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Set > DP08 • Yusei Fudo
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DP08-EN011 • TUNINGWARE • ATTREZZO SINTONIZZATORE

MACCHINA • EFFETTO / MACHINE • EFFECT

LUCE / LIGHT • ATK 100 • DEF 300 • Lv. 1 • Ultra • Cod. 92676637


Se questa carta viene utilizzata per una Evocazione tramite Sincronizzazione, puoi considerarla come se fosse un mostro di Livello 2. Se questa carta viene mandata al Cimitero per un'Evocazione tramite Sincronizzazione, pesca 1 carta.


If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.



DP08-EN012 • JUNK WARRIOR • GUERRIERO ROTTAME

GUERRIERO • SYNCHRO • EFFETTO / WARRIOR • SYNCHRO • EFFECT

OSCURITA' / DARK • ATK 2300 • DEF 1300 • Lv. 5 • Rara / Rare • Cod. 60800381


Rottame Synchron + 1 o piω mostri non-Tuner
Quando questa carta viene Evocata tramite Sincronizzazione, essa guadagna ATK pari all'ATK totale di tutti i mostri di Livello 2 o inferiore che controlli.


Junk Synchron + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.


RULING - ULTIMO AGGIORNAMENTO 2 AGOSTO 2008
Questo effetto θ Innescato. Quando l'Evocazione Synchro θ avvenuta, questo effetto darΰ origine ad una Catena e il valore di ATK sarΰ determinato dopo la sua risoluzione sommando tutti i valori di ATK dei mostri di Lv. 2 rimasti sul Terreno e che controlli.Questo valore di ATK non θ influenzato da eventuali successive variazioni del numero di mostri di Lv.2 che controlli.
RULING FROM JUDGES FORUM - LAST UPDATE SEPTEMBER 18, 2008
•: "Junk Warrior's" effect is a Trigger Effect that activates at the time it is successfully Synchro Summoned. When its effect resolves, it determines the total ATK of every face-up Level 2 or lower monster you control and adds the sum to its own ATK. After this ATK increase is applied, it no longer cares what happens to the Level 2 or lower monsters you control, nor does it care if new Level 2 or lower monsters are Summoned. "Junk Warrior's" effect is not a Continuous Effect.
•The Calculator: When "Junk Warrior" is Synchro Summoned, "The Calculator's" ATK is adjusted right away (This does not start a Chain). After "The Calculator" and any other Continuous Effects are applied, "Junk Warrior's" effect starts a Chain. When its effect resolves, it gains ATK equal to the combined ATK of all Level 2 or lower monsters controlled by that player.


DP08-EN013 • NITRO WARRIOR • NITRO GUERRIERO

GUERRIERO • SYNCHRO • EFFETTO / WARRIOR • SYNCHRO • EFFECT

FUOCO / FIRE • ATK 2800 • DEF 1800 • Lv. 7 • Rara / Rare • Cod. 18013090


Nitro Synchron + 1 o piω mostri non-Tuner
Una volta durante ognuno dei tuoi turni, se hai attivato una Carta Magia, questa carta guadagna 1000 ATK durante il suo prossimo attacco, solo per il calcolo dei danni. Una volta per turno, se questa carta attaccante distrugge un mostro dell'avversario in battaglia, puoi mettere 1 mostro scoperto in Posizione di Difesa controllato dal tuo avversario in Posizione di Attacco, e attaccarlo con questa carta.


Nitro Synchron + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Questo mostro non guadagnerΰ ATK per le carte magia attivate prima della sua Evocazione. Il secondo effetto designa come bersaglio 1 mostro scoperto in Posizione di Difesa controllato dal tuo avversario, si attiva alla fine del damage Step quando i mostri distrutti in battaglia sono mandati nel Cimitero. Se attivi il secondo effetto ritornerai al Battle Step e dovrai attaccare il mostro scelto con "Nitro Guerriero" e potranno essere attivate carte od effetti come in un qualsiasi Battle Step.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
If the Spell Card is activated before "Nitro Warrior" is Summoned, "Nitro Warrior" does not gain 1000 ATK during its next attack.
"Nitro Warrior's" second effect targets 1 of your opponent's face-up Defense Position monsters.
"Nitro Warrior's" second effect activates at the end of the Damage Step, when monsters destroyed by battle are sent to the Graveyard. If you activate this effect you will return to the Battle Step and attack the selected monster with "Nitro Warrior".
If "Nitro Warrior's" second effect is used to attack again, cards like "Sakuretsu Armor" can be activated when the additional attack is declared.
If "Toll" is active, "Nitro Warrior's" controller pays 500 Life Points when they declare the additional attack.


DP08-EN014 • STARDUST DRAGON • DRAGO POLVERE DI STELLE

DRAGO • SYNCHRO • EFFETTO / DRAGON • SYNCHRO • EFFECT

VENTO / WIND • ATK 2500 • DEF 2000 • Lv. 8 • Super • Cod. 44508094


1 Tuner + 1 o piω mostri non-Tuner
Puoi offrire come Tributo questa carta per annullare l'attivazione di una Carta Magia, Carta Trappola, o l'effetto di un Mostro con Effetto che distrugge una o piω carte sul Terreno, e distruggere quella carta. Se annulli un effetto in questo modo, puoi Evocare tramite Evocazione Speciale questa carta dal tuo Cimitero durante l'End Phase.


1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Offrire in tributo questa carta θ il Costo di attivazione. Entrambi gli effetti non bersagliano. Il primo effetto puς essere attivato durante il Damage Step ma non puς essere attivato per contrastare effetti che non hanno la certezza di distruggere una carta sul Terreno. Non puoi attivare il primo effetto se la distruzione della carta θ provocata dall'effetto di "Oppressione Reale" e carte simili. Se attivi il primo effetto e questa carta non raggiunge il Cimitero o lo lascia prima della End Phase, questa carta non potrΰ essere Evocata Specialmente.
OFFICIAL RULING - LAST UPDATE NOVEMBER 12, 2008
Tributing "Stardust Dragon" is a cost to activate its effect.
"Stardust Dragon's" first effect can be activated during the Damage Step.
"Stardust Dragon's" effects do not target.
"Stardust Dragon's" first effect can still be chained if it is the only card that will be destroyed by the activated effect.
"Stardust Dragon's" effect can be chained to the effect of a Continuous Spell or Trap Card, like "Blaze Cannon" or "Skull Lair".
"Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Barrel Dragon" or "Snipe Hunter".
If "Crush Card Virus" is activated and there is a face-up monster on the field that will be destroyed, "Stardust Dragon's" effect can be chained.
If "Royal Oppression's" effect is activated to negate the Special Summon of a monster, like "Cyber Dragon" or "Gladiator Beast Gyzarus", "Stardust Dragon's" effect cannot be chained because the monster being Special Summoned is not considered to be "on the field" until its Summon is successful.
"Stardust Dragon's" second effect can only be chained to an effect that will destroy card(s) on the field. For example, if "Night Assailant" second effect is activated when it is discarded, "Stardust Dragon's" effect cannot be chained because this effect does not destroy card(s) on the field.
If "Stardust Dragon" is removed from play when its first effect is activated (by “Banisher of the Light,” etc.), or it is removed from the Graveyard after its first effect is activated, it cannot be Special Summoned with its effect during the End Phase.
If you Special Summon "Stardust Dragon" during the End Phase and your opponent activates "Torrential Tribute," you can chain "Stardust Dragon's" first effect to negate "Torrential Tribute". If you do, you can Special Summon "Stardust Dragon" again during the same End Phase.
If your opponent controls your "Stardust Dragon" and they use its effect, during the End Phase you will Special Summon it from your Graveyard.
If "Stardust Dragon" is attacking or being attacked and its effect is used in the Damage Step before damage calculation, damage calculation does not occur.
If your Defense Position "Stardust Dragon" is attacked by "Red Dragon Archfiend" and it is destroyed by battle, you cannot chain "Stardust Dragon's" effect to "Red Dragon Archfiend's" effect that destroys your Defense Position monsters.
If "Stardust Dragon" is attacking or being attacked and its effect is used in the Damage Step before damage calculation, damage calculation does not occur.
If your Defense Position "Stardust Dragon" is attacked by "Red Dragon Archfiend" and it is destroyed by battle, you cannot chain "Stardust Dragon's" effect to "Red Dragon Archfiend's" effect that destroys your Defense Position monsters.
RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 24, 2008
•: "Stardust Dragon's" negation effect must be activated in response to the effect it intends to negate.
•: "Stardust Dragon" can use it's first effect to negate a Monster/Trap/Spell effect which destroys a card(s) on the field. "Stardust Dragon" is a "card" on the field, so its effect can be used when it would be destroyed by an effect.
•Bottomless Trap Hole: If you Special Summon "Stardust Dragon" during the End Phase and your opponent activates "Bottomless Trap Hole", you can chain "Stardust Dragon's" first effect to negate "Bottomless Trap Hole". If you do, you can Special Summon "Stardust Dragon" again during the same End Phase.
•Dark Master - Zorc: "Stardust Dragon's" effect can be chained because each result of the die roll will result in a card on the field being destroyed.
•Destiny Hero - Diamond Dude: "Stardust Dragon's" effect can be chained to the effect of the Normal Spell Card sent to the Graveyard by "Destiny Hero - Diamond Dude".
•Divine Wrath / Gladiator Beast War Chariot: If "Stardust Dragon's" first effect is negated by "Divine Wrath" or "Gladiator Beast War Chariot", it will not negate the effect it was chained to. (Its effect IS negated, after all...) "Stardust Dragon" will not be Special Summoned by its effect in the End Phase.
•King Tiger Wanghu: "King Tiger Wanghu's" effect is a Trigger Effect. "Stardust Dragon's" effect can be chained to negate "King Tiger Wanghu's" effect and destroy it.
•Magical Dimension: "Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Magical Dimension". The player doesn't decide if it will destroy any cards with its effect until the effect resolves. Destroying 1 monster is optional.


DP08-EN015 • TURBO WARRIOR • TURBO GUERRIERO

GUERRIERO • SYNCHRO • EFFETTO / WARRIOR • SYNCHRO • EFFECT

VENTO / WIND • ATK 2500 • DEF 1500 • Lv. 6 • Rara / Rare • Cod. 46195773


Turbo Synchron + 1 o piω mostri non-Tuner
Quando questa carta attacca un mostro Synchro di Livello 6 o superiore, dimezza l'ATK di quel mostro fino alla fine del Damage Step. Questa carta non puς essere scelta come bersaglio dagli effetti dei mostri di Livello 6 o inferiore.


Turbo Synchron + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve that monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.


RULING - ULTIMO AGGIORNAMENTO 1 NOVEMBRE 2008

OFFICIAL RULING - LAST UPDATE NOVEMBER 1, 2008
"Turbo Warrior's" first effect activates when the attack is declared. If it attacks a face-down Synchro Monster, "Turbo Warrior's" effect does not activate.
"Turbo Warrior's" effects do not target.
If "Turbo Warrior" attacks a Level 6 or higher Synchro Monster and an effect is chained that changes the attack target to a different monster, the new attack target monster has its ATK halved instead.


DP08-EN016 • ARMORY ARM • BRACCIO ARSENALE

MACCHINA • SYNCHRO • EFFETTO / MACHINE • SYNCHRO • EFFECT

LUCE / LIGHT • ATK 1800 • DEF 1200 • Lv. 4 • Ultra • Cod. 29071332


1 Tuner + 1 o piω mostri non-Tuner
Una volta per turno, puoi equipaggiare questa carta ad un mostro OPPURE disequipaggiarla per Evocare tramite Evocazione Speciale questa carta scoperta in Posizione di Attacco. Fino a quando θ equipaggiata ad un mostro da questo effetto, quel mostro guadagna 1000 ATK. Quando il mostro equipaggiato distrugge un mostro in battaglia e lo manda al Cimitero, infliggi danni al tuo avversario pari all'ATK del mostro distrutto.


1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK.



DP08-EN017 • FIGHTING SPIRIT • SPIRITO COMBATTENTE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 06178850


Il mostro equipaggiato guadagna 300 ATK per ogni mostro controllato dal tuo avversario. Se esso verrebbe distrutto in battaglia, puoi invece distruggere questa carta.


The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Il primo effetto θ continuo e l'aumento di ATK va ricalcolato quando necessario. Distruggere questa carta quando il mostro equipaggiato dovrebbe essere distrutto in battaglia non dΰ origine ad una Catena, se decidi di utilizzare questo effetto "Spirito Combattente" non potrΰ essere bersagliato da effetti che si attivano alla fine del Damage Step in quanto non sarΰ piω sul Terreno. Eventuali effetti del mostro equipaggiato con questa carta si attiveranno normalmente durante il Damage Step anche se decidi di distruggere "Spirito Combattente".
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
Destroying "Fighting Spirit" when the equipped monster would be destroyed does not use the Chain.
"Fighting Spirit" is destroyed when the equipped monster would be sent to the Graveyard by battle. If this effect is used, "Fighting Spirit" will not be on the field at the end of the Damage Step and could not be targeted by effects that activate at the end of the Damage Step.
If a "Hyper Hammerhead" destroyed by battle is equipped with "Fighting Spirit" and it is destroyed instead, "Hyper Hammerhead" remains on the field and its effect activates.


DP08-EN018 • DOMINO EFFECT • EFFETTO DOMINO

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 32663969


Quando un mostro controllato dal tuo avversario viene distrutto in battaglia e mandato al Cimitero, puoi mandare 1 mostro che controlli al Cimitero per distruggere un mostro controllato dal tuo avversario.


When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.


RULING - ULTIMO AGGIORNAMENTO 7 AGOSTO 2008
Mandare 1 mostro al Cimitero θ il Costo di Attivazione. Questo effetto designa come bersaglio 1 mostro controllato dal tuo avversario e dΰ origine ad una Catena.
OFFICIAL RULING - LAST UPDATE AUGUST 7, 2008
"Domino Effect's" effect starts a Chain. Sending 1 monster you control to the Graveyard is a cost.
"Domino Effect" targets 1 monster your opponent controls.
RULING FROM JUDGE FORUM - LAST UPDATE NOVEMBER 10, 2008
•: You can only activate the effect of "Domino Effect" once when you destroy your opponent's monster in battle.•: Monster tokens cannot be sent to the Graveyard to activate the effect of "Domino Effect", because they will not be placed into the Graveyard. (They disappear when removed from the field. They never touch the Graveyard.)


DP08-EN019 • JUNK BARRAGE • RAFFICA DI ROTTAMI

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 79068663


Quando il mostro equipaggiato distrugge un mostro in battaglia e lo manda al Cimitero, infliggi danni al tuo avversario pari alla metΰ dell'ATK del mostro distrutto.


When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.



DP08-EN020 • CARD ROTATOR • RUOTA CARTE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 72767833


Manda 1 carta dalla tua mano al Cimitero. Cambia la posizione di tutti i mostri controllati dal tuo avversario. (I mostri coperti in Posizione di Difesa vengono scoperti in Posizione di Attacco.)


Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)


RULING - ULTIMO AGGIORNAMENTO 1 NOVEMBRE 2008

OFFICIAL RULING - LAST UPDATE NOVEMBER 1, 2008
Sending 1 card from your hand to the Graveyard is a cost.
The Flip Effects of Flip Effect Monsters that are flipped face-up by "Card Rotator" will activate after "Card Rotator" resolves.


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