco quel mostro.


Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn, remove from play that monster.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Questo effetto non designa un bersaglio.Rimuovere dal gioco il mostro Evocato Specialmente non dเ origine ad una Catena. Se il mostro Evocato Specialmente lascia il Terreno e vi rientra, durante l'End Phase non sarเ rimosso dal gioco. Se il mostro Evocato Specialmente viene Coperto, anche se sarเ nuovamente scoperto, durante l'End Phase non sarเ rimosso dal gioco.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
Removing the Special Summoned Psychic-Type Monster from play does not start a Chain.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008
•: If the Special Summoned Psychic-Type monster is removed from the field, it is not removed from play during the End Phase. If the Special Summoned Psychic-Type monster is flipped face-down, the condition disappears and the Psychic-Type monster will not be removed from play in the End Phase, even if it is flipped face-up before the end of the turn.
•Thought Ruler Archfiend: "Thought Ruler Archfiend's" effect cannot be chained to "Emergency Teleport" because "Emergency Teleport" does not target.
OFFICIAL RULING - CROSS REFERENCE
•IMPERIAL IRON WALL: "Return from the Different Dimension" and "Emergency Teleport" can still be activated while "Imperial Iron Wall" is active. If "Imperial Iron Wall" is active in the End Phase, the Special Summoned monster(s) is not removed from play.


TDGS-EN054 • SWORD OF KUSANAGI

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 48716139


Equipaggia solo ad un mostro Spirit. Durante una battaglia, quando esso attacca un mostro in Posizione di Difesa il cui DEF sia inferiore all'ATK del mostro equipaggiato, infliggi la differenza al tuo avversario come danno da combattimento. Quando il mostro equipaggiato che controlli viene fatto ritornare in mano e questa carta mandata al Cimitero, fai ritornare questa carta nella tua mano.


Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2007
In secondo effetto ่ Innescato e Obbligatorio, e si attiva quando questa carta raggiunge il Cimitero e a prescindere dal modo in cui lo raggiunge.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
"Sword of Kusanagi's" second effect activates in the Graveyard.
If you control your opponent's Spirit Monster and you equip it with "Sword of Kusanagi", when the Spirit Monster is returned to your opponent's hand and "Sword of Kusanagi" is destroyed, its second effect activates.
If you add your opponent's "Sword of Kusanagi" to your hand with "Exchange" and equip it to a Spirit Monster you control, when the Spirit Monster is returned to its owner's hand and "Sword of Kusanagi" is destroyed, "Sword of Kusanagi's" effect does not activate.


TDGS-EN055 • ORB OF YASAKA

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 74115234


Equipaggia solo ad un mostro Spirit. Quando esso distrugge un mostro di un avversario in battaglia e lo manda al Cimitero, guadagni Life Points pari all'ATK originale di quel mostro. Quando il mostro equipaggiato che controlli viene fatto ritornare in mano e questa carta mandata al Cimitero, fai ritornare questa carta nella tua mano.


Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.



TDGS-EN056 • MIRROR OF YATA

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 01200843


Equipaggia solo ad un mostro Spirit. Il mostro equipaggiato non ่ obbligato ad attivare il suo effetto che lo fa ritornare in mano. Se verrebbe distrutto in battaglia, distruggi invece questa carta.


Equip only to a Spirit mosnter. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.



TDGS-EN057 • GEARTOWN

MAGIA TERRENO / FIELD SPELL

SPELL SPEED 1 • Comune / Common • Cod. 37694547


Entrambi i giocatori possono Evocare tramite Tributo mostri "Ingranaggio Antico" con 1 tributo in meno del necessario. Quando questa carta viene distrutta e mandata al Cimitero, puoi Evocare tramite Evocazione Speciale 1 mostro "Ingranaggio Antico" dalla tua mano, Deck o Cimitero.


Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


RULING - ULTIMO AGGIORNAMENTO 22 OTTOBRE 2008
Il primo effetto ่ continuo e non dเ origine ad una catena. Puoi scegliere di non utilizzare il primo effetto e Tributare il numero di mostri effettivamente necessario. Sarเ sempre il Proprietario a beneficiare del secondo effetto. Il secondo effetto si attiva anche quando questa carta viene distrutta mentre ่ in mano o nel Deck. Non potrai utilizzare questo effetto se questa carta viene distrutta nella stessa catena in cui ่ stata attivata. Se viene attivata una nuova Magia Terreno mentre controlli "Cittเ degli Ingranaggi", non potrai attivare il suo effetto facoltativo in quanto l'ultima azione sarเ l'attivazione della nuova Magia Terreno, mentre potrai attivare l'effetto se questa carta viene solo posizionata.
OFFICIAL RULING - LAST UPDATE OCTOBER 3, 2008
"Geartown's" first effect does not start a Chain.
You can still choose to Tribute the usual number of monsters when Tribute Summoning an "Ancient Gear" monster.
You can Summon a Level 5 or 6 "Ancient Gear" monster without offering a Tribute.
When "Geartown" is destroyed and sent to the Graveyard, only its owner can activate its effect.
If your "Geartown" is destroyed in your hand or Deck and sent to your Graveyard, you can activate its effect.
While "Geartown" is active, you can Tribute "Ancient Gear Castle" with 1 Counter to Tribute Summon "Ancient Gear Golem".
If "Geartown" is Special Summoned with "Magical Hats", you can activate its effect when it is destroyed.
If you activate "Geartown" and an effect is chained that destroys it, you cannot activate its effect when it is destroyed.
If your opponent activates a Field Spell Card and your "Geartown" is destroyed, you can activate its effect.
If you control "Geartown" and you activate a new Field Spell Card, you cannot activate "Geartown's" effect when it is destroyed because it misses the timing. However, if you Set a new Field Spell Card, you can activate "Geartown's" effect when it is destroyed.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 21, 2008
•: "Geartown's" effect can be activates if it is destroyed and sent to the Graveyard during the Damage Step.
•: If you have an active or Set Field Spell Card, when you activate a new Field Spell Card your previous Field Spell Card is immediately destroyed. (somewhat like Tributing a monster for a Tribute Summon - the monster is removed from the field immediately - NOTE: THE ACTIONS ARE NOT EXACTLY THE SAME, ONLY SIMILAR). The new Field Spell Card starts a chain, as is standard when activating a Field Spell Card. This prevents you from activating the optional Trigger Effect of the destroyed "Geartown".
•: If you have an active or Set Field Spell Card, when you Set a new Field Spell Card your previous Field Spell Card is immediately destroyed. The new Field Spell Card has been Set, so it doesn't start a Chain. It is possible to activate the optional Trigger Effect of the destroyed "Geartown".
•Kuraz the Light Monarch: If "Geartown" is destroyed by "Kuraz the Light Monarch's" effect and sent to the Graveyard, its effect can be activated.
•Dark Paladin: When I "activate" "Geartown" (ex: place it from my hand into my Field Spell Card Zone face-up), "Dark Paladin's" effect can be activated to negate it. If my "Geartown" is destroyed and sent to my Graveyard and I activate its Trigger Effect, "Dark Paladin's" effect cannot be activated.


TDGS-EN058 • POWER FILTER

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Super • Cod. 19844995


Nessun giocatore pu๒ Evocare tramite Evocazione Speciale mostri con ATK di 1000 o inferiore.


Neither player can Special Summon monsters with 1000 or less ATK.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Anche se il valore di ATK del mostro Evocato Specialmente diventa superiore a 1000 dopo la sua Evocazione, non potrเ ugualmente essere Evocato Specialmente fino a quando questa carta ่ attiva. I mostri non potranno essere Evocati Specialmente Coperti. I mostri con ATK "?" potranno essere Evocati Specialmente.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
Even if a monster's ATK would become more than 1000 after it is Special Summoned, you cannot Special Summon it while "Power Filter" is active.
Monsters with 1000 or less ATK cannot be Special Summoned face-down with "The Shallow Grave", etc.
Monsters with "?" ATK can be Special Summoned.


TDGS-EN059 • LIGHTSWORN SABRE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Super • Cod. 30502181


Equipaggia solo ad un mostro "Fedele della Luce". Esso guadagna 700 ATK. Quando questa carta viene mandata dal tuo Deck al Cimitero, puoi equipaggiarla ad 1 mostro "Fedele della Luce" che controlli.


Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Questo effetto non si attiva se "Sciabola fedele della Luce" ่ mandata dal Deck al Cimitero per il pagamento di un costo.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
If "Lightsworn Sabre" is sent from your Deck to the Graveyard to pay a cost its effect cannot be activated.
RULING FROM JUDGES FORUM - LAST UPDATE AUGUST 22, 2008
•Cold Wave: The Trigger Effects of Spell and Trap Cards will not activate while "Cold Wave" is being applied. Cards like "Lightsworn Sabre" cannot activate their Trigger Effects while "Cold Wave" is being applied.


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                    Yu-Gi-Oh! TCG ฉ1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.