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Set > DLG1 • Dark Legends
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DLG1-EN100 EXCHANGE OF THE SPIRIT

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Ultra • Cod. 17484499


Attiva solo pagando 1000 Life Points solo quando nel tuo Cimitero sono presenti 15 o più carte. Ciascun giocatore scambia le carte nel proprio Cimitero con le carte nel proprio Deck. Poi, mischia le carte in ogni nuovo Deck e le mette nella Zona del Deck.


Activate only while there are 15 or more cards in your Graveyard. Pay 1000 Life Points. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, both players shuffle theirs Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Questo effetto si Risolve ugualmente se le carte nel tuo Cimitero diminuiscono in catena. Questo effetto non "Manda" carte al Cimitero e non designa alcun Bersaglio. Puoi attivare questa carta anche se il tuo avversario non ha alcuna carta nel Cimitero. "Macro Cosmo" non ha effetto su questa carta. Questa carta va normalmente al Cimitero dopo la Risoluzione. Eventuali mostri Fusione nel Cimitero torneranno nel Fusion Deck. Se "Insetto Parassita" era Scoperto nel Deck avversario, verrà mandato nel Cimitero del Proprietario. "La Fine di Anubis" non nega questo effetto. Questo effetto viene negato da "Necrovalle".
OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008
"Exchange of the Spirit" does not "send" cards to the Graveyard; it swaps the cards in your Deck with those in your Graveyard. So the effects of cards like "Penguin Knight", "Cockroach Knight", or "Archfiend of Gilfer" will not activate, nor would the effect of "Skull Invitation" deal any damage. If "Banisher of Light" is on the field no cards will become removed from play because they are not being sent to the Graveyard.
"Necrovalley" will negate the effect of "Exchange of the Spirit".
"Exchange of the Spirit" does not target cards in the Graveyard, so "Big Burn" cannot be activated.
"Exchange of the Spirit" is put into the new Graveyard after it resolves.
You need 15 cards in your Graveyard to activate "Exchange of the Spirit". If you have exactly 15 and the opponent chains "Disappear" to remove from play 1 of those cards, "Exchange of the Spirit" was already activated correctly so it will resolve correctly.
Your opponent can have any number of cards in their Graveyard when you activate "Exchange of the Spirit", including 0.
If the opponent activates "Premature Burial" or "Call of the Haunted" you can chain "Exchange of the Spirit" (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, "Premature Burial" would be destroyed and "Call of the Haunted" would remain on the field meaninglessly.
Any Fusion Monsters or Synchro Monsters in the Graveyard when “Exchange of the Spirit” resolves will be returned to the Extra Deck.
If "Parasite Paracide" is face-up in a Deck when "Exchange of the Spirit" resolves, it will be sent to its owner’s Graveyard.


DLG1-EN101 BLIZZARD DRAGON

DRAGO • EFFETTO / DRAGON • EFFECT

ACQUA / WATER • ATK 1800 • DEF 1000 • Lv. 4 • Rara / Rare • Cod. 61802346


Una volta per turno, puoi selezionare 1 mostro sul Terreno del tuo avversario. Il mostro selezionato non può cambiare posizione né dichiarare un attacco fino alla fine del prossimo turno del tuo avversario.


Once per turn, you can select 1 monster your opponent controls. It cannot change its battle position or declare an attack until the end of your opponent's next turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2008
Questo effetto è ad Ignizione e designa un bersaglio.


DLG1-EN102 METAL SHOOTER

MACCHINA • EFFETTO / MACHINE • EFFECT

LUCE / LIGHT • ATK 800 • DEF 800 • Lv. 5 • Rara / Rare • Cod. 07200041


Quando questa carta viene Evocata tramite Evocazione Normale, metti 2 Segnalini su di essa. Questa carta guadagna 800 ATK per ognuno di questi Segnalini. Se questa carta verrebbe distrutta dall'effetto di una carta, rimuovi invece 1 di questi Segnalini.


When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.



DLG1-EN103 DES MOSQUITO

INSETTO • EFFETTO / INSECT • EFFECT

OSCURITA' / DARK • ATK 500 • DEF 500 • Lv. 3 • Rara / Rare • Cod. 33695750


Quando questa carta viene Evocata tramite Evocazione Normale o Speciale, metti 2 Segnalini su di essa. Questa carta guadagna 500 ATK per ognuno di questi Segnalini. Se questa carta verrebbe distrutta in battaglia, rimuovi invece 1 di questi Segnalini.


When this card is Normal Summoned or Special Summoned, place 2 counters on it. This card gains 500 ATK for each of these counters on it. If this card would be destroyed by battle, remove 1 of this card's counters instead.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2008
Il primo effetto è Innescato. Il secondoed il terzo effetto sono Continui.


DLG1-EN104 GREEN BABOON, DEFENDER OF THE FOREST

BESTIA • EFFETTO / BEAST • EFFECT

TERRA / EARTH • ATK 2600 • DEF 1800 • Lv. 7 • Ultra • Cod. 46668237


Quando un mostro di Tipo Bestia che controlli viene distrutto e mandato al Cimitero, puoi pagare 1000 Life Points per evocare tramite Evocazione Speciale questa carta dalla tua Mano o dal tuo Cimitero.


When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.


RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 27, 2008
•: This monster can be Special Summoned during the Damage Step, if the timing for his effects is met and the necessary costs can be paid.
•: Green Baboon's effect can be activated after a Beast-Type monster you control is destroyed and sent to the Graveyard, if that monster was face-up and "Green Baboon, Defender of the Forest" was in your hand or Graveyard when it was destroyed.
•Ryko, Lightsworn Hunter: When "Ryko, Lightsworn Hunter" was attacked and its Flip Effect is resolved, it is still on the field. If it sends "Green Baboon, Defender of the Forest" to the Graveyard with its effect, the Green Baboon will be in the Graveyard at the end of the Damage Step. Ryko is sent to the Graveyard at the end of the Damage Step, and since it is a Beast-Type monster, "Green Baboon, Defender of the Forest's" effect can be activated.
•Solemn Judgment: You cannot use "Solemn Judgment" to negate the Special Summon of "Green Baboon, Defender of the Forest" when it is Special Summoned by its effect. "Solemn Judgment" can't respond when the monster's Special Summon effect uses the Chain, like the Green Baboon's does.
•Horn of Heaven: You cannot use "Solemn Judgment" to negate the Special Summon of "Green Baboon, Defender of the Forest" when it is Special Summoned by its effect. "Horn of Heaven" can't respond when the monster's Special Summon effect uses the Chain, like the Green Baboon's does.
OFFICIAL RULING - CROSS REFERENCE
•LIGHT AND DARKNESS DRAGON: When the effect of a Spell, Trap, or effect of an Effect Monster is activated while the card is in your hand (“Green Baboon, Defender of the Forest”, etc.), the card will remain in the player’s hand when its activation is negated by “Light and Darkness Dragon”.


DLG1-EN105 ANCIENT LAMP

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

VENTO / WIND • ATK 900 • DEF 1400 • Lv. 3 • Super • Cod. 54912977


Quando questa carta coperta in Posizione di Difesa viene attaccata da un mostro del tuo avversario, puoi scegliere al suo posto un altro mostro controllato dal tuo avversario come bersaglio dell'attacco. Fino a quando questa carta è Scoperta sul Terreno, puoi Evocare tramite Evocazione Speciale 1 "Genio della Lampada" dalla tua Mano.


When this face-down Defense Position card is attacked by your opponent's monster, you can select another monster your opponent controls to be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Innescato Facoltativo e designa un Bersaglio. Non puoi attivare questo effetto se il tuo avversario controlla solo il mostro attaccante. Se questo mostro è distrutto nel Damage Step con "Ira Divina", l'attacco non proseguirà. Attivando questo effetto, questo mostro non si considera coinvolto in Battaglia. Questo effetto si applica normalmente sia se scegli "Cavaliere Comandante" (o "Il Pescatore Leggendario" mentre c'è "Umi"), sia se c'è un mostro equipaggiato con "Anello del Magnetismo". Se il mostro scelto è Coperto, verrà Scoperto attivando eventuali effetti. Se scegli un altra copia di questa carta, l'attacco non verrà più deviato. Se scegli "Sanga del Tuono", il suo effetto non potrà essere attivato. Se scegli "Spirito Mietitore" Scoperto, verrà distrutto dopo il Calcolo dei Danni. Se scegli "Soldato Luminoso", il suo effetto si attiverà. Questo effetto non si attiva se questo mostro è attaccato e distrutto da mostri come "Samurai Sasuke". Se questo mostro viene attaccato da "Drillroid", questo effetto si attiva ma quello di "Drillroid" scompare. Se il mostro avversario può infliggere danno da Battaglia ai mostri in Posizione di Difesa, anche se devii l'attacco su un mostro avversario in Posizione di Difesa, otterrai ugualmente tu quel danno. Se il mostro attaccante oppure quello scelto è "Steamroid", "Paura Oscura" o "Don Zaloog", l'effetto di quel mostro non si attiverà. Se il mostro attaccante è "Arcidemone Cavaliere Ombra", il danno non verrà dimezzato. L'effetto di "Cacciatore di Eredità" si attiva normalmente. Il secondo effetto è ad Ignizione e puoi attivarlo più volte nello stesso Turno.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The first effect of "Ancient Lamp" is a Trigger Effect.
When your face-down Defense Position "Ancient Lamp" is attacked:
1. Your opponent’s monster declares an attack.
2. "Ancient Lamp" is flipped face-up during the Damage Step. At this time you decide if you would like to activate its effect.
3. Select a monster on your opponent’s side of the field other than the attacking one. This monster can be face-up or face-down and in any battle position.
4. Calculate damage between the target monster and the attacking monster. The opponent (who controls both monsters) will take any Battle Damage resulting from the attack.
The opponent can chain "Divine Wrath" to "Ancient Lamp’s" effect and destroy it.
If a face-down Flip Effect monster was chosen as the new attack target, its Flip Effect activates as normal.
The first effect of "Ancient Lamp" targets a monster on your opponent’s side of the field (except the attacking monster.) If "Lord of D. is face-up on the field you cannot select a Dragon-Type monster as the attack target. If you cannot target any of your opponent’s monsters with this effect, you cannot activate the effect.
If you select a "Spirit Reaper" as the new attack target, the "Spirit Reaper" will be destroyed AFTER damage calculation (at the same time that Flip Effects are resolved).
The effect of "Ancient Lamp" changes the attack target, so "Ancient Lamp" is not involved in Damage Calculation.
If a face-down Defense Position "Ancient Lamp" is attacked by "Sasuke Samurai" or "Mystic Swordsman LV2", it will be destroyed before it is flipped face-up and its effect will not activate.
If "Skill Drain" is active on the field, the effects of "Ancient Lamp" will be negated. (Attacks will not be re-directed.)
If the attacking monster can do piercing Battle Damage (such as "Mad Sword Beast", "Saber Beetle", or if "Meteorain" was activated or "Dragon’s Rage" is applicable) and you use the effect of "Ancient Lamp" to have it attack your opponent’s Defense Position monster who’s DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of "Ancient Lamp". This is because the text of the attacking monster says "inflict the difference as Battle Damage to the opponent’s Life Points..
You can target a "Command Knight", "Guardian Kay’est" or "The Legendary Fisherman" with "Umi" on the field with "Ancient Lamp’s" effect. You can target the opponent’s "Soul-Absorbing Bone Tower" even if they control another face-up Zombie-Type monster.
If your opponent attacks your face-down Defense Position "Ancient Lamp" and you activate its effect and select the opponent’s face-down Defense Position "Ancient Lamp", the 2nd "Lamp’s" effect will NOT activate. It must be attacked by an opponent’s monster.
If you use the effect of "Ancient Lamp" to make the opponent’s "Steamroid" attack or be attacked by their own monster, "Steamroid’s" ATK will not change because it is not in battle with an opponent’s monster.
If you use the effect of "Ancient Lamp" to make the opponent’s "Don Zaloog" or "The Bistro Butcher" attack your opponent’s own monster, the effect of "Don Zaloog" or "The Bistro Butcher" will not activate because they are not doing battle damage to the opponent’s Life Points.
If your face-down Defense Position "Ancient Lamp" is attacked by "Dark Ruler Ha Des", its effect activates. If you select an opponent’s effect monster as the new attack target, and it’s destroyed by "Dark Ruler Ha Des", its effect will be negated.
If "D.D. Warrior" attacks a face-down Defense Position "Ancient Lamp" and its attack is re-directed by "Ancient Lamp’s" effect, the "D.D. Warrior" and the targeted monster will be removed from play. "Ancient Lamp" remains on the field.
If you select "Sanga of the Thunder" as the new attack target, the opponent cannot activate its effect because his own monster is attacking "Sanga of the Thunder"; his opponent’s monster isn’t attacking.
If you use the effect of "Ancient Lamp" to select a Defense Position monster (whose DEF is higher than the ATK of the attacking monster) as the new attack target, you can still activate "Destruction Punch" or "Cross Counter" since your opponent controls the attacking monster.
If you use the effect of "Ancient Lamp" to select a face-down "Adhesive Explosive" as the new attack target, the effect of "Adhesive Exposive" will not activate because it is not being attacked by an opponent’s monster.
If you use the effect of "Ancient Lamp" to have the opponent’s "Dark Necrofear" attack a stronger monster on their side of the field, "Dark Necrofear’s" effect will not activate since it was not destroyed by an opponent’s (your) monster.
If you use the effect of "Ancient Lamp" to have your opponent’s "Shadowknight Archfiend" attack their Attack Position "Sinister Serpent", they will take 1700 points of Battle Damage. The damage is not halved because it is not being dealt to the opponent’s (your) Life Points.
If you use the effect of "Ancient Lamp" to have the opponent’s "Legacy Hunter" attack an opponent’s face-down Defense Position monster, and destroy it, "Legacy Hunter’s" effect will activate and you (the controller of "Ancient Lamp") will shuffle a card from your hand into your Deck.
Special Summoning "La Jinn the Mystical Genie of the Lamp" from your hand is an Ignition Effect. It can be chained to.
You can only Special Summon 1 "La Jinn the Mystical Genie of the Lamp" at a time, but you can activate this effect multiple times during the same turn. So you could activate it 3 times and Special Summon 3 "La Jinn the Mystical Genie of the Lamp".
OFFICIAL RULING - CROSS REFERENCE
•NEO-SPACIAN GLOW MOSS: If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate, because the effect of “Ancient Lamp” causes it to miss the timing.
•SHIELD WARRIOR: If a monster you control is forced to battle another monster you control by the effect of your opponent's "Ancient Lamp", when you activate "Shield Warrior's" effect during damage calculation, both of your monsters are not destroyed.


DLG1-EN106 DARK BRIBE

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Ultra • Cod. 77538567


Annulla l'attivazione e l'effetto di una Carta Magia o Trappola dell'avversario e distruggila. Il tuo avversario pesca 1 carta.


Negate the activation and effect of an opponent's Spell or Trap Card, and destroy it. Your opponent draws 1 card.


RULING - ULTIMO AGGIORNAMENTO 2 MARZO 2008
Non puoi attivare questa carta se il tuo avversario non potrà pescare una carta.
OFFICIAL RULING - LAST UPDATE NOVEMBER 1, 2008
You cannot activate "Dark Bribe" if your opponent has no cards remaining in his/her Deck.
If your opponent activates a Spell or Trap Card outside of his/her Draw Phase (Chain Link 1) and you negate its activation and effect with "Dark Bribe" (Chain Link 2), after your opponent draws a card with the effect of "Dark Bribe" you can activate (flip face-up) "Appropriate", because the activation of your opponent's Spell or Trap Card is negated by "Dark Bribe".
RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 22, 2008
•Protector of the Sanctuary: If you control Protector of the Sanctuary, you would only be able to activate "Dark Bribe" during your opponent's Draw Phase because that is the only time they could draw a card with "Dark Bribe's" effect.


DLG1-EN107 CARD TROOPER

MACCHINA • EFFETTO / MACHINE • EFFECT

TERRA / EARTH • ATK 400 • DEF 400 • Lv. 3 • Super • Cod. 85087012


Una volta per turno, puoi mandare fino a 3 carte dalla cima del tuo Deck al Cimitero. Questa carta guadagna 500 ATK per ogni carta mandata al Cimitero in questo modo, fino alla fine del turno. Quando questa carta sul tuo Terreno è distrutta e mandata al tuo Cimitero, pesca 1 carta.


Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card.


RULING - ULTIMO AGGIORNAMENTO 27 SETTEMBRE 2007
Il primo effetto è ad Ignizione. Scegliere il numero di carte e mandarle al Cimitero è il Costo di Attivazione. Non puoi attivare questo effetto se c'è "Macro Cosmo" o "Spaccatura Dimensionale". Se viene attivato "Risucchia Abilità", l'ATK tornerà Originale anche se in seguito "Risucchia Abilità" non fosse più attivo. Il secondo effetto è Innescato e si attiva anche se questo mostro viene distrutto mentre era considerato Magia Equipaggiamento. Questo effetto non si attiverà se questa carta è distrutta mentre non si trova sul Terreno del Proprietario. Le carte verranno mandate al Cimitero nello stesso ordine in cui saranno prese dalla cima del Deck.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 9, 2007
You must choose to send 1, 2, or 3 cards to the Graveyard when you activate this effect.
If "Card Trooper's" first effect is activated, and it is flipped face-down then face-up again, the increase in ATK is no longer applied. The effect can be activated again.
You cannot activate "Card Trooper's" first effect if "Dimensional Fissure" or "Macro Cosmos" is face-up on the field.
If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.
"Card Trooper's" second effect activates in the Graveyard. If your opponent controls your "Card Trooper" and it is destroyed while on their side of the field, this effect cannot be activated.
"Card Trooper's" second effect will activate if it was treated as an Equip Card when it was destroyed, but only if it was sent from your side of the field to your Graveyard.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 27, 2007
•: The cards send from the top of the Deck to the Graveyard cannot be rearranged. They are placed into the Graveyard in the order that they are sent from the top of the Deck to the Graveyard. Example: With an empty Graveyard, if 3 cards are sent from the top of the Deck to the Graveyard, the card on top of the Deck would become the bottom card of the Graveyard.
•Dimensional Fissure: You cannot activate "Card Trooper's" effect while "Dimensional Fissure" is face-up on the field.


DLG1-EN108 DESTINY HERO - MALICIOUS

GUERRIERO • EFFETTO / WARRIOR • EFFECT

OSCURITA' / DARK • ATK 800 • DEF 800 • Lv. 6 • Super • Cod. 09411399


Rimuovi dal gioco questa carta mentre è nel tuo Cimitero. Seleziona 1 "Malicious - Eroe del Destino" dal tuo Deck, ed Evocalo tramite Evocazione Speciale.


You can remove from play this card from your Graveyard to Special Summon 1 "Destiny Hero - Malicious" from your Deck.


RULING - ULTIMO AGGIORNAMENTO 31 GENNAIO 2008
Questo effetto è ad Ignizione. Rimuovere dal Gioco questa carta è il Costo di Attivazione. Non puoi attivare questo effetto se non hai una copia di questa carta nel Deck. Se non hai più Zone Mostro libere in catena, l'altra copia da evocare verrà distrutta. Questo effetto si attiva sul Terreno e può essere negato da "Specchio Imprigiona-Ombra".
OFFICIAL RULING - LAST UPDATE SEPTEMBER 27, 2007
If an effect is chained to "Destiny Hero - Malicous" so that there are no open Monster Card Zones when its effect resolves, the second copy of "Destiny Hero - Malicious" cannot be Special Summoned. It is destroyed and sent to the Graveyard.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 1, 2008
•: The effect of "Destiny Hero - Malicious" is an Ignition Effect. You can only activate its effect during your Main Phase 1 or Main Phase 2.
•: "Destiny Hero - Malicious'" effect cannot be activated when there are no other copies remaining in the Deck.
•Necrovalley: You could not activate "Destiny Hero - Malicious'" effect, because you cannot pay its cost while "Necrovalley" is active.
•Prohibition: If "Destiny Hero - Malicious" is declared with "Prohibition", a "Destiny Hero - Malicious" in the Graveyard cannot activate its effect. If the "Destiny Hero - Malicious" was on the field before "Prohibition" resolved, its effect can be activated after it is sent to the Graveyard, but the effects of the Special Summoned "Destiny Hero - Malicious" are not applied, its battle position cannot be changed manually, and it cannot attack.
•Shadow-Imprisoning Mirror: "Destiny Hero - Malicious's" effect would be negated because its effect activate on the Graveyard.


DLG1-EN109 DESTINY DRAW

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Super • Cod. 45809008


Scarta 1 carta "Eroe del Destino. Pesca 2 carte.


Discard 1 "Destiny Hero" card. Draw 2 cards.


OFFICIAL RULING - CROSS REFERENCE
•VAN'DALGYON THE DARK DRAGON LORD: If your "Vanity's Call" negates multiple card effects controlled by your opponent, when you Special Summon "Van'Dalgyon the Dark Dragon Lord" you will activate each effect appropriate effect. Each effect activated will be added to the Chain, in the order you choose. Example: "Vanity's Call" negates your opponent's "Destiny Draw" and "Seven Tools of the Bandit". When you Special Summon "Van'Dalgyon the Dark Dragon Lord" you will activate its "inflict 1500 damage" and "destroy 1 card" effects. You can choose to have "inflict 1500 damage" be Chain Link 1 and "destroy 1 card" be Chain Link 2, or vice-versa.


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