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Serie Oro > GLD2 • 2009 1 - 2 - 3 - 4 - 5
GLD2-IT031 • DRAGO ARMATO OSCURO • DARK ARMED DRAGON
DRAGO • EFFETTO / DRAGON • EFFECT
OSCURITA' / DARK • ATK 2800 • DEF 1000 • Lv. 7 • Segreta / Secret • Cod. 65192027
Questa carta non può essere Evocata Normalmente o Posizionata. Questa carta non può essere Evocata Specialmente se non avendo esattamente 3 mostri OSCURITA' nel tuo Cimitero. Puoi rimuovere dal gioco un mostro OSCURITA' dal tuo Cimitero per distruggere una carta sul Terreno.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
RULING - ULTIMO AGGIORNAMENTO 25 GENNAIO 2008Questo è un mostro ad Evocazione Unica. Può essere Evocato Specialmente dalla mano anche in presenza di mostri non Oscurità nel Cimitero. L'effetto di distruggere 1 carta è ad Ignizione, designa un bersaglio. Rimuovere dal gioco 1 mostro Oscurità è un Costo.OFFICIAL RULING - LAST UPDATE JANUARY 25, 2008"Dark Armed Dragon" can still be Special Summoned while there are non-DARK monsters in your Graveyard."Dark Armed Dragon's" effect that destroys 1 card is an Ignition Effect. Removing 1 DARK monster from play is a cost."Dark Armed Dragon" cannot be Special Summoned from the Graveyard, even if it was properly Summoned beforehand.OFFICIAL RULING - CROSS REFERENCE•HORN OF HEAVEN: "Horn of Heaven" can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like "Dark Armed Dragon", "Dark Necrofear", "Cyber Dragon", "Gladiator Beast Heraklinos", "Elemental Hero Magma Neos", etc.•SOLEMN JUDGMENT: "Solemn Judgment" can negate the Special Summon of a monster that is Special Summoned through its own inherent Special Summon effect that does not start a Chain, like "Cyber Dragon", "The Fiend Megacyber", "Dark Necrofear", "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Elemental Hero Storm Neos", etc.
GLD2-IT032 • DRAGO DI ALTA QUALITA' • PRIME MATERIAL DRAGON
LUCE / LIGHT • ATK 2400 • DEF 2000 • Lv. 6 • Super • Cod. 12298909
Ogni effetto che infliggerebbe danno ad un giocatore, incrementa invece i suoi Life Points dello stesso ammontare. Quando è attivato l'effetto di una carta per distruggere uno o più mostri sul Terreno, puoi mandare 1 carta dalla tua mano al Cimitero per annullare la sua attivazione e distruggere la carta.Any effect that would inflict damage to a player instead increases their Life points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activaction and destroy the card.
RULING - ULTIMO AGGIORNAMENTO 9 APRILE 2008Il primo effetto è Continuo. Scartare 1 carta al Cimitero è il costo di attivazione del secondo effetto. Non puoi incatenare il secondo effetto di questa carta ad effetti che non hanno la certezza di poter distruggere un mostro. Il secondo effetto può essere attivato più volte nella stessa Catena a patto di poterne pagare ogni volta il Costo. Il secondo effetto può essere attivato solo come Anello della Catena immediatamente successivo all'effetto che si vuole negare.OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008"Prime Material Dragon's" first effect is a Continuous Effect.While "Prime Material Dragon" is face-up on the field, if an effect would inflict damage to both players' Life Points, both players will gain Life Points instead.If "The Immortal of Thunder" is sent to the Graveyard, its owner will lose 5000 Life Points because this is not damage. "Prime Material Dragon" cannot change it into a Life Point gain."Prime Material Dragon's" second effect can be activated during any Game Phase, including the Damage Step."Prime Material Dragon's" second effect can be activated when the effect of a Continuous Spell or Trap Card that destroys a monster(s) is activated, like "Blaze Accelerator" or "Skull Lair"."Prime Material Dragon's" second effect works like "My Body as a Shield". "Prime Material Dragon" can negate cards such as "Smashing Ground", "Nobleman of Crossout", "Shield Crush", "Thousand Knives", "Trap Hole", "Mirror Force", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Swarm of Scarabs", "Dark Armed Dragon", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Soul Taker" (negates "Soul Taker" so you do not gain Life Points), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet")."Prime Material Dragon" can only be used against effects that will destroy monsters at that time. For example, you cannot use "Prime Material Dragon's" effect when "Dark Armed Dragon" is Special Summoned; you can only use it in response to the activation of "Dark Armed Dragon's" effect when it targets a monster. Also, you cannot use "Prime Material Dragon's" effect against cards whose effects will not destroy a monster right away, so you cannot use "Prime Material Dragon" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Arutonomous Action Unit".You cannot use "Prime Material Dragon's" effect against cards whose effects may or may not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".You cannot use "Prime Material Dragon's" effect against monsters with continuous effects such as "Kotodama".You can activate the second effect of your "Prime Material Dragon" when your opponent activates the second effect of their "Prime Material Dragon".When "Judgment Dragon's" effect to destroy all other cards on the field is activated, "Prime Material Dragon's" effect can be chained.You cannot chain “Prime Material Dragon's” effect to “Magical Dimension”, since destroying a monster on the field is optional.If "Royal Oppression's" effect is activated to negate the Special Summon of a monster, like "Cyber Dragon" or "Gladiator Beast Gyzarus", "Prime Material Dragon's" effect cannot be chained because the monster being Special Summoned is not considered to be "on the field" until its Summon is successful.If you attack with "Jirai Gumo" while you have "Prime Material Dragon" face-up on your side of the field, when you call the coin toss wrong you still lose half of your Life Points because losing Life Points in this way is not damage.If your opponent activates "Gladiator Beast Gyzarus'" effect and selects to destroy a monster, you can chain "Prime Material Dragon's" effect.When "Crush Card Virus" is activated, if there is a face-up monster that would be destroyed you can chain "Prime Material Dragon's" effect.If the effect of a Normal Spell Card sent to the Graveyard by "Destiny Hero - Diamond Dude" will destroy monster(s) on the field, "Prime Material Dragon's" effect can be chained.RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 13, 2008•: "Prime Material Dragon's" effect can be activate multiple times during the same Chain, assuming you can pay its cost each time. Also, its effect must be chained to the effect that it intends to negate.•: "Prime Material Dragon's" effect can be chained when the effect of a Continuous Spell or Trap Card is activated, if the activated effect will destroy a monster(s) on the field.•: Sending 1 card from your hand to the Graveyard is a cost to activate "Prime Material Dragon's" second effect.•: It is not possible to chain "Prime Material Dragon's" effect to effects that do not guarantee destruction.•Crush Card Virus: When "Crush Card Virus" is activated, if there is a face-up monster that "Crush Card Virus" would destroy you can chain "Prime Material Dragon's" effect.•Dimensional Fissure: You can use a Spell or Trap Card while "Dimensional Fissure" is active, but you cannot use a Monster Card because it would not be possible to send it to the Graveyard.•Gladiator Beast Gyzarus: If your opponent activates "Gladiator Beast Gyzarus'" effect and selects to destroy a monster, you can chain "Prime Material Dragon's" effect.•Judgment Dragon: When "Judgment Dragon's" effect to destroy every other card on the field is activated, "Prime Material Dragon's" effect can be chained.•Light and Darkness Dragon: You can chain "Prime Material Dragon's" effect to "Light and Darkness Dragon's" third effect, then "Light and Darkness Dragon" would not destroy its owner's cards and it would not Special Summon the selected monster.•Limiter Removal: You can't activate "Prime Material Dragon's" effect when "Limiter Removal" is activated or when it destroys the affected monsters in the End Phase.•Royal Oppression: If "Royal Oppression's" effect is activated to negate the Special Summon of a monster, like "Cyber Dragon" or "Gladiator Beast Gyzarus", "Prime Material Dragon's" effect cannot be chained because the monster being Special Summoned is not considered to be "on the field" until its Summon is successful. In the case of "Marauding Captain" or "Batteryman Micro-Cell" (flipped outside of the Damage Step), you can chain "Prime Material Dragon's" effect because "Royal Oppression" would be trying to destroy a monster card on the field. ("Royal Oppression" is trying to destroy the "Marauding Captain" or "Batteryman Micro-Cell")
GLD2-IT033 • CAIUS IL MONARCA DELL'OMBRA • CAIUS THE SHADOW MONARCH
DEMONE • EFFETTO / FIEND • EFFECT
OSCURITA' / DARK • ATK 2400 • DEF 1000 • Lv. 6 • Ultra • Cod. 09748752
Quando questa carta viene Evocata tramite Tributo, rimuovi dal gioco 1 carta sul Terreno. Se era una Carta Mostro OSCURITA', infliggi 1000 danni al tuo avversario.When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster card, inflict 1000 damage to your opponent.
RULING - ULTIMO AGGIORNAMENTO 28 APRILE 2008Questo effetto è Innescato e designa un bersaglio. Questo effetto non necessita che questo mostro rimanga scoperto sul Terreno per risolversi. Se il tuo avversario attiva in catena la carta bersagliata questo effetto si risolverà ugualmente. Se rimuovi dal gioco un mostro "Trappola" (tipo "Teschio di Zoma") o un Token, non infliggerai nessun danno.OFFICIAL RULING - LAST UPDATE JUNE 23, 2008No damage is inflicted when "Caius the Shadow Monarch's" effect removes "Zoma the Spirit" from play or removes a DARK Monster Token.RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008•Bottomless Trap Hole: Destroying "Caius the Shadow Monarch" and removing it from play does not negate its effect, nor does activating "Bottomless Trap Hole" make it become an illegal target.OFFICIAL RULING - CROSS REFERENCE•IMPERIAL IRON WALL: If "Caius the Shadow Monarch" is Tribute Summoned while "Imperial Iron Wall" is active, "Caius the Shadow Monarch's" effect still activates because it is mandatory, but its effect disappears when it resolves.
GLD2-IT034 • ESILIO DEGLI SPIRITI • EXILE OF THE WICKED
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 26725158
Distruggi tutti i mostri di Tipo Demone scoperti sul Terreno.Destroys all face-up Fiend-Type monsters on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Sono inclusi i mostri soggetti ad "Intervento sul DNA".
GLD2-IT035 • ELIMINAZIONE DEL GUERRIERO • WARRIOR ELIMINATION
SPELL SPEED 1 • Super • Cod. 90873992
Distruggi tutti i mostri scoperti di Tipo Guerriero sul Terreno.Destroy all face-up Warrior-Type monsters on the field.
GLD2-IT036 • RITORNO TOTALE • GIANT TRUNADE
SPELL SPEED 1 • Comune / Common • Cod. 42703248
Fa ritornare tutte le carte Magia e Trappola sul Terreno in mano ai rispettivi proprietari.Returns all Spell and Trap Cards on the field to their owner's hands.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si applica a tutte le Carte presenti nelle Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate. Le Trappole Continue attivate in catena, torneranno in Mano. Se "Sepoltura Prematura" torna in Mano, il mostro equipaggiato resterà sul Terreno. Se "Unità d'Azione Autonoma" o "Richiamo del Posseduto" tornano in Mano, il mostro evocato andrà Distrutto.OFFICIAL RULING - CROSS REFERENCE•ANCIENT GEAR DRILL: If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.•AUTONOMOUS ACTION UNIT: When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.•DIFFERENT DIMENSION GATE: When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.•EMBODIMENT OF APOPHIS: If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s hand.•FUSION SWORD MURASAME BLADE: This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird".•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and "Giant Trunade" returns "Snatch Steal" to its owner's hand, the equipped monster is returned to its owner.•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.•TOON MERMAID: This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player’s hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.•WEAPON CHANGE: If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.
GLD2-IT037 • CONTROLLA MENTE • MIND CONTROL
SPELL SPEED 1 • Promo • Cod. 37520316
Prendi il controllo di 1 Mostro controllato dal tuo avversario fino alla End Phase. Esso non può dichiarare un attacco o essere offerto come Tributo.Take control of 1 monster your opponent controls until the End Phase. This monster cannot declare an attack or be Tributed.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta se non hai 1 Zona Mostro libera. Non puoi scegliere un mostro Scoperto che non può cambiare Controllore, come "Mataza l'Assassino Fulmineo". Il mostro che controlli con questo effetto può cambiare Posizione Manualmente o essere usato come Materiale da Fusione.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Mind Control" that prevents the targeted monster from attacking or being Tributed lasts until the End Phase of the turn "Mind Control" was activated, even if the monster is flipped face-down before the End Phase. If the monster targeted with this card is flipped face-down, it will still return to the original owner's side of the field during the End Phase.If you take control of your opponent's monster with "Mind Control", you can use it as a Synchro Material Monster for a Synchro Summon.
GLD2-IT038 • GRATTACIELO • SKYSCRAPER
MAGIA TERRENO / FIELD SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 63035430
Quando un mostro "Eroe Elementale" attacca, se il suo ATK è inferiore all'ATK del bersaglio dell'attacco, il mostro attaccante guadagna 1000 ATK solo durante il calcolo dei danni.When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Questo effetto si applica anche se attacchi un mostro in Posizione di Difesa con ATK maggiore. Questo effetto si applica normalmente anche se l'ATK del mostro avversario aumenta nel Damage Step, come per "Lily Iniezione Fatata" o "Fuoco di Copertura".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The ATK increase of "Skyscraper" is a Continuous Effect and does not start a chain.If "Skyscraper" is on the field and you attack a Defense Position monster with an "Elemental Hero" that has ATK lower than the ATK of the Defense Position monster, the "Elemental Hero" gains +1000 ATK even though it was attacking a Defense Position monster.If your opponent’s monster’s ATK is increased during the damage step, like "Injection Fairy Lily" or "Covering Fire", your "Elemental Hero" will gain the +1000 ATK for "Skyscraper".OFFICIAL RULING - CROSS REFERENCE•ELEMENTAL HERO CAPTAIN GOLD: If this monster is attacked while in face-down Defense Position, and "Skyscraper" is not in play, this monster will be destroyed by its effect after Damage Calculation.•FUSION DEVOURER: This effect is constantly applied during the Damage Step. If “Skyscraper” is on the field and this card battles an “Elemental Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0 for Damage Calculation.
GLD2-IT039 • FUSIONE FUTURA • FUTURE FUSION
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 22565204
Manda dal tuo Deck al Cimitero i Mostri materiale da Fusione indicati su una Carta Mostro Fusione, e scegli quella Carta Mostro Fusione dal tuo Extra Deck. Evoca Specialmente un Mostro Fusione con lo stesso nome del Mostro Fusione scelto durante la seconda Standby Phase dopo l'attivazione di questa carta. (Questa Evocazione Speciale viene considerata una Evocazione per Fusione.) Quando questa carta viene rimossa dal Terreno, distruggi quel mostro. Quando il mostro viene distrutto, distruggi questa carta.Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Extra Deck. Special Summon a Fusion Monster from your Extra Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 7 LUGLIO 2007Il mostro Fusione si considera evocato in modo appropriato. I mostri Materiale vanno mandati al Cimitero in Risoluzione. Se questa carta viene distrutta in catena o prima della tua seconda Standby Phase, questo effetto scompare. Non puoi usare Mostri Sostitutivi per questo effetto. Non puoi attivare questa carta se nel Deck non hai i Mostri Materiale descritti nel testo del Mostro Fusione da evocare o se uno dei Mostri Materiale è anch'esso un mostro Fusione, come per "Uomo Alato della Fiammata Lucente Eroe Elementale". Se non hai una Zona Mostro libera durante la seconda Standby Phase, oppure il mostro evocato viene Coperto, cambiato in Equipaggiamento o Rimosso senza essere Distrutto, questa carta resterà sul Terreno inattiva. E' possibile usare "Oppressione Reale" in catena, ma non nella seconda Standby Phase. Questo effetto si Risolverà normalmente se c'è "Macro Cosmo". Se evochi "Drago Supremo Chimeratech" mentre controlli "Cyber Fenice", per effetto di "Drago Supremo Chimeratech" tutte le carte verranno mandate al cimitero, ma poichè l'effetto di questa carta è negato da "Cyber Fenice", "Drago Supremo Chimeratech" resterà sul Terreno.OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008"Future Fusion" must remain on the field for the effect to activate. If it is not on the field during the 2nd Standby Phase, then you do not Special Summon the Fusion Monster.You cannot use substitute Fusion Material Monsters such as "King of the Swamp". You must use the monsters listed on the Fusion Monster Card.You cannot activate "Future Fusion" if you do not have a Fusion Monster in your Extra Deck and the appropriate Fusion Material Monsters in your Main Deck.Destroying the monster when "Future Fusion" is removed from the field is an effect that cannot be chained to.If the Special Summoned Fusion Monster is removed from the field without being destroyed then "Future Fusion" will remain on the field meaninglessly.You cannot select a Fusion Monster that has another Fusion Monster as one of its Materials, such as "Dark Flare Knight" or "Elemental Hero Shining Flare Wingman", for "Future Fusion". The Fusion Material Monsters must be sent from the Main Deck.You can chain “Royal Oppression” to negate “Future Fusion” when it is activated (placed face-up on the field)."Future Fusion’s" effect counts Standby Phases, not turns, so "Pyro Clock of Destiny" would have no effect.You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like "Gladiator Beast Heraklinos", "Elemental Hero Grand Neos", "XYZ-Dragon Cannon", or "Evil Hero Dark Gaia".RULING FROM JUDGE FORUM - LAST UPDATE APRIL 10, 2008•: "Future Fusion" does not have a cost.•Macro Cosmos: Sending the Fusion Material Monsters to the Graveyard is not a cost, it is part of the effect. You can still activate "Future Fusion".•Superalloy Beast Raptinus: "Superalloy Beast Raptinus" can be Fusion Summoned with "Future Fusion". After activating "Future Fusion", when you resolve it you send 2 Gemini-monsters from your Deck to your Graveyard.OFFICIAL RULING - CROSS REFERENCE•BARRIER STATUE OF THE ABYSS: You cannot activate “Future Fusion” or the effect of “Cyber-Stein” while a Barrier Statue is in play if the only Fusion Monsters in your Fusion Deck have barred Attributes.•CHAIN MATERIAL: You cannot use "Chain Material's" effect when resolving "Instant Fusion" or "Future Fusion".•CHIMERATECH OVERDRAGON: If this card is Special Summoned by the effect of "Future Fusion" while you have "Cyber Phoenix" in Attack Position, when this card's effect sends all other cards you control to the Graveyard "Future Fusion" is still being negated, so the "Chimeratech Overdragon" will not be destroyed and remains on the field.•JINZO - RETURNER: If you send "Jinzo" and "Jinzo - Returner" to the Graveyard at the same time, with "Future Fusion," etc., you can activate the effect of "Jinzo - Returner." If you send multiple copies "Jinzo" and "Jinzo - Returner," the effect of each copy of "Jinzo - Returner" can be activated and will create a Chain (see the rulings for “Simultaneous Effects” in the FAQ).
GLD2-IT040 • SARCOFAGO D'ORO • GOLD SARCOPHAGUS
SPELL SPEED 1 • Promo • Cod. 75500286
Scegli e rimuovi dal gioco 1 carta dal tuo Deck. Durante la tua seconda Standby Phase successiva all'attivazione di questa carta, aggiungi alla tua mano la carta rimossa.Select and remove from play 1 card in your Deck . During your 2nd Standby Phase after this card's activation, add the removed card to your hand.
RULING - ULTIMO AGGIORNAMENTO 2 SETTEMBRE 2007La carta scelta va Rimossa dal Gioco Scoperta.RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 29, 2008•: The selected card is placed in a face-up state when removed from play. The identity of the card is revealed when it is selected and removed from play.•: If the card removed from play with "Golden Sarcophagus" is returned to the Deck, player's hand, Graveyard, etc., the effect of "Gold Sarcophagus" will not return that selected card to the player's hand during their second Standby Phase even if it is returned to the Removed Zone.•Imperial Iron Wall: If "Imperial Iron Wall" is chained and solved, the effect of "Gold Sarcophagus" would disappear.OFFICIAL RULING - CROSS REFERENCE•RELEASE FROM STONE: You can select a Rock-Type monster that is removed from play by “Gold Sarcophagus”.
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